It Came from the Lightbox: McMurrough & St Isaac

I’ve been working on stuff, just not photographing it.  Had to pull the lightbox yesterday out to demo how to use it, so I got the chance to photograph a couple of the things I’ve done in the last few weeks that came out pretty well.

McMurrough came out pretty well.  In retrospect, I wish I’d pushed the kilt farther (it wasn’t challenging at all).  The sword isn’t what I’d like it to be, but it was a learning experience. I’m sick of the half-assed treatment I give weapons in Infinity, and this is a step in the right direction.

I’m painting Dark Age, I guess.  I’m actually pretty happy with how these came out, even though I’m frustrated by the low-quality of the metal in the metal figures and improved material but drastically worse casts of the plastic versions that came in the starter.

It Came from the Lightbox – Nomads & StarCo

It’s been a while since I had the lightbox out, so while photographing the first of my Yu Jing, I took the chance to photograph some of the random figures I’ve painted since the last time I had it out.

Nothing fancy: just some assorted Nomads and models used by StarCo, with results that range from “satisfying” to “well, at least they’re painted.”

It Came from the Lightbox – Yu Jing

I painted up most of the Yu Jing side of Red Veil (I pushed off the Ninja, so it’s effectively just the Yu Jing starter box).

The effort took me, I think, just about a week.  There are some things I’d prefer to have done better: I’m still not sure how I feel about the black cloth, nor about how to differentiate the black cloth from the black hair, and I’m still only in the earliest of stages of figuring out how I can paint Asian flesh… but it’s a start.

I’m happy with the yellow-on-black, though: I’m starting ISS in our local Infinity league, and since they’re on the baddie side of the scale, I like the idea of them looking like wasps.  That coloration is probably going to continue to guide my color choices for Yu Jing going forward.  Of course, given that I’m running ISS in the league, I get to use one (1) of these figures (the Hsien).

On Making MetaChemistry or Booty Tokens

I posted about making Tokens a couple of weeks back: the ultimate motivator for that was someone posting about making a bunch of custom Metachemistry tokens for their Morlocks (I wish I could find the post, but I can’t).

They were cool.

But.  There are 17 different options across the two MetaChemistry charts (12 & 5, respectively), and buddy Morlocks are AVA Total.  If you want to do the same thing for Booty, you’re looking at 35 different options across the two Booty charts (17 & 18, respectively).

That’s too many flipping tokens to cart around for one model, never mind something I might take 2 or more of.

Solution (and maybe reference that Token post if you need to):

  1. Take a sheet of paper.  Laminate it (Laminators are, like, $20 on Amazon).
  2. Use your 1″ craft circle punch to punch out a few circles.
  3. Stick on a clear bottlecap sticker so you can actually pick the token up.
  4. When you make your MetaChemistry or Booty roll, use a wet-erase marker to scribble what the result is on the laminated token.
  5. Done.

This way, instead of having to keep 85 tokens in your token case because you’re running a handful of Morlocks, you just need to keep the 5.

If you’re really sassy, actually make tokens that say “Booty” and “MetaChemistry” on the one side, laminate that, and cover the fancy side with the bottlecap sticker and write on the backside of it.

NOCF Saga Raffle Live!

The NOVA Open Charitable Foundation raffle I was able to help Dave Taylor out with went live yesterday!

It’s a 6 point Viking warband for Saga from Gripping Beast, packed in a KR Multicase, and shipped anywhere in the world to the winner. Only $5 a ticket, benefitting Doctors without Borders.

More information and directions on how to purchase tickets can be found on the NOCF page.

If this is your thing, it could be your thing, so try to make it your thing!

It Came from the Lightbox – Shadespire Skaven

I painted up the Shadespire Skaven over the weekend: I want to give them a try, and there’s no excuse for me to be playing anything in Shadespire unpainted.

It only took about a day and a half’s hobby time.  I don’t think they’re particularly noteworthy: just servicable Skaven.

I painted them up with my old approach to Skaven, but with a few differences:

  • I went with a pink, pale flesh instead of the yellowed flesh I used to use; I really like this.
  • The red turned out much brighter than it used to, I clearly don’t remember how I used to do it, but I don’t know where I went different.
  • The grey turned out alright, even though I used VMC and not GW paints

Weekend Workbench

Closing in on the Alguaciles, but taking a side trip to paint the Shadespire Skaven.


I always take the Monday after a weekend trip off; even though our Madicon was abbreviated this year, I still need the day to decompress.

So, I’m painting. Wrapping up Bran Do Castro, and some Nomad Support dudes, and teeing up some Alguacil special weapons, a pair of Prowlers, and a Zero.

Thinkin’ about how I want to paint Yu Jing.

Huzzah Hobbies Inaugural Infinity Tournament

About a month ago, I ran an ITS event at my FLGS, Huzzah Hobbies.  I’ve been meaning to post about it for a while, but vacation, work, and trying to get the post perfect have all conspired against that… so instead, I’ll shoot for good enough.

What Worked Well

Just about everything.

Turnout was off the charts.  It was enormous.  We had 27 players. Folks came down Maryland.  Folks came down from Pennsylvania.  A couple of folks came from Michigan.  I’m fairly confident that it qualified as a Dire States event: that’s incredible for a first tournament.

Prize support was off the charts.  Black Maria Designs gave us prize support and a thing for everyone who showed up.  Black Sheep Industries gave us prize support. Warsenal cut us a deal on prize support.  The Michigan GT had Data Tracker tokens for everyone who showed up. Myomer had a nice gift for the Wooden Spoon prize. Many, many people contributed stuff for the prize pool.  There was enough stuff that Everyone Got Something, with stuff left over to go into the pool for next time.

I attribute most of that to BMinusCPlus, who did an incredible job of hustling both attendees and vendors for support.  If he hadn’t been involved, we’d have had the quiet 8 person turnout I’d expected.

What Didn’t Work Well

There was a scheduling conflict that resulted in us losing about a quarter of our table space.  I knew about this, and had been told there’d be no impact, but failed to do the groundwork to confirm that. In the end, everything worked out Just Fine, but there was a period there where it wasn’t clear that things would work out.  In the end, we had a couple of tables smushed together, and everything got along OK.  Had I done that groundwork, I’d have likely dialed back on the event size from 32 to 24.

For next time, a couple of items: I don’t think the scheduling conflict will happen again.  If it does, I have a better understanding of the remaining capacity so I can adjust the event size accordingly.  Finally, it was a good reminder to trust, but verify.

I also ran a poll of players after the fact and the consensus was that smushing tables together: not great but not the dramatic inconvenience we expected it to be.  That data point will also help in planning better next time, as well.

What Can Be Done Better

Spirit of Infinity was scored 1-5, per player, per round.   It’s not my prize to give, but I’d tweak a couple of things about how it’s scored. Only one player can get your top score. We had some folks giving out top scores like candy, and we had another withhold a top score (thinking they’d only get one) in case they played a certain other player they expected to have a great game with.  This means I’d collect those scores at the end of the day, not round-to-round.

It was important to me to have an appearance award; we went with Player’s Choice. I kind of hate Player’s Choice because it’s lazy, and doesn’t necessarily result in the best painted army winning. At the same time: it’s doesn’t require much work (and who has time for more work when running an event?), and abdicates the responsibility for who should win it to the players.  Regardless, I’d decided to do Player’s Choice and then stopped thinking about it.  Separate score sheets might have made things easier, and no accommodation was actually made to do the review: hadn’t scheduled it, hadn’t prepped player numbers to go by armies, etc.  Player’s Choice doesn’t need much planning, but it needed more than it got.  Next time, it’ll get it