Thursday Workbench

Not feeling well + burnout at work had me calling in sick today.

So, I’m doing some housework and painting.

A few more Alguacil special weapons and a Jaguar to fill out some options in Corregidor, plus Lupe, a third Yuan Yuan, and my Raoul Spector conversion (who will, at times, be called upon to serve as a fourth Yuan Yuan).

Infinity – Line of Fire

The same conversation has come up on WGC Infinity at least three times in the past month.  It’s apparently a squirrelier subject than it should be.  I get it: the first time it came up, I thought, “That’s wrong and BS!” until the rule was pointed out to me and now I get it.

I don’t especially like the rule, but the rule is the rule, and it’s unambiguous.

Specifically, there are several scenarios win which Model A might be in Model B’s front arc, but Model B cannot draw LoF to Model A from their front arc due to terrain.

This boils down to positioning, but gets trickier when it comes to elevation or, more easily, Super-Jump, where a player can say, “I’m Jumping just high enough to only draw LoF to the back half of your volume.”

This really seems to drive people over a cliff.  Uncharitable character judgments are being made, posturing about how they’d never play someone again, etc… and I think it’s unreasonable: one of the great things about Infinity is there isn’t really RAI, just RAW.  That RAW might be a little tortured, but it’s rarely ambiguous.

It’s frustrating that it’s come up so many times, and people get really worked up over it, so I threw together some diagrams that might help.  It won’t, but I can hope.

The key rule to this is from the first FAQ on the Line of Fire entry: “In summary: For a miniature can ARO must be within its 180˚ front half base and be able to draw the LoF from those 180˚.”

The standard move in Infinity is to place your model facing directly at the wall in front of them, perfectly parallel to it: that way, if someone comes around either side, they’ll be in their front arc.  This means that the back half of the volume of the silhouette is exposed from above.

If the model rotate’s 90˚, they can cover one direction and be protected from above… but leave the other direction exposed. I don’t think that’s a bad thing: the idea of a perfect defense doesn’t feel right in Infinity.  You have to make choices, take risks.

NOCF Dark Age St. Isaac Raffle

My Dark Age St. Isaac models from a little while back are going up on raffle for the NOVA Open Charitable Foundation, benefiting Doctors Without Borders.

2018 FALL ARMY: Dark Age Forsaken St. Isaac Army

Tickets are $2/ticket. Buy some!

Wednesday Workbench

My hobby feels like it stalled in September.  It didn’t, but it feels that way.  I led a big push to get stuff ready for NOVA at the tail end of August, and then spent the bulk of September painting up Adeptus Titantics (which I need to get both on the table and into the lightbox), which took me most of the month. The rest, I spent slowly making some progress on another batch of Warsenal bases and farting around on video games.

I’m excited to start playing some Combined Army/Onyx Contact Force, but with the Michigan GT coming up I haven’t wanted to start on painting any of that… I basically won’t be able to play it until after Baltimore Brawl is in the rearview.

Fortunately, Nightvault came out, with terrain pieces that Shadespire really would have benefited from (I’ve been using some prepainted Mage Knight Dungeons terrain for want of better options), so I’m working on those as a nice little break/palette cleanser.

It Came from the Lightbox – ALEPH

I painted up the better part of the OSSS starter from Operation Coldfront in the final days before NOVA so that I’d have coverage for the ALEPH support options for the Imperial Service.  Not the whole thing, just the Dakini and Garuda (which I’d had for a bit) and the Shukra to stand in as a Sophotect.

Somehow, even though I got these things in the lightbox, I never got around to posting them here.

I painted these mostly with airbrush paints brushed on.  The GW airbrush paints have great coverage with great flow.  I also tried to push up the contrast on these with the black metallic parts.  I don’t know that it was super-effective, but it’s progress.

 

Adeptus Titanicus – Pretty Much Done

I’m done painting the two Warlords and six Knights that came in the Grandmaster box.

The only thing remaining is basing them; I normally don’t count a model as ‘done’ until it’s based (because it’s not!) but I’ve spent something like 3 weeks working on these guys, and basing is held up while I strip some Epic-scale models I picked up off of eBay (I got a couple of Rhinos and Guardsmen).  Also, they’re finally playable!

Any Reaver acquisition is on-hold until I’ve gotten some play in with them.

When they’re based, I’ll get them into the lightbox; really need to break that thing out because from the looks of it… I’ve painted about three dozen Infinity models that I haven’t photographed – in the lead up to NOVA, I painted a few Nomad models to get my ready and then painted almost the entire ISS sectorial.

Adeptus Titanicus WIP

I was worried that these had come out too dark; I think they did but not quite so badly that I’m frustrated by them.

I’m done for the night, but after this, I’ll do a little chipping (if only to cover up some messiness) and maybe a liiiiitle weathering.

Then I’ll have to figure out how to base them then on to the Knights.

Weekend Workbench

The time to crunch for NOVA is at hand.

I’m currently working on a couple of remotes: Tsyklons and general-purpose remotes.

These are the models I want to have done before the con: the Yu Jing S5 remotes, some ALEPH models to use with ISS, and a couple of random Nomad models that will be useful.

It Came from the Lightbox: McMurrough & St Isaac

I’ve been working on stuff, just not photographing it.  Had to pull the lightbox yesterday out to demo how to use it, so I got the chance to photograph a couple of the things I’ve done in the last few weeks that came out pretty well.

McMurrough came out pretty well.  In retrospect, I wish I’d pushed the kilt farther (it wasn’t challenging at all).  The sword isn’t what I’d like it to be, but it was a learning experience. I’m sick of the half-assed treatment I give weapons in Infinity, and this is a step in the right direction.

I’m painting Dark Age, I guess.  I’m actually pretty happy with how these came out, even though I’m frustrated by the low-quality of the metal in the metal figures and improved material but drastically worse casts of the plastic versions that came in the starter.

It Came from the Lightbox – Nomads & StarCo

It’s been a while since I had the lightbox out, so while photographing the first of my Yu Jing, I took the chance to photograph some of the random figures I’ve painted since the last time I had it out.

Nothing fancy: just some assorted Nomads and models used by StarCo, with results that range from “satisfying” to “well, at least they’re painted.”