The Old Dominion Disagreement

I have no idea why I haven’t posted about The Old Dominion Disagreement here before now. (Actually, I’m quite sure that it’s because November & December have been a fugue-state of overcommitment, but never mind that.)

On February 2, 2019 I’ll be running the inaugural Old Dominion Disagreement (ODD), a Dire States Infinity tournament, and I’m pumped as hell about it.  You can find more information about it in the Facebook ODD Facebook group.

This will be the first VA Dire States event, and at 50 players, it should be the largest Infinity tournament in the state. (I’d have expected it would have been NOVA, but no: Dire States must be standalone events and I think we’re on track to edge out the attendance for the 2-day NOVA Infinity tournament.)

On the trip back from the MichiganGT, Wilson/Masterofmelee brought up how we should do a VA Dire States; Baltimore Brawl been running for years and has a 50 person turnout, NOVA’s running at 40-to-70 depending on how you reckon it, and the Huzzah quarterlies have been getting just shy of 30 consistently.  I’ve got a little sheet of what, Infinity-wise, is going down in the Mid-Atlantic month-by-month and quarter-by-quarter, and February looked like the least-worst option: turns out there’s a lot going on.  It’s falling a little closer to the LVO than I’d like but that can’t be helped: if we have to schedule around events happening two timezones away, we’ll never get to have an event. (We did schedule around Rumble.)

We’re at 50 people, and were full in less than a month.

I’ve gotten an insane amount of help tracking down prize support or the event: Lee/Forbino1, Erick/BMinusCPlus, and Lewis/Myomer have all been hugely helpful in finding companies willing to send us stuff for free or cut us some deals on stuff to put into the prize pool.  I don’t think I, personally, have shaken loose a single sponsor (save talking to Huzzah about the support they’re giving us).  If you get a prize at ODD, it’s not ’cause I tracked it down for you.

The event goes down just about a month from today.  Odds that I post about it here afterwards are… better than not.

Now, we just need to get a PA Dire States up and running, and maybe we can do an MD-OH-VA-PA circuit going like those Four Corners cats.

It Came from the Lightbox: Nomads & Mercenaries

I painted up a couple of random Nomads & Mercenaries to fill out some options.

Lupe Balboa, obviously.

I needed a second Missile Launcher and Sniper Rifle so I have better options when linking Alguaciles.  Also, a fifth Jaguar when running Corregidor.

Khal Drogo to be my third Yuan Yuan (first non-Fat Yuan Yuan)

This is my Raoul Spector conversion: mostly a Bashi Bazouk, with a few bits from a Hellcat to make it feel more like a Nomad.  He’ll also fill in as a Yuan Yuan if it ever makes sense for me to run four Yuan Yuans.

A Krakot Renegade.  These guys seem really useful, so it’s good I’ve got one painted up.

I also painted up a Xenotech I’m pretty happy with, but he’s got to be held back for the Mayacast thing.

It Came from the Lightbox: ISS

I painted up almost the entire ISS Sectorial in a couple of months leading into NOVA.  Right now, I think I have the whole sectorial painted (except for the named bounty hunters and a CSU, I think?).

It Came from the Lightbox: Shadespire Terrain

I’m glad they finally put out some obstacles for Warhammer Underworlds.  These were basically a single sitting’s worth of work.  I forgot to photograph the throne, but who cares: it’s pretty dumb looking.

I’m happy with how the glowing pyramids came out.

It Came from the Lightbox: Adeptus Titanicus

Turns out I haven’t photographed anything I’ve worked on since…. before NOVA.  Time to fix that.

These are the models from the Adeptus Titanicus Grand Master set.  I spent the better part of a month working on these: I’m quite happy with them… although I haven’t had the chance to play the game yet.  It’s my understanding that the game plays better with some Reavers & Warhounds, but I’m having a hard time finding it in my heart to buy more models for this game until I’ve pushed these around.

No deliberate house here: I just picked colors and decals I thought would look good.

Thursday Workbench

Not feeling well + burnout at work had me calling in sick today.

So, I’m doing some housework and painting.

A few more Alguacil special weapons and a Jaguar to fill out some options in Corregidor, plus Lupe, a third Yuan Yuan, and my Raoul Spector conversion (who will, at times, be called upon to serve as a fourth Yuan Yuan).

Infinity – Line of Fire

The same conversation has come up on WGC Infinity at least three times in the past month.  It’s apparently a squirrelier subject than it should be.  I get it: the first time it came up, I thought, “That’s wrong and BS!” until the rule was pointed out to me and now I get it.

I don’t especially like the rule, but the rule is the rule, and it’s unambiguous.

Specifically, there are several scenarios win which Model A might be in Model B’s front arc, but Model B cannot draw LoF to Model A from their front arc due to terrain.

This boils down to positioning, but gets trickier when it comes to elevation or, more easily, Super-Jump, where a player can say, “I’m Jumping just high enough to only draw LoF to the back half of your volume.”

This really seems to drive people over a cliff.  Uncharitable character judgments are being made, posturing about how they’d never play someone again, etc… and I think it’s unreasonable: one of the great things about Infinity is there isn’t really RAI, just RAW.  That RAW might be a little tortured, but it’s rarely ambiguous.

It’s frustrating that it’s come up so many times, and people get really worked up over it, so I threw together some diagrams that might help.  It won’t, but I can hope.

The key rule to this is from the first FAQ on the Line of Fire entry: “In summary: For a miniature can ARO must be within its 180˚ front half base and be able to draw the LoF from those 180˚.”

The standard move in Infinity is to place your model facing directly at the wall in front of them, perfectly parallel to it: that way, if someone comes around either side, they’ll be in their front arc.  This means that the back half of the volume of the silhouette is exposed from above.

If the model rotate’s 90˚, they can cover one direction and be protected from above… but leave the other direction exposed. I don’t think that’s a bad thing: the idea of a perfect defense doesn’t feel right in Infinity.  You have to make choices, take risks.

NOCF Dark Age St. Isaac Raffle

My Dark Age St. Isaac models from a little while back are going up on raffle for the NOVA Open Charitable Foundation, benefiting Doctors Without Borders.

2018 FALL ARMY: Dark Age Forsaken St. Isaac Army

Tickets are $2/ticket. Buy some!

Wednesday Workbench

My hobby feels like it stalled in September.  It didn’t, but it feels that way.  I led a big push to get stuff ready for NOVA at the tail end of August, and then spent the bulk of September painting up Adeptus Titantics (which I need to get both on the table and into the lightbox), which took me most of the month. The rest, I spent slowly making some progress on another batch of Warsenal bases and farting around on video games.

I’m excited to start playing some Combined Army/Onyx Contact Force, but with the Michigan GT coming up I haven’t wanted to start on painting any of that… I basically won’t be able to play it until after Baltimore Brawl is in the rearview.

Fortunately, Nightvault came out, with terrain pieces that Shadespire really would have benefited from (I’ve been using some prepainted Mage Knight Dungeons terrain for want of better options), so I’m working on those as a nice little break/palette cleanser.

It Came from the Lightbox – ALEPH

I painted up the better part of the OSSS starter from Operation Coldfront in the final days before NOVA so that I’d have coverage for the ALEPH support options for the Imperial Service.  Not the whole thing, just the Dakini and Garuda (which I’d had for a bit) and the Shukra to stand in as a Sophotect.

Somehow, even though I got these things in the lightbox, I never got around to posting them here.

I painted these mostly with airbrush paints brushed on.  The GW airbrush paints have great coverage with great flow.  I also tried to push up the contrast on these with the black metallic parts.  I don’t know that it was super-effective, but it’s progress.