Below are the CA models I’d painted up to run at Rumble and likely Ruckus, had those events not been canceled. They’re not all of the CA models I’ve painted since December (there’s a bunch of painted Onyx models, Unidrons, Xeodrons, Umbra) that I failed to take photos of. These are all models I’d planned to run.
Just need to Dullcote these Rodoks
And I’ve started on some Ogres.
I’ve been frustrated by how to manage my silhouette markers. I’ve got the old Warsenal double-sided ones, stuffed in an empty plastic card box. The S4/S7 marker has some weak magnets in the base and marker component because together it’s just too big to conveniently pack away. I’d considered going back and doing the same to the rest of the markers, decided I’d rather do it with fresh ones, realized Warsenal doesn’t sell the double-sided ones any more, and gave up on that idea.
So, over the weekend, I got into TinkerCAD and worked out a set of markers that could fit into each other to minimize the hassle.
Started out by clustering them into base sizes and considering the volume of the “smaller” sizes as constituent parts of the “larger” ones.
The core idea was that if I wanted an S1, for example, I’d use the S1. If I wanted an S2, I’d flip the 25mm tall S1 marker over and stack the 15mm S2 marker onto it, producing the 40mm tall volume the S2 requires.
Then, assuming they’re hollow (for the smaller sizes to fit in), I iterated over a couple of wall widths that would be sturdy enough but also allow for the smaller base sizes to fit inside. Settled on 4mm wide, but with a 3mm deep x 2mm wide lip. The bottom/top of each was also 3mm, except for the top of the S5, which had to have an additional ring to accommodate the S6 marker. When in doubt, I erred on the side of thickness.
I could have shaved the internal volume of the S5 a bit more aggressively, maybe, but to no point. Although the only wonky thing is that the S1+S2 markers don’t fit perfectly into the S3+S5, there’s no way I could have gotten them to fit perfectly: the base and top would have had to be 2.5mm thick on the S3 & S5, and I think it would have been too risky for the S5. Everything overall does fit into the S4+S7, though, which was the whole point of the exercise.
Although I’m printing off a few copies for folks for a few bucks, I also put it up on Thingiverse because it felt like the right thing to do.
Here’s the final product. I’m extremely pleased with the results.
Just need to bases these AT models. Started on Bayou Engineering and it’s painting up pretty quickly.
Coming in for a landing with this round of Titanicus. Decals, then another round of varnish, weathering, and basing.
Infinity has a strong patch culture. Corvus Belli includes several patches in each of their tournament kits, every Real Event has its own patch, and a number of metas and individuals have their own patches.
I’ve had a number of patches produced over the past year. I’m proud of them. Two of them, the ODD patches, were commissioned, but I designed the other two myself if GIMP. These were then produced via The/Studio.
I had a lot of trouble getting the first ODD logo designed. I’d had in mind the Seal of VIrginia, but Infinity-fied. The person I worked with couldn’t be bothered to look at the reference materials, though, so I ended up having to half-assed copy & paste art from some dossiers and saying “make it look like this” so of course, they just traced over that.
For this year’s ODD, I reached out to someone who’s designed a number of patches for the Infinity community, Tim Toolen. Minimal adjustments as we went and ended up with what I think is a great design for the patch.
My first Rumble on Rt 66 was last year, and I was repping Virginia with the legendary Myomer and highly ranked Wattewerfer. I can hang, but I’m not in their tier of play at all. Similarly, of my Maryland friends, Top-10 players Cobraprime and Masterofmelee and… Psybilliah, who also can hang but is in a different tier.
So, we made this patch to demonstrate ownership of our (relatively) weak play.
The DMV area has three major Infinity tournaments, now: ODD in February, NOVA Open in September, and Baltimore Brawl in November. I thought it’d be fun to reflect that, so I designed this patch to give to everyone who participated in all three events. For those unfamiliar, this is based on the 495 Capital Beltway sign that graces the beltway that surrounds Washington, DC.
We have a German stationed here and, while on a tear suggested that the Anaconda is an excellent source of unexpected smoke. That one could cunningly sacrifice an Anaconda to pull of an MSV2 smoke trick. “They never see it coming,” he declared. We declared such a maneuver “Pulling a Dirty Deutsch” and that anyone who performed or was on the receiving end of such a feat would be given a patch commemorating such a ridiculous stratagem. (Fact: it’s been done twice, in both cases to the same person. “The second time, you definitely see it coming,” he says.)
Someone pointed out that the Metal Oak Casting Studios’ Futuretech Specialist looked a lot like me, so as a raging narcissist, I picked up a couple and painted one as an HVT up for the ODD prize pool.
I picked up some M3E models late last year and speedpainted them. They’re not worth getting too excited about, but they came out alright. The fire effects came out pretty well, I think. Of course, I’ve played the game once….