Deadzone – Rebs Booster

Rebs Booster

I wrapped up the Rebs booster at the same time as the Starter (the last two models I painted were the Teraton and Kraaw).

As I said earlier, I’m pretty ignorant of what these aliens are supposed to look like, but that didn’t stop me.

I’m pretty happy with the Judawan. It looks like a Tau, so it got painted like one.  I kinda wish I could pain my Tau with skin like this, but since their armor’s already turquoise, it’d be a mess.

Judawan Medic 1

Judawan Medic 2


I’m very unhappy with the way the Kraaw came out.  For some reason, I decided, “I’m going to paint this like a blue jay!”  No idea why: it’s clearly a more reptilian sort of thing than a bird sort of thing.  And, even then, I didn’t really commit to it: just giving it white under its eyes and white under its wings.

This is a bad paintjob, but I wanted to be done with the project and the mini.

Kraaw 1

Kraaw 2


I’m half and half on this one.  Hell if I can remember what the sharkperson’s species is, but I’m quite pleased with how it turned out.  The human didn’t turn out quite as well, and I had to reach to get the spot of red on her (it’s a panel on the other side of her missile launcher).

This is a really fun unit in the game, though, for sure.

Weapon Team


The Zee turned out okay.


And that’s a second Deadzone faction painted and done.  The first one to be fully painted (starter & booster).

I passed on the Plague booster during Wave 1 (which I’m correcting in Wave 2), my Enforcers are in a state (Booster got delayed, and the starter didn’t ship! All I have are the shoddy Warpath ones), and the Marauders are leaving me cold (why, when I love GW Ork sculpts so much, would I used these guys?).  I think I’m going to try to wrap up the Mercenaries at some point near-term, and then be done with Deadzone until after Wave 2 turns up.  (Though I probably need to figure out what I’m doing with, and then paint, the terrain.)