Deadzone Terrain

Most of this terrain showed up in December of 2013, I think.

I’d dry fitted some of it together to get a feel for it… and left it there.  It’s meant to be modular, but the idea of painting the individual pieces and then snapping them together at game-time just isn’t practical at all.  On top of that, I was shorted connectors in the initial shipment: more showed up with the Wave 1 Mitigation shipment, but by that time I’d been distracted and was working on something else. When Wave 2 showed up, it renewed my motivation.

It’s actually a little disappointing: if I’d filled that Wave 3 survey out now, after having really assembled and painted this stuff, instead of before, I’d have bought a lot more.  Like a lot.  Like definitely enough that it’d get me in trouble with Mrs. Rushputin.

Anyway: everything’s painted and gloss varnished.  I need to weather it (some stains, some rust) before another coat, but the involved part’s done.

This is the full table (same configuration from four directions):

Deadzone Terrain (2) Deadzone Terrain (3) Deadzone Terrain (4) Deadzone Terrain (5)

I shot for a board configuration that was crowded and busy… but left a lot open.  This is a lot more terrain than it looks like Mantic normally puts on their tables: I’ve got two mats (plus the paper one), so I think I could safely smear this across two mats and it’d still be dense enough to play with.

If I’d had more tiles, I’d have tried to get some interleaved walkways.  A walkway at Level 2 going East/West and one at Level 3 going North/South immediately above it is the sort of thing I’d really like to have, but it wasn’t in the cards.

I also tried to make sure that most of the pieces would work for 40K.

Deadzone Terrain (6) Deadzone Terrain (7)

These pieces are the components of the building above: I tried to keep things so they could break down into multiple pieces.

Deadzone Terrain (8)

I also tried to keep the terrain practical.  While I loved the idea of a cargo-crate structure up on scaffolding, it wouldn’t be very playable.  So, I kept it so every square’s accessible.

Deadzone Terrain (1)

Deadzone Terrain (10) Deadzone Terrain (9)

I’m nuts about these towers.  I’d have made more if I had more of those bare frame tiles.

Deadzone Terrain (11)

I thought the Landing Pad would be impractical: the Skyshield Landing Pad kind of is.  I’ve got one in tub around here someone and never use it.  This is a little bit to pack away, but by keeping the little cubicle detached, it’s not that big of a problem.

 

Deadzone Terrain (13)Deadzone Terrain (12)

  • Sean Parker

    Now I want to play some Necromunda…

    • I’ve never played Necromunda, but in Mantic’s “Let’s rip off GW games” business strategy, Deadzone is pretty explicitly their response to it.

      I like it alright. I’ve spent enough $ on it, I really should play it more.