Tag Archives: Infinity

Baltimore Brawl IV

High off of a great NOVA Infinity experience, I was pretty hyped for the Baltimore Brawl.  It was a great day of Infinity, though it did end on kind of a rough note.

The Brawl was a single-day, four game event at Games N Stuff in Glen Burnie.  I’ve heard lots of great things about GNS as a store, but had never been able to make it up there before.

Google Maps suggested it’d be between an hour and a half and two to get up there, so I left early; unfortunately, I’d mixed up setup times with check-in times and Google was overly pessimistic about the travel time, which meant I got there a good hour and a half or so earlier than I needed to.  Chatting outside the store wasn’t a bad way to spend the morning, but I wouldn’t have regretted an extra hour’s sleep.

These were my lists:

  • List A – Frontline, Acquisition, Supplies
  • List B – Firefight

I wanted to run the Kriza, but that sucker is so expensive the next thing I knew I was looking at 11 order lists, and at that point it made sense to dial it in to a single, full group.  I don’t think I like running things so tight; you have less wiggle room, and if there’s one thing I need, it’s wiggle room.  I think my List B shook out to be just a bad list,

Game 1 was against Justin (J-Skewers)’s Qapu Khalqi.  I had a great time playing with Justin, but every. single. roll. went my way.  When nothing goes wrong, that means everything’s going wrong for your opponent, and having been on the other end of that, I felt pretty bad for him.  It didn’t really phase him at all, though.  I won this 9-0 without losing a single model.

The most notable moment for me was using the Tsyklon to fire a Pitcher next to Justin’s hacker and then using the Interventor to Isolate, then incapacitate her.  I also made the right call with Intelcom and revealing my Hidden Deployed Spektr to push into his sector at the bottom of turn three to eke out dominance by the skin of my teeth.

Game 2 was against John (JBear)’s Hassassin Bahram.  I got my clock cleaned pretty thoroughly: where all my rolls went my way in Game 1, they pretty much didn’t go my way in Game 2.  I also made a couple of mistakes in terms of positioning, and I made the wrong decision re: going first (which was a theme for the rest of the day).  Even though I lost this one 0-10, I had a great time, and came away learning some stuff.

Not much in the way of memorable moments about the game (besides John’s graciousness as he kicked my ass up and down the table).  I kept forgetting my Stempler Zond was knocked out.  The Kriza performed well, but wasn’t even close to closing any sort of gap.

Game 3 was against Wilson (Masterofmelee)’s Bakunin.  Wilson’s one of the top players in the world (we had a couple of those: I think four of the top twenty at the Brawl), and I’d been second guessing this list since I made it, I didn’t expect to do well in the match.  I didn’t, but I do think I held my own.  I definitely goofed by choosing  to not go first. He knocked my teeth in in the first turn, but I was able to bounce back, hold my ground, and squeeze out a couple of OP.  Even though I lost this one 2-9, I’m proud of my performance.

In turn one, Wilson used his Morlocks to throw smoke and tear ass down the edge of the board and cover the approach of his Überfallkommando, who nuked my Interventor Lt and Iguana before I knew what was happening, so I started the game in Loss of Lieutenant.   After that, though, Kriza Boracs was able to hold the line, my Morans were able to defend themselves against the Morlocks and Zeroes sent against them.  What appeared to be an Intruder turned out to be my one specialist: the Bandit Hacker, who was able to nail both Classifieds.

Game 4 was against Chris(?) (Zah90)’s vanilla Haqqislam.  This game was brief: again, I made the wrong decision by not going first.  He had me in Retreat before my first turn, which was rough, but did mean I didn’t have to wallow in my poor choices for too long.  I lost this one 0-1; he’d have likely have gotten 10 OP except he pushed too hard and had me in retreat too soon.

This wasn’t an easy game, but I handled it well, I think.  I’m not very good at this game, and when you’re not good, you’re going to have games where you just get the shit beat out of you and you can either roll with it and try to learn something from the experience (I think I did) or you can find a different game to play.

So, I was in a perfectly fine mood (three great games, one learning experience)… until he spun his open bag around and his open bag front swept across my entire army tray.  It’s been a couple of days, and just thinking about it now makes my adrenaline race.  I still don’t know the full extent of the damage, but he definitely broke two of my S5 remotes: one of them had four pieces broken off, and another had two pieces broken off and one piece actually broken (as in what was cast as one piece is now more than one).  I don’t know what, if anything is or isn’t broken.  I put everything away as quickly as I could and sat outside counting to 10 for a while.

This sort of thing happens.  It’s happened before, it will likely happen again.  It’s never not traumatic, though, and the carelessness, the extent of it, and combined with it being done by someone with a bunch of unpainted minis (which, fairly or unfairly equates to “doesn’t give a shit about minis” in my mind) makes it really upsetting.  The last time something like this happened to my minis (my fault: I slipped and fell down the stairs carrying my Khornate Daemons), I couldn’t bear to look at them for a year and a half.  I need to psyche myself up to look at the damage.

Despite the upsetting end to the day, I had a great time.  John Junghans ran a great event, the Infinity community is really the best, healthiest game community I’ve ever experienced.  It’s tough to have a bad game of Infinity: I find losing games as or more satisfying than winning games, because I come away knowing a bit more about the game.  I can’t not point out that of four opponents, two were painted, two were unpainted and that’s something I’d love to see change: the lack of painting expectation is the greatest flaw with the game.

Anyway, I’ll definitely be back again next year.

Infinity at NOVA Notes

I’m super-duper new to all of this (I’ve only done one Infinity Tournament), but have… over-committed to Infinity at NOVA (3 days, 8 games… you think I’d learn my lesson).
I’ve been working through the missions to try to get handle on what they mean, what they need, and how I should plan my lists. I’m sure I’ve turned up nothing new, but Robert P. suggested I share my notes on their useful to someone else.

To that end:

  • Missions: These are just the missions for the two tournaments in a single file
  • Notes: Just a distillation, for me, of how each are scored and other things that were buried in paragraphs about how Shasvasti impact ZO scoring.

These are just for the two events I’m doing, and I doubt there are any revelations (though I’m sure there are mistakes).  Sharing is caring, though, so here you go.

It came from the Lightbox: More Nomads

I painted up a few more minis while waiting for some terrain to show up in the mail.

Between that terrain being delivered and a last couple of weeks to see if I can get anything together for Historicon, this’ll probably be the last painting post I make for a bit. (Which is a shame, ’cause I’d just started getting some momentum back up here.)

Anyway:

Bandits are rad.  They just are.  I don’t know why I think 90’s urban camo is the dumbest thing but also the coolest thing, but I do, so I was happy to have an excuse to use it on the Bandit figures.

I’m still struggling with non-Caucasian skin.  This came out… okay, but not the way I imagined it would.  Carlota’s a Tomcat and Tomcats are great; I only got her because I really needed a second Zondcat.

Two Midnight Sun Analysts: the one on the left is the standard one, and the one on the right is the Infinity RPG variant.  In space, you can have purple muttonchops. =

It came from the Lightbox: Infinity Nomads

I’m super far behind on posting photos of my painted minis (past the quick workbench photos I’ve been posting).  Time to fix that.  Since I’ve been painting Infinity Nomads, I’ll be posting Infinity Nomads.

(This is not all of my Nomads: just the Nomads I’ve painted since the last time I posted something from the lightbox.)

Infinity – Alexandria 3 Rounder

I got out to my first Infinity Tournament this past weekend.  The event was organized via the local NoVA Infinity Gaming FB Group The event was run at a school, which was pretty cool: the space was perfect for a couple dozen people, and they had pigs in a pen just outside.

I went in expecting to get my teeth kicked in and, in fact, did get my teeth kicked in, so mission accomplished. The important thing is, though, is that everyone I played with was super supportive and helpful and I can absolutely walk back how events played out in each game to mistakes I’d made (and in one place, a few key dice rolls that had a greater impact than any mistakes).  Really, that’s all I could ask for.

It was a great time and, as I’d said, everyone was super supportive and helpful, and I’m looking forward to seeing these folks at future events.

I ran Corregidor, with the following lists: List A, List B

Round 1 was against a Vanilla Nomad list; Justin ran kind of a camo spam list.  I feel like I held my own here OK… even though I didn’t actually accomplish any of the objectives. Bran do Castro really did some damage.

Round 2 was against Vanilla Ariadna.  Len had a ton of light infantry.  Duroc popped in and, even though I was ready for Van Zandt to show up and make life difficult, he just kept making rolls and I kept failing ’em.  The dang werewolf ended up killing about a third to a half of my army alone.

After that, I ran the Iguana around with something resembling impunity.  It wasn’t effective, but it felt good.

Round 3 was against… J?  I’ve forgotten his name, unfortunately.  He was running Tohaa. I got to more mobile than usual time time around, but paid for it: overextended with the wrong units, was too cautious with the wrong units. Even dumped a bunch of orders into accomplishing  a Classified Objective… that I didn’t have!

In the end, I was 0, 1, and 3 Objective Points across the three games… but they were all good games and I had a great time.  Definitely pumped for more Infinity and definitely pumped for the table I ordered a couple of weeks ago from Shark Mounted Lasers to show up.

Weekend Workbench 

Working on some Nomads.


Krazykoalae, Tomcats, Zondcats.

Infinity Nomads

Nomads

The great showing at Historicon reminded me that I had a stack of photos I’d taken a while back hadn’t had the chance to get around to sorting and posting.

So, here are my painted Operation: Icestorm Nomads (+ the recommended expansion units). I’ve since painted a handful more units, but the lightbox is packed up so who knows when I’ll photograph (or post) the rest.

Also: last Christmas’ big gift from Mrs. Rushputin were some Hangar 18 backdrops.  These were my first test run with them.  I’m pleased with how they came out.

Photodump!

Alguacile 1

Alguacile 2

Alguacile 3

Alguacile Group

Fast Panda 1

Fast Panda 2

Interventor 1

Interventor 2

Interventor Group

Mobile Brigada

Spektr

Salamander Pilot

Salamander

Salamander Group

Grenzer

Reverend Healer