Tag Archives: Infinity

It Came from the Lightbox – Nomads & StarCo

It’s been a while since I had the lightbox out, so while photographing the first of my Yu Jing, I took the chance to photograph some of the random figures I’ve painted since the last time I had it out.

Nothing fancy: just some assorted Nomads and models used by StarCo, with results that range from “satisfying” to “well, at least they’re painted.”








It Came from the Lightbox – Yu Jing

I painted up most of the Yu Jing side of Red Veil (I pushed off the Ninja, so it’s effectively just the Yu Jing starter box).

The effort took me, I think, just about a week.  There are some things I’d prefer to have done better: I’m still not sure how I feel about the black cloth, nor about how to differentiate the black cloth from the black hair, and I’m still only in the earliest of stages of figuring out how I can paint Asian flesh… but it’s a start.

I’m happy with the yellow-on-black, though: I’m starting ISS in our local Infinity league, and since they’re on the baddie side of the scale, I like the idea of them looking like wasps.  That coloration is probably going to continue to guide my color choices for Yu Jing going forward.  Of course, given that I’m running ISS in the league, I get to use one (1) of these figures (the Hsien).












On Making MetaChemistry or Booty Tokens

I posted about making Tokens a couple of weeks back: the ultimate motivator for that was someone posting about making a bunch of custom Metachemistry tokens for their Morlocks (I wish I could find the post, but I can’t).

They were cool.

But.  There are 17 different options across the two MetaChemistry charts (12 & 5, respectively), and buddy Morlocks are AVA Total.  If you want to do the same thing for Booty, you’re looking at 35 different options across the two Booty charts (17 & 18, respectively).

That’s too many flipping tokens to cart around for one model, never mind something I might take 2 or more of.

Solution (and maybe reference that Token post if you need to):

  1. Take a sheet of paper.  Laminate it (Laminators are, like, $20 on Amazon).
  2. Use your 1″ craft circle punch to punch out a few circles.
  3. Stick on a clear bottlecap sticker so you can actually pick the token up.
  4. When you make your MetaChemistry or Booty roll, use a wet-erase marker to scribble what the result is on the laminated token.
  5. Done.

This way, instead of having to keep 85 tokens in your token case because you’re running a handful of Morlocks, you just need to keep the 5.

If you’re really sassy, actually make tokens that say “Booty” and “MetaChemistry” on the one side, laminate that, and cover the fancy side with the bottlecap sticker and write on the backside of it.

Huzzah Hobbies Inaugural Infinity Tournament

About a month ago, I ran an ITS event at my FLGS, Huzzah Hobbies.  I’ve been meaning to post about it for a while, but vacation, work, and trying to get the post perfect have all conspired against that… so instead, I’ll shoot for good enough.

What Worked Well

Just about everything.

Turnout was off the charts.  It was enormous.  We had 27 players. Folks came down Maryland.  Folks came down from Pennsylvania.  A couple of folks came from Michigan.  I’m fairly confident that it qualified as a Dire States event: that’s incredible for a first tournament.

Prize support was off the charts.  Black Maria Designs gave us prize support and a thing for everyone who showed up.  Black Sheep Industries gave us prize support. Warsenal cut us a deal on prize support.  The Michigan GT had Data Tracker tokens for everyone who showed up. Myomer had a nice gift for the Wooden Spoon prize. Many, many people contributed stuff for the prize pool.  There was enough stuff that Everyone Got Something, with stuff left over to go into the pool for next time.

I attribute most of that to BMinusCPlus, who did an incredible job of hustling both attendees and vendors for support.  If he hadn’t been involved, we’d have had the quiet 8 person turnout I’d expected.

What Didn’t Work Well

There was a scheduling conflict that resulted in us losing about a quarter of our table space.  I knew about this, and had been told there’d be no impact, but failed to do the groundwork to confirm that. In the end, everything worked out Just Fine, but there was a period there where it wasn’t clear that things would work out.  In the end, we had a couple of tables smushed together, and everything got along OK.  Had I done that groundwork, I’d have likely dialed back on the event size from 32 to 24.

For next time, a couple of items: I don’t think the scheduling conflict will happen again.  If it does, I have a better understanding of the remaining capacity so I can adjust the event size accordingly.  Finally, it was a good reminder to trust, but verify.

I also ran a poll of players after the fact and the consensus was that smushing tables together: not great but not the dramatic inconvenience we expected it to be.  That data point will also help in planning better next time, as well.

What Can Be Done Better

Spirit of Infinity was scored 1-5, per player, per round.   It’s not my prize to give, but I’d tweak a couple of things about how it’s scored. Only one player can get your top score. We had some folks giving out top scores like candy, and we had another withhold a top score (thinking they’d only get one) in case they played a certain other player they expected to have a great game with.  This means I’d collect those scores at the end of the day, not round-to-round.

It was important to me to have an appearance award; we went with Player’s Choice. I kind of hate Player’s Choice because it’s lazy, and doesn’t necessarily result in the best painted army winning. At the same time: it’s doesn’t require much work (and who has time for more work when running an event?), and abdicates the responsibility for who should win it to the players.  Regardless, I’d decided to do Player’s Choice and then stopped thinking about it.  Separate score sheets might have made things easier, and no accommodation was actually made to do the review: hadn’t scheduled it, hadn’t prepped player numbers to go by armies, etc.  Player’s Choice doesn’t need much planning, but it needed more than it got.  Next time, it’ll get it

On Making Tokens

Dark Age doesn’t require as many tokens as Infinity does, but it does require kind of a lot of them.  The nicest ones I’ve seen come from Terracutter, in Russia. I’ve yet to really get my money’s worth out of my Dark Age figures, if you know what I mean, so I’m not about to take on those shipping costs.

Not a problem: I created my own with just a little work. (Nothing here is likely new if you play Infinity but… you never know.)

Download my Prevailer Token sheet.

Items Needed:

I play Infinity, and in addition to a number of manufacturers (my preferred is Warsenal) who make tokens that range from OK to gorgeous, the classic go-to is the Infinity Marker Sheet Creator.  You select the tokens you need, the size you need them in, and the size paper you’ll be printing (A4 != letter), click Submit, and it spits out a PDF you can print and cut the tokens out of.  (So far as I know it’s kept quietly up-to-date; it’s got logos for NA2 and Druze Bayram.)

While the IMSC doesn’t generate tokens for anything non-Infinity: I have access to Visio.  Generate a bunch of 25mm circles, fill them with the content you want, and print them out, and you’re in the same spot.  (As I typed this up, I realized that I need to give this a try with LibreOffice Draw, just to see it work.  I’d be surprised if it didn’t.)

To do this yourself:

  • Drag in a 25mm or 1″ circle.
  • Give it a 1pt line around the end.
  • Fill it Solid or Gradient with whatever colors that make you happy.
  • Add a Text element if you want text. Make it white, so you can see it on the color fill of your circle.  Give it a drop shadow; why not?  Drag it into the circle and arrange to taste.
  • Go to Game-Icons.net, look around for an appropriate Icon.
  • Download it white on transparent background.
  • Drag it into the Visio.  Give it a drop shadow so it stands out and you can find it against the white background. Resize and arrange it to taste in the circle.
  • Group ’em if you want.
  • Repeat, with variations until you’ve got all the tokens you need created.
  • Align those suckers. Have some self-respect.

It’ll look like this:

PROTIP: if you’re gonna share things that use those icons around, don’t forget there’s a CC license you need to reference.

Have your tokens printed at Kinko’s in color at the highest quality and on a heavy stock paper.  You can print them at home (I did), but the colors simply won’t be as vibrant.  Also, if you print them on just regular paper, the punch will have trouble cleanly punching through the thin paper and you’ll end up with mangled paper edges that look awful; to mitigate this, you’ll have to punch through your token AND an index card at the same time.  That’s a pain.

Buy a craft circle punch.  Get a 1″ punch like this one for 25mm/1″ tokens.  If you need 40mm tokens, for whatever reason, get a 1.5″ punch like this one: the difference between 40mm and 1.5″ is more significant than the difference between 25mm and 1″, but it’s Close Enough.

Cut your sheet into strips so you can get the punch lined up, and punch out your tokens.

Now, having punched out your tokens, you’ve got a choice to make:

Option 1: use some clear 1″ bottlecap jewelry stickers like these, and you’re done.  These run 200 of them for less than $10, so this is very inexpensive.  Just peel the sticker off the sheet, press it and your token together, and that’s it.  They make these in 1.5″, too, if you want to do some larger tokens, but they’re less inexpensive.

Option 2: use some clear, 1″ acrylic disks like these (I use 1/8″ thick, instead of 1/16″).  (If you shop with Soto, the coupon code TNK15OFF should be good for a 15% discount.) Brush Mod Podge onto the back of the disk, stick your paper token printed side against the glue, and smooth it out so there’s very little glue between the paper and the disk.  If you want, brush some thinned Mod Podge against the back of the token. Once everything’s dry, scratch off or carefully take a little rubbing alchohol to the front of the token where you’ve clumsily gotten glue fingerprints on it.

I’ve done both ways.  In general, I prefer the acrylic disks.  I think they look nicer, and they’re much easier for me to handle.  Unfortunately, they also require quite a bit more work, and cost about 6.4x as much.  So: while I made my Infinity tokens with the acrylic disks, the Dark Age tokens I just knocked out got the sticker treatment.

Here’s a comparison photo:

  • Left – Punched out from an Infinity box, bottlecap sticker
  • Center – Printed out, clear acrylic disk
  • Right – Warsenal full-color acrylic token

So, maybe not as nice as the Warsenal tokens, but definitely good enough.

Infinity Tournament at Huzzah Hobbies – Feb 3

I’m running a tournament at Huzzah Hobbies on February 3, and it is shaping up to be amazing.

Relevant Links:

I just wanted to see an Infinity tournament go down at my FLGS, but it’s really shaping up to be be very much a to-do.  In addition to the standard ITS prize pack and the entry fees getting rolled back into prize support, several folks have donated some things to the prize pool, and we’ve gotten sponsorship from some really great companies that I want to call out:

The amount of stuff for folks to walk home with is really stunning to me.

As far as the actual event:

$10 entry fee

2 hour rounds

Missions are:

  1. Safe Area
  2. Frontline
  3. Acquisition

Schedule

  • 10AM – Store Opens – Table setup
  • 11AM – Round 1 (Safe Area)
  • 1:30PM – Round 2 (Frontline)
  • 4PM – Round 3 (Acquisition)
  • 6:30 – Awards!

We’ve got folks coming in from Pennsylvania, Michigan, and Maryland, as well as a lot of Virginians.  At this moment, there are 19 people signed up for the tournament!  19!  I’d been hoping for 8!

It should be a really great time and a great opportunity to overwhelm Huzzah with Infinity.  If you’re in the area and free, you should really come out to play!

Lo Pan’s Noodle Hut Signage

I was wrapping up progress on Lo Pan’s Noodle Hut (photos for all of the completed-ish Xi Guan stuff will follow at some point soonish) and realized I didn’t have many posters I wanted to slap on it, but that it’d be neat to take the little menu that came with the Fat Yuan Yuan, resize it and fiddle with it, and use that.

Sharing is caring, so here’s a PDF that uses the Lo Pan’s Menu as a base to spin up some Lo Pan’s posters, so menus that would be posted to the sides of buildings, and then some tiny little menus to fold and use as counter scatter.

 

Baltimore Brawl IV

High off of a great NOVA Infinity experience, I was pretty hyped for the Baltimore Brawl.  It was a great day of Infinity, though it did end on kind of a rough note.

The Brawl was a single-day, four game event at Games N Stuff in Glen Burnie.  I’ve heard lots of great things about GNS as a store, but had never been able to make it up there before.

Google Maps suggested it’d be between an hour and a half and two to get up there, so I left early; unfortunately, I’d mixed up setup times with check-in times and Google was overly pessimistic about the travel time, which meant I got there a good hour and a half or so earlier than I needed to.  Chatting outside the store wasn’t a bad way to spend the morning, but I wouldn’t have regretted an extra hour’s sleep.

These were my lists:

  • List A – Frontline, Acquisition, Supplies
  • List B – Firefight

I wanted to run the Kriza, but that sucker is so expensive the next thing I knew I was looking at 11 order lists, and at that point it made sense to dial it in to a single, full group.  I don’t think I like running things so tight; you have less wiggle room, and if there’s one thing I need, it’s wiggle room.  I think my List B shook out to be just a bad list,

Game 1 was against Justin (J-Skewers)’s Qapu Khalqi.  I had a great time playing with Justin, but every. single. roll. went my way.  When nothing goes wrong, that means everything’s going wrong for your opponent, and having been on the other end of that, I felt pretty bad for him.  It didn’t really phase him at all, though.  I won this 9-0 without losing a single model.

The most notable moment for me was using the Tsyklon to fire a Pitcher next to Justin’s hacker and then using the Interventor to Isolate, then incapacitate her.  I also made the right call with Intelcom and revealing my Hidden Deployed Spektr to push into his sector at the bottom of turn three to eke out dominance by the skin of my teeth.

Game 2 was against John (JBear)’s Hassassin Bahram.  I got my clock cleaned pretty thoroughly: where all my rolls went my way in Game 1, they pretty much didn’t go my way in Game 2.  I also made a couple of mistakes in terms of positioning, and I made the wrong decision re: going first (which was a theme for the rest of the day).  Even though I lost this one 0-10, I had a great time, and came away learning some stuff.

Not much in the way of memorable moments about the game (besides John’s graciousness as he kicked my ass up and down the table).  I kept forgetting my Stempler Zond was knocked out.  The Kriza performed well, but wasn’t even close to closing any sort of gap.

Game 3 was against Wilson (Masterofmelee)’s Bakunin.  Wilson’s one of the top players in the world (we had a couple of those: I think four of the top twenty at the Brawl), and I’d been second guessing this list since I made it, I didn’t expect to do well in the match.  I didn’t, but I do think I held my own.  I definitely goofed by choosing  to not go first. He knocked my teeth in in the first turn, but I was able to bounce back, hold my ground, and squeeze out a couple of OP.  Even though I lost this one 2-9, I’m proud of my performance.

In turn one, Wilson used his Morlocks to throw smoke and tear ass down the edge of the board and cover the approach of his Überfallkommando, who nuked my Interventor Lt and Iguana before I knew what was happening, so I started the game in Loss of Lieutenant.   After that, though, Kriza Boracs was able to hold the line, my Morans were able to defend themselves against the Morlocks and Zeroes sent against them.  What appeared to be an Intruder turned out to be my one specialist: the Bandit Hacker, who was able to nail both Classifieds.

Game 4 was against Chris(?) (Zah90)’s vanilla Haqqislam.  This game was brief: again, I made the wrong decision by not going first.  He had me in Retreat before my first turn, which was rough, but did mean I didn’t have to wallow in my poor choices for too long.  I lost this one 0-1; he’d have likely have gotten 10 OP except he pushed too hard and had me in retreat too soon.

This wasn’t an easy game, but I handled it well, I think.  I’m not very good at this game, and when you’re not good, you’re going to have games where you just get the shit beat out of you and you can either roll with it and try to learn something from the experience (I think I did) or you can find a different game to play.

So, I was in a perfectly fine mood (three great games, one learning experience)… until he spun his open bag around and his open bag front swept across my entire army tray.  It’s been a couple of days, and just thinking about it now makes my adrenaline race.  I still don’t know the full extent of the damage, but he definitely broke two of my S5 remotes: one of them had four pieces broken off, and another had two pieces broken off and one piece actually broken (as in what was cast as one piece is now more than one).  I don’t know what, if anything is or isn’t broken.  I put everything away as quickly as I could and sat outside counting to 10 for a while.

This sort of thing happens.  It’s happened before, it will likely happen again.  It’s never not traumatic, though, and the carelessness, the extent of it, and combined with it being done by someone with a bunch of unpainted minis (which, fairly or unfairly equates to “doesn’t give a shit about minis” in my mind) makes it really upsetting.  The last time something like this happened to my minis (my fault: I slipped and fell down the stairs carrying my Khornate Daemons), I couldn’t bear to look at them for a year and a half.  I need to psyche myself up to look at the damage.

Despite the upsetting end to the day, I had a great time.  John Junghans ran a great event, the Infinity community is really the best, healthiest game community I’ve ever experienced.  It’s tough to have a bad game of Infinity: I find losing games as or more satisfying than winning games, because I come away knowing a bit more about the game.  I can’t not point out that of four opponents, two were painted, two were unpainted and that’s something I’d love to see change: the lack of painting expectation is the greatest flaw with the game.

Anyway, I’ll definitely be back again next year.

Infinity at NOVA Notes

I’m super-duper new to all of this (I’ve only done one Infinity Tournament), but have… over-committed to Infinity at NOVA (3 days, 8 games… you think I’d learn my lesson).
I’ve been working through the missions to try to get handle on what they mean, what they need, and how I should plan my lists. I’m sure I’ve turned up nothing new, but Robert P. suggested I share my notes on their useful to someone else.

To that end:

  • Missions: These are just the missions for the two tournaments in a single file
  • Notes: Just a distillation, for me, of how each are scored and other things that were buried in paragraphs about how Shasvasti impact ZO scoring.

These are just for the two events I’m doing, and I doubt there are any revelations (though I’m sure there are mistakes).  Sharing is caring, though, so here you go.

It came from the Lightbox: More Nomads

I painted up a few more minis while waiting for some terrain to show up in the mail.

Between that terrain being delivered and a last couple of weeks to see if I can get anything together for Historicon, this’ll probably be the last painting post I make for a bit. (Which is a shame, ’cause I’d just started getting some momentum back up here.)

Anyway:

Bandits are rad.  They just are.  I don’t know why I think 90’s urban camo is the dumbest thing but also the coolest thing, but I do, so I was happy to have an excuse to use it on the Bandit figures.

I’m still struggling with non-Caucasian skin.  This came out… okay, but not the way I imagined it would.  Carlota’s a Tomcat and Tomcats are great; I only got her because I really needed a second Zondcat.

Two Midnight Sun Analysts: the one on the left is the standard one, and the one on the right is the Infinity RPG variant.  In space, you can have purple muttonchops. =