Tag Archives: khornate daemons

Khorne-versions

Heralds

As you might know from reading this blog: my Chaos Daemon army’s full-on Khorne.  That’s gotten less and less effective since the 4E codex, though, so I’ve been progressively mixing it up more and more.  That’s okay: it’s an excuse to convert stuff.

I finished these up what feels like ages ago (though it was probably last month), but just finally got around to sticking them in the lightbox.

Well

Even though this guy is the stupidest conversion (deliberately so) I’ve done in a while, I’m happy with him.  He’s a BLOOD SCRIBE (counts as Blue Scribes).  They’re supposed to be two Horrors on a Disc of Tzeentch, so I did a goofy-looking beastly pterodactyl that feels, just a little bit, Blanche-ian.

Blood Scribe 2

He’s also a total midget.  Apparently, nobody’s actually supposed to sit in that throne; just stand menacingly over it, so the only model I could fit into it was a Plague Monk.

Blood Scribe 5

Blood Scribe 3

Blood Scribe 4

Herald of Desolation

You might remember the Herald of Devastation (counts-as Herald of Tzeentch) I knocked together for last year’s NoVA; I took pretty much the same approach for my Herald of Nurgle counts-as (Desolation), just with a Necromancer model instead of a Chaos Sorcerer.  Nothing fancy: just a headswap and an icon.

Herald of Mayhem

I did something a little different for the Herald of Slaanesh (Mayhem).  No headswap, just armswaps.  Not the most inventive conversion, but it’s hard to go wrong with buzzsaw arms.

Blood Fury

Speaking of lazy conversions: these are my Daemonettes: Blood Furies. Dryads with a bit of greenstuff.

Blood Furies

They painted up super fast, at least.

Soul Grinder WIP

Soul Grinder WIP 1

I finished building my third Soul Grinder last night.

Even though I have, like, no time to hobby between now and NoVA, the Imp of the Perverse made me want to do a headswap on it. I’d originally wanted to use a Ghorgon head, but couldn’t bits order the horns anywhere.  A Carnosaur head was my fall-back… and I think it’s worked out for the best.

Soul Grinder WIP 2

The original plan was to smooth out the join as skin and then bulk it out with hair, so he’d fit in with these guys:

38-2013-09-02 15.39.09

Flesh Hound on the left, Blood Render on the right

But the more I look at the model as it is, the more satisfied I am with it.

Soul Grinder WIP 4

The other big thing was the right hand.  The sword hand is boring (I’ve already got two of those), and the claw hand… not right.  I cast around for a bit that would work (the Carnosaur’s hand would be perfect, obviously) but couldn’t find anything that worked well and I could do without buying a pricey model, only intending to saw it’s right hand off.

Finally, I settled on Nethyrmaul, from my mostly-unused Bones tub.  He’s a great model, too, so I’d like to think I’ll paint him, so I ended up casting his hand with Instant Mold and making a couple of casts of it.

The casts turned out rotten, so between cleaning it up and adding the thumb I don’t feel bad at all.  Sadly, where the detail cast best isn’t visible: it’s the back of the hand and wrist shoved into the space of the arm.

Soul Grinder WIP 3

Also, I don’t use my GSI Tentacle Maker enough.  So, there’s a bit of that, too.

Herald of Devastation

10-2013-08-03 12.41.28

This is the last mini I needed to do for NoVA.

I’d thought all I needed was a Bloodletter with an Instrument of Chaos, but I was wrong: I forgot that I’d included my Changeling conversion in my Pink Horror count.  Reasonable, since he used to be an upgrade.  So, I had to dig up an Ungor and grenade launcher for another Horror.  I’m on a really tight timeline, though, and that shook out to not be practical.

Then I realized I could cut it another way: instead of pulling the Changeling model out of the unit and replace him with a regular Blood Horror, I could just leave that model in the unit and do a new Herald model.

(Remember: since this army is really all about me shouting, “BLOOD FOR THE BLOOD BLOOD,” they’re Blood Horrors and not Pink Horrors, and this will be a Herald of Khorne, Devastator, not of Tzeentch.)

A quick dig in the bits box and I had this:

1-2013-07-28 13.27.03

So, not a lot in the way of conversion, but it’s over the top and makes me think of P.A.G.A.N., which means it’s perfect.

07-2013-08-03 12.40.39

08-2013-08-03 12.40.58

09-2013-08-03 12.41.11

Cheat Sheets

I got in a game against fellow CGL’r Nick (who I wish had a blog because he’s an amazing painter)’s Tyranids a couple of weeks ago.  He’s running a Nidzilla jam that’s all about Tervigons and flying Hive Tyrants Biomancing themselves out the ears.

Because he’s got so many different units with powers that change from game to game, he’s typed up cards that he keeps in card sleeves that he marks with dry-erase markers, Warmachine-style, to track who has what.

This reminded me that 1) I’d done something similar for my Skaven for the 2011 NoVA (printed on letter-sized paper and laminated) and 2) that dang those Chaos Daemons have a lot of stuff that changes from game to game and boy-howdy I need something like that for my Khornate Daemons.

I knocked something together for the tournament last weekend (that I probably should post about), spotted a number of issues, and revised it. Here’s what I’m currently working with.  A copy of the page with the Warp Storm table goes on the back.

Daemon Cheet Sheet 3

I’m quite pleased with it.

And, ’cause I mentioned it, I might as well post the somewhat less sassy Skaven cheat sheet.

Skaven Cheat Sheet

Hammer in the New Year

Saturday, Ashley ran a “Hammer in the New Year” 40K tournament.  Three rounds, using a format Casey‘d been wanting to try for a while now.  I had a great time, didn’t do so well, but ended up scoring better than I’d have expected.

I’m super-rusty with 40K, having not really done much with 6E in general, recently, or competitively.  Furthermore, the list I brought was driven entirely by expediency.

Here’s what I ran:

HQ
Bloodthirster – Blessings of the Blood God, Warlord (Command)
Bloodthirster – Blessings of the Blood God

Elite
Flamers x4

Troops
Blood Horrors x8 – Changeling
Blood Horrors x8

Heavy Support
Daemon Prince – Tzeentch, Flight, Daemonic Gaze
Daemon Prince – Tzeentch, Flight, Daemonic Gaze
Daemon Prince – Tzeentch, Flight, Daemonic Gaze

Desperate Allies
Big Mek – ‘Eavy Armor, Ammo Runt, Kustom Force Field, Burna
Boyz x21 – Shootas, Stikkbombs, Big Shoota x2, Nob w/ ‘Eavy Armor, Bosspole, Power Klaw

So, two things should leap out with this list: there’s kind of a dickish amount of Flying Monstrous Creatures in there and those Ork Boyz WTF?

Obviously, I’ve been working on Orks, so that’s what I want to put on the table. The Orks I put on the table are basically all the painted Orks I have, so I can’t run (if I want to be fully painted, and I do).  So, I decided to run my Daemons and throw the Orks in as Desperate Allies. They’re little better than wasted points; forget being non-scoring, non-denying models: allied with Daemons, they’re the only thing on the table at the beginning of the game.  They basically suck up an army’s worth of shooting immediately.

All the Flying Monstrous Creatures were in there ’cause I wanted to see how they worked. I played in an Apocalypse game with them, and that wasn’t the best venue to see how they worked. I can totally see how they look intimidating, but I’m not convinced that they’re the best choice.  I think I’d have been better off taking the Daemon Princes without Daemonic Flight and enjoying an additional 180 points.

Also, if it’s a legitimately dick thing to do, I think the utterly poor decision to run 300 points of useless greenskins counteracts it. :)

My MVPs for the day were easily the Flamers.  I definitely need to make some more.

Anyway, each round had a different deployment, and was scored thusly:

Scoring a Kill Point: 1 point each
Capturing a Quarter Objective: 2 points each
Capturing the Center Objective: 3 points
First Blood: 1 point
Slay the Warlord: 1 point
Linebreaker: 1 point

Game Points are used to determine your Battle Points.
If you have…
…half as many Game Points as opponent or less: 0 Battle Points
…3 fewer points than opponent: 2 points
…1 or 2 fewer points than opponent: 3 points
…tied opponent in points: 5 points
…1 or 2 more points than opponent: 7 points
…3 or more points than opponent: 8 points
…double or more points than opponent: 10 points 

The person with the most Battle Points wins the game. Game Points will be used for tie-breaking purposes.

The Center Objective will be a Mysterious Objective, all the others will be normal. The Night Fighting special rule will be in effect for all rounds.

Round 1

was vs. Kevin F, someone I used to see a lot of around the gaming store back when I first started playing 40K, fell off the Earth a few years ago, and started turning up just as I fell off the Earth. I’d actually been trying to schedule a game with him, so it was nice to start the day out playing him.

It was also the closest game I had over the day.

HQ
Overlord – Warscythe, Mindshackle Scarabs, Sempiternal Weave, Command Barge

Troops
Immortals x10 – Transmorgrification Cryptek
Immortals x10 – Transmorgrification Cryptek
Warriors x9 – Despair Cryptek, Ghost Ark
Warriors x12 – Destruction Cryptek
Warriors x9 – Storm Cryptek, Night Scythe

Fast Attack
Canoptek Scarabs x5

Heavy Support
Canoptek Spyders x3
Monolith

Stuff came in, he shot at it. He focused on trying to ground something, then vomit fire into it until it stopped twitching.  This was also the only game the Ork Boyz saw the end of Turn 2.

We only got through Turn 3.  I’m not sure why we didn’t have nearly enough time; although we weren’t playing quickly, we certainly weren’t playing slowly.

At the end of Turn 3, I’d gotten some stuff into combat and killed a few things, he’d obviously shot some things to bits. I ended up losing by a couple of points.

Round 2

was vs. Aramis, a solid dude from the old gaming club that I haven’t played often though I’ve always enjoyed playing against him.

HQ
Duke Sliscus – Warlord
Baron Sathonyx

Troops
Kabalite Warriors x20 – Splinter Cannon x2
Wyches x5 – Haywire Grenades, Venom
Wyches x5 – Haywire Grenades, Venom
Wyches x5 – Haywire Grenades, Venom

Fast Attack
Beastmasters x3 – Khymerae x5, Razorwing Flocks x4
Beastmasters x3 – Khymerae x5, Razorwing Flocks x4

Heavy Support
Ravager – Flickerfield
Ravager – Flickerfield
Ravager – Flickerfield

Fortification
Aegis Defence Line – Quad-gun

Battle Brothers
Farseer – Guide, Mindwar, Runes of Warding
Guardians x10 – Shuriken Cannon

You can imagine how overwhelming this army looked: twice the bodies I had, not counting all the vehicles… and that quad-gun did a nice job of countering my flyers.

By the end of Turn 3, I’d killed nothing and had nothing left save 8 lonely Blood Horrors hanging out, ready to get jumped on by two Beastmaster Packs. We shook hands and called it: 0 points to 24.  Ouch.

Still, I enjoyed myself, and that’s what really matters.

Round 3 

was against Joe, who’s part of a group of players that have started turning up at the store over the past six  months or so.

HQ
Chaos Lord – Bike, Sigil of Corruption, Melta Bombs, Gift of Mutation, The Black Mace, Warlord
Sorcerer – Terminator Armor, Lvl 3, Spell Familiar, Burning Brand of Skalathrax

Elite
Terminators x10 – Power Axe x5, Power Maul x4, Power Fist x1

Troops
Chaos Space Marines x10 – Meltagun x2, Veterans of the Long War, Power Maul, Rhino
Chaos Cultists x20 – Autoguns
Chaos Cultists x20 – Autoguns

Fast Attack
Chaos Bikers x6 – Meltaguns x2, Power Fist x1

Heavy Support
Forgefiend – Extra Ectoplasma Cannon
Forgefiend – Extra Ectoplasma Cannon

To be honest, I went into this expecting a not-great game.  It was super-clear coming off the game with Aramis that my list was bad, Joe had what looked to be some pretty hard units, and he had a friend hanging around the table who I’d just seen kibitz my friend Bart’s 2nd Round Game into a loss (which really kind of pissed me off).  Having folks hang around to chat is cool: having to play two people at once is not cool.  Correcting people on rules is okay: reminding your bro to use such and such psychic powers is not okay.

Fortunately, the chatty cathy wasn’t too bad, so that concern proved to be unfounded, and Joe was a fun opponent. And while his tough units were tough, mine managed to hold their own, too, which never hurts.

Champion of Chaos really worked against him: his Terminators charged into my Bloodthirster… and had to challenge. Although a Bloodthirster is probably going to have a tough time with eleven Terminators, one is actually pretty manageable.  His terminators ended up spending the game tied up with one Bloodthirster or the other.  Ultimately, the second Bloodthirster bopped the Sorcerer on the head, the Terminators had a crap Morale roll, and (unsuccessfully) ran for it. That was pretty game-changing.

Where I’d been tabled in Game 2, I’d managed to do the tabling in Game 3, which was really surprising to me.

Ultimately, the surprising turn of events in the third game helped offset the rolling I got in the second.  Between that and a really great painting score (second highest) managed to put me in sixth overall.

I’d have done much better, I think, if I’d just run my regular old Daemon list. Much lighter in the FMC department but I’d have had a lot more models on the table. Plus, I wouldn’t have wasted points on the Orks. But I don’t regret it; I wanted to run the Orks, so I ran the Orks.

The format worked well, I think.  Everything (from the Secondary Objectives to Kill Points to Objectives) mattered, which is nice.  I get that KP in 5E didn’t work perfectly, but dang it: there’s got to be some drawback to running MSU, and this seemed to do an okay job of making it work. I definitely would like to see more of the format.

Again, overall, I had a great time and it really motivates me to want to get out and play some more.

First Stab at some 6E Lists

Frustratingly, I haven’t had the chance to play 40K yet.  It doesn’t help that I’m still getting over this cold or that the AC’s busted/not working/not working well enough at GPC.

I have been thinking about what I’m going to do with 6E, though.

To recap, I have three 40K armies:

  • Tau Empire – My first army post-return to the hobby.  It’s about half-painted and rough (since it consists of some of the first minis I’d painted after a ~decade long hiatus).  I’m desperate for an excuse to revisit them.
  • Dark Angels – I think I’ve got something like 7,000 points of painted Dark Angels and probably about as much unpainted, hanging out.
  • Khornate Daemons – A fun, if gimmicky army.  Still in need of some repairs from when they were dropped.

Starting a new army at this point, while probably fun, is simply not an option.  I’m still neck-deep in painting Empire, and the goodies from the Kings of War Kickstarter are going to start materializing before I know it.

  • Tau – Got a shot in the arm with the Rapid Fire fix.  I say “fix,” because I don’t think Rapid Fire ever worked the way it was supposed to (“Hey, I’ve got this gun that shoots really fast, so obviously I can’t move and shoot it!” and the “half range” vs. “12”” thing has always infuriated me)… but I’m not sure.  Their vehicles look like paper now, and everything’s costed at 4E points.  Not the best start for me to learn the new game*.
  • Dark Angels – Easy.  I’m fully painted with this stuff, and Terminators look to be even better in the new book.
  • Daemons – Daemons themselves might be able to work out okay, but my specific list feels like it’ll be a non-starter.  No shooting means I still have trouble dealing with armor.  Hellblades are now a bit more like Heckblades.  Beasts feel less speedy now (but that might not be the base).  I don’t know.

So, Dark Angels it is.



This first list is effectively the list I threw together immediately after the FAQ that fixed our cut-rate equipment issues was released:

1,750 – Deathwing

HQ
Belial – TH/SS
Interrogator Chaplain – Terminator Armour, Combi-Plasmagun

Troops
Deathwing Command Squad – Apothecary, Standard Bearer, TH/SS x2, Lightning Claws x2, Heavy Flamer
Deathwing Squad – TH/SS x2, CML
Deathwing Squad – TH/SS x2, CML
Deathwing Squad – TH/SS x2, CML

Heavy Support
Whirlwind
Whirlwind
Whirlwind

This second list is one I threw together the other day: I don’t expect it’s a great list, but it’s a start:

1,850 – Deathwing & Ravenwing

HQ
Belial – TH/SS
Librarian – Terminator Armour, Combi-Plasmagun

Elite
Venerable Dreadnought – Heavy Flamer, Plasma Cannon

Troops
Deathwing Command Squad – Apothecary, Standard Bearer, TH/SS x2, Lightning Claws x1, Chainfist, CML
Deathwing Squad – TH/SS x2, Lightning Claws x1, CML
Deathwing Squad – TH/SS x2, Lightning Claws x1, CML

Fast Attack
Ravenwing Squad x3 – Plasmagun x2, Meltabombs
– Attack Bike – Heavy Bolter
Ravenwing Squad x3 – Plasmagun x2, Meltabombs
– Attack Bike – Heavy Bolter
Landspeeder – Heavy Flamer, Heavy Bolter

Heavy Support
Whirlwind
Whirlwind

Finally, Casey’s suggested that I give something like this list a spin. I don’t think it’s great (or will be fun to play against), but it’s a goof.

1,850 – Chaos Daemons

HQ
Fateweaver
Bloodthirster

Troops
Blood Horrors x8 – Changeling
Blood Horrors x8

Heavy Support
Daemon Prince – Wings, Mark of Tzeentch, Daemonic Gaze, Bolt of Tzeentch
Daemon Prince – Wings, Mark of Tzeentch, Daemonic Gaze, Bolt of Tzeentch
Daemon Prince – Wings, Mark of Tzeentch, Daemonic Gaze, Bolt of Tzeentch

Allied HQ
Daemon Prince – Wings, Mark of Tzeetch, Sorceror, Warptime

Allied Troops
Thousand Sons x5

* Because that’s what it is: a new game.  If you try to play 6E like it’s 5E, you’re not going to be very good at it.  I probably have a longer kvetch about that in me at some point soon.

Just tripped carrying his Daemons coming up the stairs.  About half of them are broken.  Stuff’s broken off at contact points.  Stuff’s just up and snapped.

I don’t even know how to process this just yet.