Tag Archives: khorne flakes

Ecumenical Khorne – Tzeentch



Themes: flying, shooty, armor-penetrating.  A successful result will look like it does what it’s supposed to do in-game.
This is the hard one.  Tzeentch units will, I think, involve the most actual conversion… and the most discipline. Everything I’ve brainstormed eventually transforms into something very Skaveny: dangerous looking, but madcap and zany.  That’s sort of thing is great for Skaven, but not so much Daemons.   Or, at the very least, not the sort of Daemons I done so far.  So, that’s the trap to avoid.
Horrors will likely see some table-time at some point.  That I run an army with next to no shooting is kind of crazy.  What I’m likely to do here is up in the air.  
Flamers, I have a clear vision for.  Bloodletter base, with the horns that sprout from the head shaved down (so it looks less dangerous than the Daemonettes and Bloodletters and brainier).  The Hellblade forearm is replaced with some rigid plastic tubing and capped with one of the heads from the Chaos vehicle sprue (because it shoots things).  Wings from the Gargoyle sprue (because it’s a jump troop).

Ecumenical Khorne – Slaanesh

Themes: fast, pinchy, rending.  A successful result should like speedy and deadly, while remaining distinct from the actual Khorne units.
My plan for Daemonettes is either incredibly lazy or incredibly clever. I’m not sure. Basically, I want to just continue to roll with the Bloodletter body and replace the hands with Daemonette claws.
It still looks fast and deadly. It looks a lot like a Bloodletter (clearly) which is good, because 1) the Bloodletters are easily the sharpest looking models in my army and 2) I probably won’t take any when I start pulling in Plaguebearers and Daemonettes… but still different enough from a Bloodletter to avoid any confusion.

Fiends, I have got two ideas for.  The easy route (which means the one I’m likely to take) would be to use Dark Elf Cold ones.  I’d have to remove the saddles, which would require some sculpting, and might add bigger horns… but otherwise, that’s it.
In fact, I’d been planning on doing just that for my Bloodcrushers (someone else did this, with amazing results, but I cannot find the link) until I started stumbling across some really amazing deals on actual Bloodcrusher models from different people.
Anyway, this is almost certainly the option I’m going to take.  It’ll also better facilitate converting up Seekers than anything else I can think of.
The other option, which isn’t really one (and I’ll come to why in a second) is to use the Mouth of the Abyss model from Hell Dorado.
When I first saw this sucker, I thought, “Man, that would make a badass Juggernaut.”  Unfortunately, when time came to start up the Khorne army, I’d forgotten all about him.  I could always come back and use it as a Fiend, instead of a Bloodcrusher (it certainly looks faster than a Juggernaut, at least).
It’s a non-starter, though: it’s tough to justify $25 a model (vs. $25 for five Cold One models), especially when I’d be looking at a handful as Fiends and a double-handful as Seeker mounts.  Making this even more complicated is the fact that it looks like it’s backordered everywhere… so I’m not likely to find a second one (I’ve had one since it was released), much less eleven more.
Maybe I could have him pull a chariot?  Probably not.
Seekers of Slaanesh will be utterly straightforward: Daemonette conversion sitting on a Fiend conversion.

Ecumenical Khorne – Nurgle

Themes: slow, resilient, hard to kill, poisonous.  So, a successful result should look like a Khornate daemon that’s hard to kill.  “Poisonous” might be hard to do while feeling Khorne-y.
Plaguebearers are a must.  They specifically address a significant weakness in the mono-Khorne list: survivability.  I’m almost certainly going to build these out of Gors/Ungors/Bestigors.  Exactly what kit, I’m still trying to settle on: I like the Ungor heads for this, but like the burlier Gor and armored Bestigor bodies.  (So it’ll likely be Ungor heads on [Besti]Gor bodies.)
Also, in the interests of science: sticking a different head on a Bloodletter body.  I’m planning to use the Bloodletter body with Slaaneshi units, so there’s consistency involved… but I don’t believe I care for the results at all.  It won’t be distinct enough from the Bloodletters, and won’t actually accomplish what I want accomplished.
Finally, there’s always putting a Bloodletter head on a Gor’s body.
In fact, the more I look at it, the more I like the Gor body.  I think the Bestigor body is just… too busy.  Given that they’re ~$4 a pop, I think I’m okay with that.  Also, putting a Gor head on an Ungor doesn’t look too shabby, either.  I can give them all shields, and maybe carve up some Hellblade-lites for them: swords that are thematically similar to Hellblades… but don’t look like they ignore armor saves.  Maybe not.
I also kinda like the ‘Letter head (ha!) on the Gor Body (lower left).  I don’t think I care for it as much as the Ungor head (which I really like), but it would just fit a lot better with the rest of my units.  This will require a lot of thought.
The point is, they should look resilient.  Bloodletters look deadly, but Plaguebearers need to look like they’re hard to kill.
Beasts of Nurgle, I don’t see myself ever being called to run.  If I did, I’d probably just use the GW model: it’s not particularly Khorne-y, but I think it’d look pretty cool with my paint scheme.
Nurglings just ain’t gonna happen.

Ecumenical Khorne – HQ, Heavy Support

I’m grouping these together because either A) I don’t know which god I’ll be doing anything with or B) the models aren’t god-specific.
As soon as I add some more mobile units and/or tank killing units, I can drop one of the Bloodthirsters.  I could probably drop both, but I’d like to keep at least one: what’s Khorne without a Bloodthirster?
That means swapping him (or is it her?) out for one or two Heralds.  I haven’t done much thinking about what type of Herald I’d take, but… I can’t see myself bothering with a Herald of Nurgle, but I can imagine a place for Heralds of Khorne, Slaanesh and/or Tzeench.  
I’m pretty sure that I’d mount them in a chariot, regardless, which means any conversion would be driven by 1) how I convert the Troop-level Daemon (and it him up) and 2) how I convert the Elite-level Daemon pulling the chariot.
Soul Grinders are Soul Grinders.    Done.
Daemon Princes are only a little trickier.  For the time being, I think I can run the ones I’m in the process of painting as whatever type is called for.  Longer-term, if I settle on a build I really like, I can convert up something new: almost certainly based on the Minotaur kit.  I love those models.

Ecumenical Khorne

Something I’ve been eyeballing for a bit is making my Khornate Daemons list… less Khorne and more competitive.
The monogod thing is fun, but it really is a bit of a paper-rock-scissors list where it generally does pretty well or pretty poorly.  I can’t even play against Tyranids, for example.  While I’m okay with that, I expect it will get old after a bit.  I really like my paint scheme, though, and I like screaming “Khornination!” and such… so as I pull in non-Khorne units, I’m going to try very hard to Khornify them while retaining the themes that will make what the models count-as clear.
Over the next week of so will see something of a stream-of-consciousness, thinking out loud thing.  Mostly documenting where I’m looking to go with this.  I think I have a clear idea of what I want, even if I have trouble articulating it.
Feedback is more than welcome!