Well, I finished up the Gremlins I’ve been working on. (I’d have finished them last weekend, but I ran out of Bestial Brown and it took me forever to remember to buy more.)
Here they are:
And more fiddling with backdrop/terrain/HDR:
Or not, as pleases you. I’m listing the last of my Warmachine / Hordes stuff. If you’re into that, go nuts.
The only notable thing is that I’m also unloading what little painted Malifaux stuff I have: three Witchling Stalkers and a painted Gremlins list. I’m curious to see how well the Gremlins do, because I’m selling them as a lot and starting it at what feels a bit high ($90), but it is $75 worth of stuff and they’re seriously painted really, really well.
If you’re into this stuff, please take a look at my listings! Thanks!
Commencing picture dump… now!
Over the weekend, I wrapped up the Gremlins. So, they’ve been done for a little while.
Dropped the little bastards on the way to the spray station, which really cheesed me off: Som’er and the Slop Hauler’s hats chipped and the Hauler’s spoon broke off. Salty language was uttered.
Touch ups were done. Anyway, here they are:
Also, I blew through painting up the Dreadstone Blight. I’ve got a bunch of pictures of it, as well as some thoughts about the kit… enough that I’m giving it its own post tomorrow.
Now, I’m ramping back up on Skaven. It’s gonna happen, damnit! I’m starting off with ten Clanrats and a Doomrocket Warlock Engineer.
I’ve gotten surprisingly little done. Given that I’ve had two whole days in which I’ve worn nothing but pajamas, uninterrupted, you’d think I’d have annihilated anything and everything that crossed my painting table.
Instead, I’ve been reading (wrapped up Prospero Burns*, started Empire in Black and Gold), napping and time wasting.
I’m mostly done with the second batch of Gremlins. At this point, just a few things left to do. Should be an afternoon’s focus to wrap up.
I’m less motivated to knock them out, though, because I had the realization that my company’s holiday party is the night of the Malifaux thing at Huzzah Hobbies… that’s probably too much for me to try to fit into one day.
At this point, though, I might as well finish them. Be a shame not to.
Wanted to throw up another WIP of Som’er Teeth Jones.
God, what an ugly model. In some ways, that’s good; he ain’t suppos’d t’ be purdy. In other ways, it’s annoying: he doesn’t look anything like any of the other Gremlin models. It also looks like he’s not wearing anything underneath that coat, and that’s just gross.
Also, I finally took a stab at converting up some
Pink Horrors (Blood Horrors?)
Nothing fancy: I don’t think it needs to be fancy. I’ve certainly learned that, for me, the more involved a conversion gets the less likely I am to finish it, much less paint it.
They’re basically Ungors with bow-hands removed and replaced with grenade launchers. Some green-stuff goes into gap-filling and making the two pieces “fit” together better.
I’m doing basically the same thing with a Gor for the Changeling.
I did do some extra sculpting around the heads: Ungors have a big gap between the torso and the head that I filled in. Also I smoothed things out between the shoulders and the back of the head to make things look more hunched over and less… weird.
Easy to put together. I’ve got another box of Ungors, but have to wait on some bits to show up before I can finish a second octet.
* Micro-review: Actually a solid enough book but utterly a failure as a book titled, “Prospero Burns,” billed as a book about the annihilation of Prospero. Also, I thought the end was cheap and disappointing.
Last one of these for 2010!
I haven’t touched or thought about Malifaux in a looong time. It’s not a fundamentally bad game or anything (though their tournament format is idiotic); I like some of their minis (but not others). Honestly, I’ve had Rising Powers since shortly after it came out… and haven’t been able to muster the energy to read it.
Ultimately, it just seems like so damn much work.
But, hey, I’ve got a bunch of minis for it (the Criid starter and a lot of the Gremlin stuff), so why not?
Bill suggested I take:
Sounds good enough to me; I can count the number of games of Malifaux I’ve played on one hand. So, I’m painting that up.
I just finished knocking out the Bayou Gremlins, all seven of them.
I’ve got a good start on the characters. Hopefully, they’ll truck along at a good pace.
Thought I’d take a closeup of Som’er’s face. Man, he’s got an ugly mug. Mugly.
Finally, it appears that they don’t have a model for the Slop Hauler. Normally, this sort of thing doesn’t bug me too much: no model means an opportunity to make a model, right? Except exactly how much effort do I want to put into building a model for a game I don’t really play? Not much.
Fortunately, I didn’t have to. A leftover Bayou Gremlin, an Ogre Kingdoms barrel with a bit of greenstuff and a paperclip with a bit more greenstuff was all I needed.
Anyway, hopefully I can paint these last few guys in the next week or so. Then I can worry about whether or not I have time on my schedule to use them (instead of whether or not I’ll have time on my schedule to paint them before using them).
Despite the long weekend, I got next to nothing done, hobby-wise.
I’d really hoped to bang out a lot of progress on my second quartet of Bloodcrushers… but it wasn’t meant to me. They’ve been basecoated Bestial Brown, but my drybrush of Shining Gold wasn’t as thorough as I thought it was; every few minutes while highlighting the gold, I’d find another spot that needed touching up. This would do a fantastic job of breaking my momentum.
On Monday (last Monday, not yesterday), I did manage to finish my Witchling Stalkers.
The brown is a bit more khaki than I’d like, and the red isn’t as deep, but it’ll do. Both sections of cloth got a glaze: my first attempt at doing anything more involved than a simple wash/watered down wash. This time, I threw in some matte medium (so it was 1:1:2 GW wash, matte medium, water). Looking at the models, I can see no evidence of the glaze… but at the same time it was quite obvious when I set a glazed model next to an unglazed one.
For the metal, I used P3’s Armor Wash, a favorite of mine that I’ve shifted away from lately. I threw in a little Leviathan Purple for the hell of it: I’m pleased with the result.
I also tried my hand at verdigris for the first time, using B.Smoove’s technique. It didn’t come out all that well: not enough Goblin Green, for one, and the consistency of the whole thing was off… either too thin or not thin enough; I’m not sure. It’ll take some more fiddling, I think.
I’ve also made some progress in how to do macro photography with my new camera; the short version is I’m going to have to build a lightbox, or these pictures are going to continue coming out funny looking.
One of the other Malifaux players in the area, Dan, has had all his stat cards laminated.
This is, in a word, genius.
Malifaux stat cards suck. You use them to track damage so, like Warmachine cards, they need to live in plastic card sleeves. Unlike Warmachine cards, though, they’re not single cards: they’re two cards wide and fold in half… with all of the special rules and things that get referenced on the inside.
After three sessions of Malifaux, the sleeve I’d been keeping Sonnia Criid’s card in has torn open… something that’s never happened to me with Warmachine (where I use the same card sleeves).
So, lamination is (again) genius.
I stopped by Kinko’s last night to laminate my cards. Not too many Guild cards, but there are kind of a ton of Gremlin cards. Although I could have maybe laid out my cards more efficiently, I don’t think I could have reduced the number of lamination sheets I ultimately needed to use. The whole thing cost me < $12 and the frustration reduction will totally be worth it. Chris suggested that you’d get four cards per 8.5″x11″ sheet. Necessity drove me to fit five on one sheet, with the pattern:
I did most of my cards in 11″x17″ sheets (8 per sheet in pretty lose formation). What I couldn’t fit in those (5), I did in the single 8.5″x11″ sheet. That means I probably could have 10 cards per 11″x17″ sheet (but would have been left with one I couldn’t fit).
The 11″x17″ sheets were just a hair over $4 each and the 8.5″x11″ was $2.50. So, on a big sheet, you’re looking at 50¢ a card if you’re lazy and do 8, 40¢ if you fit 10. On the smaller sheets, it’s 63¢ if you only do 4 cards, 50¢ if you do 5. So, try to do as many as possible at a time and cram them onto the big sheets.
I got to do something on Saturday I haven’t been able to do in kind of a while: nothing. My wife and I puttered around all day, sleeping in and catching up on the new Doctor Who. That meant I had a lot of time to sit at my desk and get some things done.
I haven’t really accomplished much of anything, hobby-wise, since I wrapped up the Sternguard, so this was nice.
First off, I finished painting the mini for my Dark Heresy character: Caleb Plex, Scum.
The base is a Micro Art Studio Temple base, and it’s pretty swank.
I’m unhappy with the stubble effect, though. I’ve done it before, successfully, but here it comes across more like a beard than stubble. I probably needed to mix a bit of brown in there.
Additionally, I managed to assemble a second quartet of Bloodcrushers.
Nothing fancy, here. Pretty much just the same thing I had before. The other unpainted guys are Forgeworld Renegade Psykers, which I’m going to use as objective markers. I need to paint them, as well.
Finally, because I had to wait on greenstuff to cure and because it was on my mind, I started painting a few Malifaux minis. Specifically, three Witchling Stalkers.
They’re actually pretty close to being done: just need to do the bases, the swords and the boots. I experimented with them a bit, and I’ll probably get into a little more detail about how when they’re done.
I managed to get in several games this week!
Tuesday, I met up with Jeff to throw down some Battle Missions. (My first time actually using the book.)
He was running his very cool Gue’vesa IG army: everything’s converted up to be Tau-ish, from his Valkyrie converted from Devilfish, Piranha and Valk parts to his robotic Sisters of Battle built from Necron and Tau bits. Both games were at 2,000.
I was running the same 2,000 point Khornate Daemon list I ran at Battle for the Cure.
We decided to kick things off with a Chaos Daemon mission: I rolled for it and got Warp Rift. (12″ around “rift” in the center of the board. Defender deploys anywhere 12″ away from the rift. Daemons can Deep Strike as normal, or can “walk on” the table from the rift.)
I lost, by kind of a lot. I had trouble getting past the leafblower: something would get to one of his squads, obliterate it and then get blown away by the squad behind the freshly deadified squad. Still, it was a neat mission, and was a fun game. I’ll definitely have to build a Warp Rift terrain piece to use for this in the future.
War of Attrition
We had time for another game before closing and we’d decided that it was only fair to play an IG mission. Two of the missions looked… bad for us due to the nature of my army. We weren’t going to get a good game out of Bloodletters slogging a quarter of the way across the board before being blasted away by lasguns, so we settled on War of Attrition: deployment zones that put us near each other and the ability to recycle Troops choices.
I fiddled with my list a bit, as I don’t consider my 2K list to be very good: split up the 16 ‘Letter squad into 2×8 ‘Letter squads and swapped out two Daemon Princes for two Soul Grinders.
Suprisingly, this game felt closer, though I still got my teeth kicked in. It ultimately boiled down to one side of the board seeing us trade a Bloodletter squad for two infantry squads each turn (because the Bloodletters would come on close enough to assault that turn and the Guardsmen would come on close enough to rapid fire them into nothingness; rinse and repeat) and big nasty things trashing tanks and being blown away on the other side.
Again, also a lot of fun.
I’m definitely sold on Battle Missions. They’re fun, thematic and don’t require custom army lists.
One thing that I noticed is how differently they played from the core missions despite the changes being relatively subtle. There’s a lesson here: a light touch. There’s an inclination in scenario writing to throw a lot of different things in, and I think this does a great job of showing how just a few small changes makes for a significantly different game.
I expect that my default 40K setting for the next several months (at least) will be, “Let’s try some Battle Missions.”
The next day, I met Thalaric at Game Parlor to have him walk me though how to play Malifaux. I don’t really process or understand rules until I see them in action and, frankly, Malifaux system is so different there’s no way I could have grokked them without having someone sit down with me and answer a question every 30 seconds.
The first game probably doesn’t even qualify as a game. More a matter of going through the motions. “There’s no reason to cast Flaming Bullets on Samael, but I’m going to do it because I need to understand how it works.” That sort of thing.
Second game was a bit more of the same, but it progressed much more smoothly. Also, it became clear that Sonia Criid vs. Rasputina is not a good matchup, as the former is really pretty much designed to kick the latter in the face, hard.
Third game was more of an actual game. Chris switched over to his Viktorias crew. The game was surprisingly close… a very close win for me.
The game was interesting enough for me to decide to buy a few more minis for it, though my opinion of the game remains… complex. I’d like to get in a few more games before I write up a full post about the game.