Tag Archives: Orks

Big Mek & Da Boyz

I wrapped these guys up just in time for the tournament last weekend. Just got around to photographing them.

Behold, the photodump!

Hammer in the New Year

Saturday, Ashley ran a “Hammer in the New Year” 40K tournament.  Three rounds, using a format Casey‘d been wanting to try for a while now.  I had a great time, didn’t do so well, but ended up scoring better than I’d have expected.

I’m super-rusty with 40K, having not really done much with 6E in general, recently, or competitively.  Furthermore, the list I brought was driven entirely by expediency.

Here’s what I ran:

HQ
Bloodthirster – Blessings of the Blood God, Warlord (Command)
Bloodthirster – Blessings of the Blood God

Elite
Flamers x4

Troops
Blood Horrors x8 – Changeling
Blood Horrors x8

Heavy Support
Daemon Prince – Tzeentch, Flight, Daemonic Gaze
Daemon Prince – Tzeentch, Flight, Daemonic Gaze
Daemon Prince – Tzeentch, Flight, Daemonic Gaze

Desperate Allies
Big Mek – ‘Eavy Armor, Ammo Runt, Kustom Force Field, Burna
Boyz x21 – Shootas, Stikkbombs, Big Shoota x2, Nob w/ ‘Eavy Armor, Bosspole, Power Klaw

So, two things should leap out with this list: there’s kind of a dickish amount of Flying Monstrous Creatures in there and those Ork Boyz WTF?

Obviously, I’ve been working on Orks, so that’s what I want to put on the table. The Orks I put on the table are basically all the painted Orks I have, so I can’t run (if I want to be fully painted, and I do).  So, I decided to run my Daemons and throw the Orks in as Desperate Allies. They’re little better than wasted points; forget being non-scoring, non-denying models: allied with Daemons, they’re the only thing on the table at the beginning of the game.  They basically suck up an army’s worth of shooting immediately.

All the Flying Monstrous Creatures were in there ’cause I wanted to see how they worked. I played in an Apocalypse game with them, and that wasn’t the best venue to see how they worked. I can totally see how they look intimidating, but I’m not convinced that they’re the best choice.  I think I’d have been better off taking the Daemon Princes without Daemonic Flight and enjoying an additional 180 points.

Also, if it’s a legitimately dick thing to do, I think the utterly poor decision to run 300 points of useless greenskins counteracts it. :)

My MVPs for the day were easily the Flamers.  I definitely need to make some more.

Anyway, each round had a different deployment, and was scored thusly:

Scoring a Kill Point: 1 point each
Capturing a Quarter Objective: 2 points each
Capturing the Center Objective: 3 points
First Blood: 1 point
Slay the Warlord: 1 point
Linebreaker: 1 point

Game Points are used to determine your Battle Points.
If you have…
…half as many Game Points as opponent or less: 0 Battle Points
…3 fewer points than opponent: 2 points
…1 or 2 fewer points than opponent: 3 points
…tied opponent in points: 5 points
…1 or 2 more points than opponent: 7 points
…3 or more points than opponent: 8 points
…double or more points than opponent: 10 points 

The person with the most Battle Points wins the game. Game Points will be used for tie-breaking purposes.

The Center Objective will be a Mysterious Objective, all the others will be normal. The Night Fighting special rule will be in effect for all rounds.

Round 1

was vs. Kevin F, someone I used to see a lot of around the gaming store back when I first started playing 40K, fell off the Earth a few years ago, and started turning up just as I fell off the Earth. I’d actually been trying to schedule a game with him, so it was nice to start the day out playing him.

It was also the closest game I had over the day.

HQ
Overlord – Warscythe, Mindshackle Scarabs, Sempiternal Weave, Command Barge

Troops
Immortals x10 – Transmorgrification Cryptek
Immortals x10 – Transmorgrification Cryptek
Warriors x9 – Despair Cryptek, Ghost Ark
Warriors x12 – Destruction Cryptek
Warriors x9 – Storm Cryptek, Night Scythe

Fast Attack
Canoptek Scarabs x5

Heavy Support
Canoptek Spyders x3
Monolith

Stuff came in, he shot at it. He focused on trying to ground something, then vomit fire into it until it stopped twitching.  This was also the only game the Ork Boyz saw the end of Turn 2.

We only got through Turn 3.  I’m not sure why we didn’t have nearly enough time; although we weren’t playing quickly, we certainly weren’t playing slowly.

At the end of Turn 3, I’d gotten some stuff into combat and killed a few things, he’d obviously shot some things to bits. I ended up losing by a couple of points.

Round 2

was vs. Aramis, a solid dude from the old gaming club that I haven’t played often though I’ve always enjoyed playing against him.

HQ
Duke Sliscus – Warlord
Baron Sathonyx

Troops
Kabalite Warriors x20 – Splinter Cannon x2
Wyches x5 – Haywire Grenades, Venom
Wyches x5 – Haywire Grenades, Venom
Wyches x5 – Haywire Grenades, Venom

Fast Attack
Beastmasters x3 – Khymerae x5, Razorwing Flocks x4
Beastmasters x3 – Khymerae x5, Razorwing Flocks x4

Heavy Support
Ravager – Flickerfield
Ravager – Flickerfield
Ravager – Flickerfield

Fortification
Aegis Defence Line – Quad-gun

Battle Brothers
Farseer – Guide, Mindwar, Runes of Warding
Guardians x10 – Shuriken Cannon

You can imagine how overwhelming this army looked: twice the bodies I had, not counting all the vehicles… and that quad-gun did a nice job of countering my flyers.

By the end of Turn 3, I’d killed nothing and had nothing left save 8 lonely Blood Horrors hanging out, ready to get jumped on by two Beastmaster Packs. We shook hands and called it: 0 points to 24.  Ouch.

Still, I enjoyed myself, and that’s what really matters.

Round 3 

was against Joe, who’s part of a group of players that have started turning up at the store over the past six  months or so.

HQ
Chaos Lord – Bike, Sigil of Corruption, Melta Bombs, Gift of Mutation, The Black Mace, Warlord
Sorcerer – Terminator Armor, Lvl 3, Spell Familiar, Burning Brand of Skalathrax

Elite
Terminators x10 – Power Axe x5, Power Maul x4, Power Fist x1

Troops
Chaos Space Marines x10 – Meltagun x2, Veterans of the Long War, Power Maul, Rhino
Chaos Cultists x20 – Autoguns
Chaos Cultists x20 – Autoguns

Fast Attack
Chaos Bikers x6 – Meltaguns x2, Power Fist x1

Heavy Support
Forgefiend – Extra Ectoplasma Cannon
Forgefiend – Extra Ectoplasma Cannon

To be honest, I went into this expecting a not-great game.  It was super-clear coming off the game with Aramis that my list was bad, Joe had what looked to be some pretty hard units, and he had a friend hanging around the table who I’d just seen kibitz my friend Bart’s 2nd Round Game into a loss (which really kind of pissed me off).  Having folks hang around to chat is cool: having to play two people at once is not cool.  Correcting people on rules is okay: reminding your bro to use such and such psychic powers is not okay.

Fortunately, the chatty cathy wasn’t too bad, so that concern proved to be unfounded, and Joe was a fun opponent. And while his tough units were tough, mine managed to hold their own, too, which never hurts.

Champion of Chaos really worked against him: his Terminators charged into my Bloodthirster… and had to challenge. Although a Bloodthirster is probably going to have a tough time with eleven Terminators, one is actually pretty manageable.  His terminators ended up spending the game tied up with one Bloodthirster or the other.  Ultimately, the second Bloodthirster bopped the Sorcerer on the head, the Terminators had a crap Morale roll, and (unsuccessfully) ran for it. That was pretty game-changing.

Where I’d been tabled in Game 2, I’d managed to do the tabling in Game 3, which was really surprising to me.

Ultimately, the surprising turn of events in the third game helped offset the rolling I got in the second.  Between that and a really great painting score (second highest) managed to put me in sixth overall.

I’d have done much better, I think, if I’d just run my regular old Daemon list. Much lighter in the FMC department but I’d have had a lot more models on the table. Plus, I wouldn’t have wasted points on the Orks. But I don’t regret it; I wanted to run the Orks, so I ran the Orks.

The format worked well, I think.  Everything (from the Secondary Objectives to Kill Points to Objectives) mattered, which is nice.  I get that KP in 5E didn’t work perfectly, but dang it: there’s got to be some drawback to running MSU, and this seemed to do an okay job of making it work. I definitely would like to see more of the format.

Again, overall, I had a great time and it really motivates me to want to get out and play some more.

Ork Warbuggies – Part 2

So, I ordered/dug up a bunch of junk to build/convert some Ork Warbuggy models that would have a better cost/appearance ratio than the GW models.  I finished throwing everything together over the weekend.

First up is the Mantic Marauder Quad Raptor.

I didn’t do anything fancy with it: I just put it together.

On the one hand, it went together fairly quickly, is cheap, and will work just fine as a buggy.

On the other hand, there were zero instructions with it (I literally snapped a piece of resin trying to just figure out how to dry fit everything together) and it’s got some fairly dire casting quality. This is bad-Finecast-level casting here, guys.  Also, I’m still unclear where the engine contacts the rest of the model. I had to give up, glue my best guesses, and hope for the best.

The regular Raptor won’t have any resin, which is a good thing, IMO, and would probably work just as well.

Next: the Robogear Helix:

The conversion’s nothing to really write home about: it’s the Orky equivalent of “Put a Bird on It,” but I guess that’s okay. At $5.80 a model, plus the cost of bits, it’s okay for this thing to not look amazing.

Plus those Rokkits actually shoot. That’s cool!

Finally: the Warlord Jeep.  I’d said yesterday that it was a mistake, and it was:

It’s the wrong scale!

Given that I was looking for 28mm plastic vehicles, I have no idea how I ended up with a 15mm resin jeep.  I’m going to blame the Warlord Games webstore for that. Every dang item should make it clear what material and, more importantly, what scale the model is in!

Considered trying to return it (which would probably be a mistake, given it’s an international purchase) or eBay it (which would be some degree of hassle).

Finally, I decided: Wrong scale? Zero fucks given.

Lots of clipping, sawing, slicking (and regluing of shattered resin), followed by some drilling and plasticarding and bits box digging and I ended up with this thing.

Although it’s the only option I would vigorously not recommend, I’d be lying if I said I wasn’t the most pleased with it.  It’s like an Orky Power Wheels with poorly placed missile launchers.

Ork Warbuggies – Part 1

Guys, the Ork Warbuggy is not a great model.

I think it’s from somewhere in the late 90’s; it’s kind of hard to make out from the 3E Ork codex.   I’d have guessed it was done in Gorkamorka, but that doesn’t seem to be the case.  The point is, it’s a so-so model that’s kind of dang expensive ($30).

So, I decided to convert something up.  Through some poking, I found a Willys Jeep (?) from Warlord that I thought looked promising: it’s pretty cheap, and I should be able to Ork it up without too much trouble.  So, I ordered one (smart move; more on that) to see how well it would work out before ordering another two (since I’ll want to run three).

Shipping took forever.  As it turns out, that’s ’cause it was coming from overseas!  I’d thought Warlord was a UK (or Australian?) company, but couldn’t find evidence of it when placing this order.  C’est la vie.

IMPORTANT: Don’t order one of these to convert to anything.  I’ll get into why tomorrow, but I don’t want anyone thinking this model was a good idea.

While waiting for it to show up, I discovered the Warpath Marauder Raptors.  Despite being dissatisfied with the Mantic minis I have (something I still need to articulate in its own post), they’re cheap, stocked by The War Store, and still better than the GW Warbuggies.  So, I ordered one to check it out.

My preference would have been to grab a regular old Raptor, but The War Store is inexplicably not discounting it, charging the same amount as the other Raptor flavors. So, instead, I grabbed the Raptor Quad   because it cost me the same.

Finally, while waiting for that to show up, it occurred to me that I should just say, “Screw it,” and run all three buggies as different models, maybe picking up the homely GW model for the hell of it; then I remembered that Casey had talked me into picking up some random discontinued kit that GPC had on its shelves to use in a Dreadnought conversion (that never really came to fruition) that might work.  After some digging in the closet, I found it: it’s a Helix Robogear, and I paid probably twice what it’s going for on Amazon (because, hey, GPC).

(Seriously, those Helix kits are insanely good deals.  Less than $6 on Amazon!)

Tomorrow, I’ll get into what I did with them (and why the Warlord jeep was a mistake!).

40K Movement Trays (?)

So, I’ve been playing handful of games with Orks and I’m not surprised to learn that moving all of those bodies is a time-consuming hassle.

I’ve yet to play a tournament in 6th Edition, but I can’t imagine that things have changed that much: that Orks benefit (greatly) from incomplete games and that Orks (greatly) lend themselves to slowplay (deliberate or otherwise) by way of needing to move a million models.  Knowing that I’m not naturally the fastest of players and not wanting to Be That Guy, it occurred to me that I movement trays of some sort are called for.

Here’s my current stab:

Five models each.  One dude in the middle, and four guys equidistant around him, about 2″ from center to center.  I did up a template where they were just barely under 2″ apart altogether: although it’d be ultimate safety from blast templates, it was obnoxiously large.  This is spread out a bit, but not too much.

It’s plasticard (from a For Sale sign) and some business card magnets to hold the models to it.  Eventually, it’ll get the same sort of ballast/sand/static grass treatment the models will get.

More than this would be too cumbersome: positioning needs to be flexible in 40K, but I think moving five at a time will speed things up quite a bit.

The idea is to run a few of these trays, and then hold them in coherency with a model between the trays, thusly:

I’ve only assembled three of these: it was kind of a pain in the butt, and there’s no guarantee that they’ll be useful.  I’ll have to get a few games in with them before I make a few more.

If they work out okay, I’ll see if I can’t scan in/remake my template and post it.

Nob Bikers

Man, these guys are kind of a hassle to build.  They were kind of BS in 5E, but I’m now much more sympathetic to folks who ran them ’cause, dang: kind of a pain.

Wound allocation’s not quite as BS anymore, so there’s not a lot of motivation to build every Nob differently.  I’m liking Big Choppas on them a lot: for +2S for 5 points seems like a solid default choice.  After a few test games, it’s clear I definitely need to run at least one Power Klaw.  A Bosspole seems always worthwhile, and the Waagh! Banner looks really good for price.

Unfortunately, there’s only one Nob Torso in the bike kit, and only one Big Choppa.  A Waagh! Banner is woefully absent from the Warbiker kit, nevermind Painboy bitz.

So, I bitz-ordered some Nob Big Choppas.  Unfortunatey, the two-handed ones… didn’t line up too terribly well with the Nob Biker torso.  Vexing.  So, pinning and green-stuffing happened.

I only got so many of them, though, and had to make use of the Warbike Big Choppa.  I didn’t want the models to look identical, though.  So, sawing, clipping, pinning, and green-stuffing happened.

Similarly, the Painboy: sawed the dude in half, and then (you guessed it): sawing, clipping, pinning, green-stuffing.  the usual.  I clipped off a needle, thinking it was flash (Finecast, etc), so I replaced it with some paperclip.

The Waagh! Banner is from the WHFB Orc Warboss kit.  It seemed like a dang impressive banner that would look cool on a space motorcycle.  Well, it turns out the Orc Warboss is a little weedier than a Nob Biker, because getting the arms to line up on the Nob Biker torso was not easy.  LOTS of pinning, clipping and sculpting.

I ended up pinning and reposing the banner to the pole so it’d flow in the right direction.

The left arm… looks a little weird.  I’ve mitigated that a little bit, I think/hope/pray by widening the pauldron over it.  This’d be easier with a Space Marine, I think.  I don’t think it’ll be too bad when it’s painted.

So, those are the Nob Bikers.  But that’s not all: I knocked out two Dakkajets (one while waiting on election results) with, like, zero trouble.

ORKS

So, I knocked out that hORKie the other week, and had a pretty good time doing it.  That meant that I needed to paint more (and for myself).  So I did!
I’m incredibly pleased with the way I paint Ork flesh.  This time around, I tried to stick solely to the new Citadel paints; I had a lot more luck this time than I did when I tried converting my Empire paint scheme to them.  I’ll regurgitate my painting notes at the end of the post.
I really love these guys.  They’re so characterful.  It makes me a little bummed that I’ve got a pile of Mantic Orcs; they’re nice, but they just don’t compare.

All in all, it took me about three weeks to knock these guys out.  That sounds much, much worse than it really is, though: there was a lot of time in there that I couldn’t paint, a lot of time waiting to pick up new paints, etc.  They actually sat varnished but unbased for a week, because I couldn’t decide how I wanted to base them: Dark, mid, light grey like my Dark Angels? Cryx Base, Cryx Highlight, Khaki like my Skaven (the best most awesome color set in the world)?

In the end, I decided to go with a Martian, red clay base, which didn’t come out perfect… but came out okay enough.

Sigmar knows I’ve got a heap of more Boyz in the bitz closet: I certainly could paint more.  For the time being, though, I think I’m going to stop at 10.  I painted them for fun, and I’d just assume not turn a one-off project into a 180-model grind.  
Not just yet, at least.
Anyway, paint notes, if’n you’re interested.
Ork Flesh
GW Caliban Green basecoat
GW Loren Forest layer
GW Straken Green highlights
GW Elysian Green hightlights (face only)
2:2:2:2:1:1 – Water, Matte Medium, GW Athonian Camoshade, GW Waywatcher Green, GW Seraphim Sepia, GW Agrax Earthshade

Teeth

P3 Hammerfall Khaki basecoat
P3 Menoth White Base layer
P3 Menoth White highlight
GW Reikland Fleshwash wash
Yellow
GW XV-88 basecoat
GW Averland Sunset layer
VMC Sand Yellow highlight
GW Cassandora Yellow wash
Black 
P3 Thamar Black basecoat
GW Skavenblight Dinge highlight
Leather
GW Rhinox Hide basecoat
GW Mournfang Brown layer
GW XV-88 highlight
GW Agrax Earthshade wash
Steel
GW Leadbelcher basecoat
GW Runefang Steel highlight
3:3:2:1 – Water: GW Asurmen Blue, Matte Medium, P3 Armor Wash
Base
GW Skrag Brown basecoat
GW Jokero Orange overbrush
GW Tau Light Ochre drybrush
5:5:1:1 GW Fuegan Orange, GW Seraphim Sepia, Water, Matte Medium