Monthly Archives: October 2013

Norman Cavalry

Bayeux for the Bayeux God!

I mentioned the other day that I was kind of intimidated by the fact that I’d have to paint a fair amount of cavalry for this warband.  I’ve never painted horses before, and I know that they’re one of those things that, when painted badly, looks really bad.

After looking around for some approaches, the one really key piece of advice I got boiled down to “get reference material; horses don’t actually look the way we picture them in our heads.” Which is to say, there’s (almost) no such thing as a single-color horse: there are always spots,  socks, transitions, etc. So, that’s what I did.

I settled on this picture: mostly chestnut, with a white stripe on her forehead, white stockings, a black mane and tail, and grey around the muzzle and knees.

Horse Sample

If I felt more adventurous or confident, I’d have done a few different variations… but this was my first attempt.

All of these are Conquest Games Norman Knights, which share the clever design of the Norman Infantry and are still pretty cheap (15/$32)… but do require some determined green-stuffing around the neck and along the rump.

So, here’s the horse:

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I’m pleased with how the horses turned out. They’re not perfect, but they’re perfectly acceptable.  They painted up super-fast, too, which is never a bad thing.

Here’s the whole unit of Hearthguard/Knights:

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The technique I used on the horses was:

Chestnut

  • GW Rhinox Hide basecoat
  • GW Mournfang Brown heavy overbrush
  • GW Mournfang Brown very thin layer touch-up
  • GW XV-88 drybrush
  • GW XV-88 very thin layer touch-up
  • Wash
    • 3 : GW Agrax Earthshade
    • 2 : Water
    • 2 : Matte Medium
  • GW XV-88 very thin highlight

When I say “very thin” here, I ain’t kiddding around.  The paint’s nearly translucent, and I might do a couple of passes.

White (spots, stockings)

  • GW Zandri Dust basecoat
  • GW Tallarn Sand layer
  • P3 Menoth White Highlight thin highlight

Grey (muzzle, stockings)

  • P3 Cryx Bane Base basecoat
  • P3 Cryx Bane Highlight layer

Black (mane, tail)

  • P3 Thamar Black basecoat
  • GW Dark Reaper drybrush
  • GW Russ Grey drybrush

Hooves

  • GW Steel Legion Drab basecoat
  • GW Tallarn  Sand layer
  • GW Zandri Dust highlight

Norman Crossbowmen, Flemish Mercenaries

Bayeux for the Bayeux God!

I’ve made excellent progress on painting these Normans: this past long weekend (opportunity) + the need to distract myself from shutdown/furlough stress (focus) went a long way towards checking boxes and getting minis ready for varnish.

For context, when I started painting these guys, the list was:

  • Warlord – Mounted
  • Hearthguard x8 – Mounted
  • Warriors x8 – Crossbows
  • Flemish Mercenaries x8
  • Levies x12 – Bows
  • Levies x12 – Bows

Now that I’ve played the game a bit, I’m swapping out those Flems for mounted Warriors… but I’ll need to pick up the models, etc, so they’ll be the absolute last thing I do with the warband. In the interim, the Flems are being used as regular Norman Warriors, split into two units of 4.

The backbone of the models I’m using are from Conquest Games, with missile troops coming from Perry Miniatures. I’ve also got a couple of Gripping Beast figures in there, too, but just a few.

Crossbowmen

The first models I worked on were the Crossbowmen.  These are Perry Miniatures Crusades Mailed Crossbowmen (CU23) I’m not crazy about them; overall, I’ve been kind of disappointed with the Perry metals: insane amounts of flash, detailed where I want simple, and simple where I want detailed.

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Flemish Mercenaries

Reading the kind-of-woeful Saga forums, I got the impression that I had to run Flemish Mercenaries.  They’re hard as balls to kill and provide much-needed foot troops for some of the scenarios (because the Norman battleboard strongly encourages mounted troops).

I’m no longer convinced that they’re quite right for me: they don’t generate Saga dice and with two units of levies and one unit of crossbowmen… I can’t swing it.  I have to drop either archers, crossbowmen, or flems to get a unit of warriors I can get dice out of: and the battleboard tells me that’s these guys.

Anyway: I painted them differently.  Normans will be red and yellow (like this guy), levies will be drab… these guys are from somewhere else. I felt like doing this dark, rich blue with grey and white.  I’m pleased with how it turned out.

Most of these are Conquest Games Norman Infantry, which I cannot say enough nice things about. They’re cheap as balls (44 for $32!?!), have just the right amount of detail, and are very cleverly designed.  (Gripping Beast’s plastics have arms that attach at the shoulder, which that requires green-stuffing; Conquest’s Normans have an unusual design that attach midway up the bicep… or just where the arm pokes out of the mail shirtsleeve.  It’s inconvenient for indiscriminate kitbashing, but makes for very clever gap avoidance.)

Two of these guys are from the Gripping Beast Flemish Mercenaries pack, ordered before I learned that I could download the rules for the unit from the forum.  I hate these figures, and am only using two because I ran out of Conquest Normans with spears held up and not thrusting. They’ve got terrible proportion, are ugly as sin, and have worse flash than the Perry figures.  (There’s less flash, but what’s there is sooooo much worse.)

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SAGA – Rambling

SAGA-logo-small

Back at Historicon, I picked up some stuff for Saga (I almost don’t even want to link to the Studio Tomahawk site, it’s so bad).  Somehow along the way, I managed to get some figures assembled for it (it’s really only been two and a half months?) and have gotten in a few games for it with Casey.

Directionless rambling about the game follows.

Bayeux of the Bayeux God

We’ve played through all of the two-player scenarios (except the wagon-based one) at this point, and although I wouldn’t say I’ve mastered the game in any way, I do think I’ve gotten a good feel for it.  

Although I don’t think I love the game, I definitely like it a good amount.  Since I’ve been trying to find a skirmish game I don’t hate, that’s definitely a victory.

If you’re unfamiliar with the game, I won’t try to summarize the rules: you can find overviews at The Wargamer, Boardgame Geek, and RPG.net.  For me, it’s attractive because of the relatively low model count and the fact that the rules are simple, but have some depth.  Yes, there are lists of fiddly damn rules like the ones Warmachine and Malifaux use to turn me off, but they’re scoped to the entire army rather than specific models… and in practice they end up guiding the way the different armies play rather than being building blocks for combos (if that makes any sense).

And the game plays really pretty fast: we’ve done games in 30-60 minutes with extensive digressions into how The Shield is one of the greatest American TV shows produced and how the finale of Breaking Bad didn’t quite deliver.  As 40K games seem to take longer and longer with every new book, “fast” is a value.

Almost all of our games have been unbelievably close, too.  Like, down to a final roll of the dice. It’s very swingy.  When we started, at 4 points, I asserted that it was a game about who could roll dice better… though at 6 points (where it’s actually  supposed to be played) I don’t think that’s the case.

Model count is fairly low: there’s effectively a hard window of between 25 and 73 models (and that 73 models would come in a wildly impractical list).   I’m putting together a list that’s two of each choice: 2x Hearthguard (4 each), 2x Warriors (8 each), 2x Levies (12 each).  My Warlord puts it at 49 models.

This, combined with the relatively low overall cost of historical miniatures, means the game is kind of bullshit cheap.  The rulebook’s almost as expensive as an army.  The Tapestry has a great article about to get several armies out of just a couple of purchases.

I’ve turned to Bernard Cornwell’s Saxon Stories for motivation and focus with a great deal of success: despite the books basically being about Saxon Conan the Barbarian (UHTRED OF BEBBANBURG) who rampages across Britain screaming “KILL! KILL! KILL!” (seriously; I think those are actually his first words in Sword Song), the books portray a people (Vikings and Danes) much more believable and interesting than what you get if you start and end with “The Immigrant Song.”  I’ve really enjoyed them.

11th Century Norman Knight

I initially put together some Anglo-Danes, but swiftly ended up putting together a Norman warband. I’m not sure I remember why I made the shift, but I’m glad I did.  Now that I’m digging in on painting them, I’m finding that all that chainmail paints very quickly, and I feel like I can get away with a more regimented, standard paint scheme with Normans than I could with a less organized force.  I’m probably wrong here: as far as I can tell, none of these people had uniforms, but I’m more comfortable painting models uniformly.

The game came up on RPG.net OGO, and someone brought up a photo from a Viking reenactment group’s website as an example of the sorts of colors used during the Dark Ages.

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I’ve used this as a bit of a guide in painting: colorful, but not bright and colorful,  I don’t think I’ve gotten specific colors 100% on this, but what I’ve got is close they’re close (I think), and believable.

Also significant: horses. I can’t say that I’ve ever painted a horse before, which is a little surprising to me. I can probably attribute that to loathsome ratmen and all their vile kin not really having much of a use for them beyond eating.  I’ve done some research, though, and I am pleased with the results.  They’re not perfect by any stretch, but for a first-timer they’re absolutely sufficient.

Anyway, I’ve made really great headway into painting up those Normans: I’ll post some photos in the next couple of days.

Wednesday Workbench

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It’s not that I haven’t been hobbying, it’s that I haven’t been hobbying much.  That changed over the weekend, though: I’m on a roll.  (Let’s hope that momentum sticks around to and through when I’m told I have to stop working.)

Those are the same Flems from last time; they’ve seen some headway.  In fact, they’re almost done.  Just need to focus on them and wrap them up.  I distracted myself, though, by finally figuring out an approach to the horses that was good enough.  I’m not in love with it, but I’ve never painted horses before (I know, right?), and I don’t want to let perfect get in the way of good.  They’re 15 minutes of work away from done.  Riders to follow (and I expect them to go quickly).