Monthly Archives: February 2016

The Dreadcoats are coming! The Dreadcoats are coming!


I built these guys up probably back in 2014 and finally got around to painting a batch of them in early 2015. No clue how in the name of George Washington have I not gotten around to posting them until now.

Talk about Muskets & Tomahawks kicking off again at Huzzah reminded me that I needed to get pictures of them, even if I probably won’t use them for that purpose.

Anyway: Dreadcoats.  Simple conversion: Perry AWI British Infantry with Necron heads.

Dreadcoat (2)

Dreadcoat (1)

I have a very clear idea of what I want to do with these guys.  I just need to force some hobby bandwidth and do it.  All of this predates Sleepy Hollow, believe it or not, but boy-howdy does that capture the spirit of my vision.

The Dreadcoats will be accompanied Hexians (get it? Like Hessians?), which still need to see some paint:


They’re also simple conversions: Ghouls with Beastman heads and Perry AWI British hats and muskets.


Suitably gnarly.  Vile King George III would have gotten his soul’s worth when binding these foul spirits to the defeat of patriots.

“Long sobs of autumn violins…”

“… wound my heart with a monotonous languor.”

Partisans - Guerillas

I’ve been pretty busy on the hobby front lately, and although I keep meaning to do a Wednesday workbench I’ve wrapped whatever I’ve been working on before I remember to take a picture.   This is better than the alternative, though, right?

It’s been Partisans for the past several weeks. I picked up a bunch over the summer (right before the move, because I am an idiot with poor judgement), and with Amiens in the rear-view I’m finally able to start working on them.

Partisan Squad 1

We’re doing an Eastern Front league out at Huzzah, so I’m running them as “Partisans (The Good Kind),” which is to say they’re along the lines of the Bielski Partisans.  They’re ultimately intended to be French Resistance/FFI/Maquisards, though; I’m waiting until the league ends before going back through and painting on the tricolor armbands.

Partisan Squad 2

These are almost all Artizan Designs, with a couple of Victory Force minis in there (they’re the weapon teams primarily, and that’ll be the next batch).

I’m quite pleased with them.  I’ve been using the tri-color toning on their faces; although some have come out better than others, I’ve yet to be disappointed by the results.  Unfortunately, said results haven’t been photographing very well.  See for yourself:

Partisans (1)

Partisans (2)

Partisans (3)

Partisans (4)

Partisans (5)

Partisans (6)

Partisans (7)

Partisans (8)

Partisans (9)

I’ve also built (but have yet to paint) some objectives and IEDs (in Bolt Action, partisans get explosive markers they can place on the board).  They’re based the same way the rest of the force is, but with a bit more interest in the base with the curb.  One’s a fallen Type C container (with wires to look like parachute cord), one’s a stack of illegal newspapers, and one’s a suitcase radio transmitter.

Partisan Objectives

I’m in pretty good shape with them. One, maybe two, batches of people left to paint.  Then a trio of trucks (that want a little more work) and a couple of looted vehicles (an IZM armored car and a CV-33 Lanciaflamme tank) and I’m done!

UPDATE: Got a game in with them last night, and took the opportunity to snap a quick photo of their overall progress.  Like I said: almost there!


Remember the Alamo!

I’d forgotten (to post) about it.

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We were in Texas over Thanksgiving and got to spend a day in San Antonio before returning to Virginia. At my request, we got to spend a little time at the Alamo; we haven’t been back there since before our wedding.

The diorama was, honestly, the primary reason.  What’s weird is I distinctly remember seeing a diorama at the Alamo last time, in 2006, but apparently the one there now was installed in 2009.  At the very least, the one there now is glorious.

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2,000+, 1:32 scale.  Lavishly detailed down to the smallest details.  And, according to the article above, done simply as a labor of love by some crusty old dude who just wanted to make something beautiful.

What I’m saying is: this is what I want to do when I get old.

John Basilone

During Snowzilla (aka “Make Winter Great Again”), I painted up the Warlord John Basilone figure for the “We’re snowed in, so let’s have a painting contest” DAHGS painting contest.

John Basilone (1)

John Basilone (2)

I’m pleased with it, even if the mouth didn’t photograph particularly well.

It was a little disconcerting how few of the WWII buffs at the store knew who he was (“He’s going to have a bad time trying to fire that gun that way.” Well, yeah.)  Those guys probably should remember that it wasn’t Europe War II; I think I’ll blame Flames of War for that.

Amiens, Aug 8, 1918

Amiens - End (9)

The Amiens game (finally) went down on Sunday with, it appears, great success. Everyone had a good time, the rules held up (there were notes, but when wouldn’t there be), and things went smoothly (the game took ~4 hours, with 6 players and 43 Order Dice, so I think that counts as “speedy”).

I’ll post up the rules in a separate post, but I think they held up well; the smaller scale worked great and most of the period specific rules also accomplished what they needed to.

Casey, John, and Rhett were the Germans, desperately trying to hold off the British as long as they could; Gavin, Keith, and Steve were British trying to break through the German lines.

The Germans deployed: a lot more thought went into the placement of Barbed Wire than I’d anticipated.  Many of the German units deployed into Ambush, forgetting that the push would be preceded by a Rolling Bombardment. (Note: because there were 43 Order dice, we used regular dice and used the chart.  Black was German, White was British, Red was the Bombardment,)

Amiens - Turn 0 (2)

Between the bombardment and nearly every German unit starting the game with an Order, Turn 1 was pretty much a British show.  The Brits decided to lead with all of their tanks, holding the infantry back for subsequent turns.

Amiens - Turn 1 (2)

While the bombardment was effective in suppressing the defenders, it slowed the attackers down: advancing too far too fast killed a Mark V.

Amiens - Turn 2 (2)

The defenders fired Minenwerfers relentlessly at Tanks but weren’t able to hit a single. one. all game long.  Machine Guns, with the K Bullet, were more effective (I’m pretty sure that one died to a Machine Gun).

Amiens - Turn 2 (4)

Amiens - Turn 2 (9)

The attackers had a tough time making progress on their left, but the Australians along the right made more headway.  (Yes, the Australians were on the other side of the Somme from the British; I wanted Australian troops, so I gave them Australian troops.)

Amiens Turn 3 (2)

The “infinite reserves” rule I used kept things from being hopeless and boring for the Germans, but it made consequences too slight: it’ll be the first thing that gets tweaked.

Amiens Turn 4 (1)

The German presence along their right was solid….

Amiens Turn 4 (4)

Which meant their left was where the decisive action would take place.

Amiens Turn 4 (6)

The Brits were able to push into the second trench line, in the end.

Amiens - End (2)

At Turn 6, the Brits had established a foothold in the second trench line, and the game ended.

Amiens - End (7)

Per scoring (which also needs some tweaking), it was a blowout for the Germans: although the British made headway, their progress was too slow.

The Table:

I did most of this, but got some significant help from Steve & Rhett.  This is a concession: this isn’t what the German lines looked like in the Summer of 1918, but it certainly feels a lot more WWI-trenchy, and will, hopefully, see quite a bit of use in other battles.  They’re two 4’x2′ boards; we got clever while laying them out: the two red Xs above line up: in the future, we’ll be able to line them up side-by-side with two more boards across the front for a wider battle, and we’ll be able to spin the front line around and place a third board across the middle for a more standard 6’x4′ table.  All the trenches are duckboarded; the second line is built along the edge of a road, with hairpins, and two bunkers back by the orange !s.

I made a billion barbed wire stands: plasticard crosses supporting 28 gauge wire spun into circles. I’ll probably redo the wire: I had a marker to wrap them around, which meant they’re uneven.  I also, before game, painted up the crashed Sopwith.  Why is there a crashed Sopwith? Because I wanted a crashed Sopwith.

I’m hypercritical of myself, so all I can see are where things fell short of where I’d wanted them, but I really did hit a point where I just said, “Screw it; close enough.” Maybe I’ll circle back around and punch up some things, but there’s definitely going to be some things I just live with.

I’m going to revise the rules a smidge; I’ll run it again at Madicon  in March and then Historicon (Cold Wars isn’t in the cards for me this year).

I’m pretty glad to be done with the game, though: I’ve been working on this thing since September: it’s dominated my hobby time and I’m ready as hell to be working on something in 28mm again… as well as to be working on something that isn’t Amiens.

Here’s a photodump of some pictures some other folks took (Casey, Steve, Keith):

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