Below are the CA models I’d painted up to run at Rumble and likely Ruckus, had those events not been canceled. They’re not all of the CA models I’ve painted since December (there’s a bunch of painted Onyx models, Unidrons, Xeodrons, Umbra) that I failed to take photos of. These are all models I’d planned to run.
I’ve been frustrated by how to manage my silhouette markers. I’ve got the old Warsenal double-sided ones, stuffed in an empty plastic card box. The S4/S7 marker has some weak magnets in the base and marker component because together it’s just too big to conveniently pack away. I’d considered going back and doing the same to the rest of the markers, decided I’d rather do it with fresh ones, realized Warsenal doesn’t sell the double-sided ones any more, and gave up on that idea.
So, over the weekend, I got into TinkerCAD and worked out a set of markers that could fit into each other to minimize the hassle.
Started out by clustering them into base sizes and considering the volume of the “smaller” sizes as constituent parts of the “larger” ones.
The core idea was that if I wanted an S1, for example, I’d use the S1. If I wanted an S2, I’d flip the 25mm tall S1 marker over and stack the 15mm S2 marker onto it, producing the 40mm tall volume the S2 requires.
Then, assuming they’re hollow (for the smaller sizes to fit in), I iterated over a couple of wall widths that would be sturdy enough but also allow for the smaller base sizes to fit inside. Settled on 4mm wide, but with a 3mm deep x 2mm wide lip. The bottom/top of each was also 3mm, except for the top of the S5, which had to have an additional ring to accommodate the S6 marker. When in doubt, I erred on the side of thickness.
I could have shaved the internal volume of the S5 a bit more aggressively, maybe, but to no point. Although the only wonky thing is that the S1+S2 markers don’t fit perfectly into the S3+S5, there’s no way I could have gotten them to fit perfectly: the base and top would have had to be 2.5mm thick on the S3 & S5, and I think it would have been too risky for the S5. Everything overall does fit into the S4+S7, though, which was the whole point of the exercise.
Although I’m printing off a few copies for folks for a few bucks, I also put it up on Thingiverse because it felt like the right thing to do.
Here’s the final product. I’m extremely pleased with the results.
Infinity has a strong patch culture. Corvus Belli includes several patches in each of their tournament kits, every Real Event has its own patch, and a number of metas and individuals have their own patches.
I’ve had a number of patches produced over the past year. I’m proud of them. Two of them, the ODD patches, were commissioned, but I designed the other two myself if GIMP. These were then produced via The/Studio.
I had a lot of trouble getting the first ODD logo designed. I’d had in mind the Seal of VIrginia, but Infinity-fied. The person I worked with couldn’t be bothered to look at the reference materials, though, so I ended up having to half-assed copy & paste art from some dossiers and saying “make it look like this” so of course, they just traced over that.
For this year’s ODD, I reached out to someone who’s designed a number of patches for the Infinity community, Tim Toolen. Minimal adjustments as we went and ended up with what I think is a great design for the patch.
My first Rumble on Rt 66 was last year, and I was repping Virginia with the legendary Myomer and highly ranked Wattewerfer. I can hang, but I’m not in their tier of play at all. Similarly, of my Maryland friends, Top-10 players Cobraprime and Masterofmelee and… Psybilliah, who also can hang but is in a different tier.
So, we made this patch to demonstrate ownership of our (relatively) weak play.
The DMV area has three major Infinity tournaments, now: ODD in February, NOVA Open in September, and Baltimore Brawl in November. I thought it’d be fun to reflect that, so I designed this patch to give to everyone who participated in all three events. For those unfamiliar, this is based on the 495 Capital Beltway sign that graces the beltway that surrounds Washington, DC.
We have a German stationed here and, while on a tear suggested that the Anaconda is an excellent source of unexpected smoke. That one could cunningly sacrifice an Anaconda to pull of an MSV2 smoke trick. “They never see it coming,” he declared. We declared such a maneuver “Pulling a Dirty Deutsch” and that anyone who performed or was on the receiving end of such a feat would be given a patch commemorating such a ridiculous stratagem. (Fact: it’s been done twice, in both cases to the same person. “The second time, you definitely see it coming,” he says.)
I have no idea why I haven’t posted about The Old Dominion Disagreement here before now. (Actually, I’m quite sure that it’s because November & December have been a fugue-state of overcommitment, but never mind that.)
On February 2, 2019 I’ll be running the inaugural Old Dominion Disagreement (ODD), a Dire States Infinity tournament, and I’m pumped as hell about it. You can find more information about it in the Facebook ODD Facebook group.
This will be the first VA Dire States event, and at 50 players, it should be the largest Infinity tournament in the state. (I’d have expected it would have been NOVA, but no: Dire States must be standalone events and I think we’re on track to edge out the attendance for the 2-day NOVA Infinity tournament.)
On the trip back from the MichiganGT, Wilson/Masterofmelee brought up how we should do a VA Dire States; Baltimore Brawl been running for years and has a 50 person turnout, NOVA’s running at 40-to-70 depending on how you reckon it, and the Huzzah quarterlies have been getting just shy of 30 consistently. I’ve got a little sheet of what, Infinity-wise, is going down in the Mid-Atlantic month-by-month and quarter-by-quarter, and February looked like the least-worst option: turns out there’s a lot going on. It’s falling a little closer to the LVO than I’d like but that can’t be helped: if we have to schedule around events happening two timezones away, we’ll never get to have an event. (We did schedule around Rumble.)
We’re at 50 people, and were full in less than a month.
I’ve gotten an insane amount of help tracking down prize support or the event: Lee/Forbino1, Erick/BMinusCPlus, and Lewis/Myomer have all been hugely helpful in finding companies willing to send us stuff for free or cut us some deals on stuff to put into the prize pool. I don’t think I, personally, have shaken loose a single sponsor (save talking to Huzzah about the support they’re giving us). If you get a prize at ODD, it’s not ’cause I tracked it down for you.
The event goes down just about a month from today. Odds that I post about it here afterwards are… better than not.
Now, we just need to get a PA Dire States up and running, and maybe we can do an MD-OH-VA-PA circuit going like those Four Corners cats.
I painted up a couple of random Nomads & Mercenaries to fill out some options.
Lupe Balboa, obviously.
I needed a second Missile Launcher and Sniper Rifle so I have better options when linking Alguaciles. Also, a fifth Jaguar when running Corregidor.
Khal Drogo to be my third Yuan Yuan (first non-Fat Yuan Yuan)
This is my Raoul Spector conversion: mostly a Bashi Bazouk, with a few bits from a Hellcat to make it feel more like a Nomad. He’ll also fill in as a Yuan Yuan if it ever makes sense for me to run four Yuan Yuans.
A Krakot Renegade. These guys seem really useful, so it’s good I’ve got one painted up.
I also painted up a Xenotech I’m pretty happy with, but he’s got to be held back for the Mayacast thing.
The same conversation has come up on WGC Infinity at least three times in the past month. It’s apparently a squirrelier subject than it should be. I get it: the first time it came up, I thought, “That’s wrong and BS!” until the rule was pointed out to me and now I get it.
I don’t especially like the rule, but the rule is the rule, and it’s unambiguous.
Specifically, there are several scenarios win which Model A might be in Model B’s front arc, but Model B cannot draw LoF to Model A from their front arc due to terrain.
This boils down to positioning, but gets trickier when it comes to elevation or, more easily, Super-Jump, where a player can say, “I’m Jumping just high enough to only draw LoF to the back half of your volume.”
This really seems to drive people over a cliff. Uncharitable character judgments are being made, posturing about how they’d never play someone again, etc… and I think it’s unreasonable: one of the great things about Infinity is there isn’t really RAI, just RAW. That RAW might be a little tortured, but it’s rarely ambiguous.
It’s frustrating that it’s come up so many times, and people get really worked up over it, so I threw together some diagrams that might help. It won’t, but I can hope.
The key rule to this is from the first FAQ on the Line of Fire entry: “In summary: For a miniature can ARO must be within its 180˚ front half base and be able to draw the LoF from those 180˚.”
The standard move in Infinity is to place your model facing directly at the wall in front of them, perfectly parallel to it: that way, if someone comes around either side, they’ll be in their front arc. This means that the back half of the volume of the silhouette is exposed from above.
If the model rotate’s 90˚, they can cover one direction and be protected from above… but leave the other direction exposed. I don’t think that’s a bad thing: the idea of a perfect defense doesn’t feel right in Infinity. You have to make choices, take risks.
I painted up the better part of the OSSS starter from Operation Coldfront in the final days before NOVA so that I’d have coverage for the ALEPH support options for the Imperial Service. Not the whole thing, just the Dakini and Garuda (which I’d had for a bit) and the Shukra to stand in as a Sophotect.
Somehow, even though I got these things in the lightbox, I never got around to posting them here.
I painted these mostly with airbrush paints brushed on. The GW airbrush paints have great coverage with great flow. I also tried to push up the contrast on these with the black metallic parts. I don’t know that it was super-effective, but it’s progress.
I’ve been working on stuff, just not photographing it. Had to pull the lightbox yesterday out to demo how to use it, so I got the chance to photograph a couple of the things I’ve done in the last few weeks that came out pretty well.
McMurrough came out pretty well. In retrospect, I wish I’d pushed the kilt farther (it wasn’t challenging at all). The sword isn’t what I’d like it to be, but it was a learning experience. I’m sick of the half-assed treatment I give weapons in Infinity, and this is a step in the right direction.
I’m painting Dark Age, I guess. I’m actually pretty happy with how these came out, even though I’m frustrated by the low-quality of the metal in the metal figures and improved material but drastically worse casts of the plastic versions that came in the starter.
It’s been a while since I had the lightbox out, so while photographing the first of my Yu Jing, I took the chance to photograph some of the random figures I’ve painted since the last time I had it out.
Nothing fancy: just some assorted Nomads and models used by StarCo, with results that range from “satisfying” to “well, at least they’re painted.”