Monthly Archives: June 2016

1/72 Red Devil Test Model

I’ve got ~100 1:72 scaled British paratroopers to paint up for our Arnhem game.  Now that FoW WWI is in the can, it’s time to start spinning up on them.

What I’ll be working with is probably 1/3 Eureka AB and the rest Plastic Soldier Company: the AB stuff is vastly nicer than the PSC stuff, but when one’s $1.50 a model and the other $.30… I’ll have the AB for photographs and leaven them out with PSC for gameplay.

Also, it means I can experiment with paint schemes pretty much guilt-free.

Hadn’t realized until it was pointed out that the British infantry helmet != British paratrooper helmet, but at this scale clipping and scraping the brim off works out just fine.

This is pretty much what I’ve settled on:

2016-06-20 21.44.43

We’ve had some debate about how light or dark the Denison smock should be: I think this hits the right spot between the extremes, and I think will be even better once I get the correct pattern down.  I’m happier with the pants than with earlier experiments, which universally just came out brown.

I’m shooting for something very easy, specifically the traditional (this’ll be my first time with it) base color + highlight then hit everything with AP Soft Tone.  For the LOE, I’m more than satisfied.  Pleased, even.  I’ve done better looking minis, for sure, but this is no effort at all.

Bolt Action – Alternate Indirect Fire Rules

Inserting_mortar_sight

(again)

At one point last year, I rattled off a stupidly overly complicated set of alternate rules to “fix” Indirect Fire in Bolt Action.  The confirmation that templates are going into BA 2E has prompted me to reevaluate that problem.

Templates work OK.  In a lot of ways, they’re kind of elegant in how they handle hits against a unit and missed fire scattering into other things.  But they’re also not great: they force you to think too much about how you position your models from a mechanical perspective and not a scenario perspective. The way they work in 40K, for example, they push out models to the edge of coherency… if you’ve got a bunch of Ork Boys, you’re penalized for not carefully spreading out and positioning them.  And, frankly, that’s a waste of time.

One of the things about Bolt Action I immediately cottoned to in Bolt Action was the lack of templates.  It took the weird concern about how many models are within in a 3″ bubble out of the game.  That said: existing Indirect Fire rules suck, for reasons I enumerate in the above link.

Here’s another, better (simpler) cut at addressing them:

Revised Indirect Fire

  • The roll to hit remains unchanged (6+ the first time, then 5+, etc).
  • If this roll is failed, it may be rerolled a number of times based on the experience level of the shooter: Inexperienced-0, Regular-1, Veteran-2.
  • For each reroll, reduce the HE level by one for the initial hit.
  • Once a shooter is zeroed in, rolls may not be rerolled and further shots are not reduced.

Examples:

A Veteran Unit firing a Medium Mortar on the first round gets three chances to hit on a 6+. If they roll that 6 on the second roll, it hits as a D3, on the third it’d hit as a D2. If they don’t hit at all, the next round they’d have three chances at a 5+ and so on.  Once they’re zeroed in, the unit would get a single chance to roll a 2+ and those mortar shells would hit as D6.

An Inexperienced Unit firing the same Medium Mortar would get the one chance at a 6+. then the one chance at a 5+ and so on.

I’m feeling pretty confident about the rule.  It removes the swinginess of the existing rule and replaces it with something that rewards the experience level of the unit by putting it on a bit more of a curve. The reduction in HE is key, though, because otherwise veterans are hitting with mortars 42% of the time, which is insanely too good.  This steps it down the hypothetical Veteran Medium Mortar to 17% @ D6, 13% @ D3, and 12% @D2.

(Worth noting that this is pretty much just cribbed from Flames of War.)

On that note, one comment I got in the TGS group was a desire to share fire control.  I’m less confident about this, but I might as well share it here:

An Officer given a Fire order to order any and all Indirect Fire units within command range to fire together that have not already received an order. Pull an order die from the bag for each unit and give them a Fire order.

Make a single To Hit roll (as above) using the highest HE value and experience level in the salve.  For each additional HE weapon, increase the HE by a single step.

Like I said: less confident of that one, but might as well pass it along.

Thoughts?

Flames of War – Great War – German Empire

FoW-GW-GE - A7V - All

Got this stuff into the lightbox yesterday.  I’d been putting off photographing the team bases, because, as we know, 15mm figures are not attractive on their own… only en masse.

Anyway, should be the last you hear about it for a bit, I promise.

Here’s the CiC, 2iC, and various weapons:

FoW-GW-GE - Weapons

 

The 7.7cm FK96 n.A. battery & limbers:

FoW-GW-GE - Artillery Battery

The Maxim HMG platoons, as well as the bunkers and gun nests they can deploy into.

FoW-GW-GE - Machine Guns

Some objective markers:

FoW-GW-GE - Objectives

One of the three Stoss platoons. The exercise of setting all of these up in the lightbox began to feel like a Soviet military parade, so I decided to just photograph one platoon each of the Stoss and Infanterie.

FoW-GW-GE - Stoss PlatoonFoW-GW-GE - Stoss Team

The Infanterie Platoon:

FoW-GW-GE - Infanterie PlatoonFoW-GW-GE - Infanterie team

And, finally, a photodump of the final, weathered, A7Vs.

FoW-GW-GE - A7V - 63 RightFoW-GW-GE - A7V - 63 LeftFoW-GW-GE - A7V - 63 FrontFoW-GW-GE - A7V - 63 Rear

FoW-GW-GE - A7V - 61 RightFoW-GW-GE - A7V - 61 Left FoW-GW-GE - A7V - 61 FrontFoW-GW-GE - A7V - 61 Rear

FoW-GW-GE - A7V - 06 RightFoW-GW-GE - A7V - 06 LeftFoW-GW-GE - A7V - 06 FrontFoW-GW-GE - A7V - 06 Rear

FoW-GW-GE - A7V - 03 RightFoW-GW-GE - A7V - 03 LeftFoW-GW-GE - A7V - 03 FrontFoW-GW-GE - A7V - 03 Rear

A7Vs Just About Finished

Got to spend some time over the weekend wrapping up some A7Vs: more than could ever practically be run at once.  They’re not quite done – after taking and assembling these photos, I decided to take some weathering powders to them, loved the result, varnished them, and therefore need to weather them again. But they’re close.

This is my first spin with oil washes.  I think they worked quite well; I’ll have to play around with them some more at a larger scale, but this is definitely going in the toolbox.

Also, these weren’t taken in the lightbox; just in front of some paper under the arch. When I take their final photos, I probably should throw in a penny or something for reference for my family members who don’t know what (“Flames of War” or “1:100” actually means in terms of scale).

503 “Faust”(?) and 506 “Mephisto”

503-506 Before

503-506 Before

503-506 After

503-506 After

563 “Wotan” and 561 “Nixe”

563-561 Before

563-561 Before

563-561 After

563-561 After

The rough freehand on 503 is a big part of why I decided to go ahead and do transfers wherever possible. There are also some shoddy Vs on the front of 561 – the decals provided were too large and would have run afoul of rivets (certainly more afoul than my brush did).

Not perfect, not by a long shot, but pretty good for a small scale tank.  I’ll have to grab one of the 28mm ones from Trenchworx at Historicon.

Wednesday Workbench

When Chris announced a Flames of War Great War tournament back at the end of April, that was the motivation I needed to (finally) start making progress on painting all the stuff I’d picked up for it over the back half of last year. Well, just over a month later, I’m almost done painting all of it.

Wednesday Workbench 20160608 (4)

Progress really flew, as I’ve mentioned.  It’s been pretty empowering, really. Between making super fast progress on these (all told, it was just a hair over a month, which is less time than I’d expected) and the release of the Flames of War – Pacific (the theater I find more interesting), I’ve started picking up some USMC models.

Wednesday Workbench 20160608 (3)

I’m not all the way done, though: I still have some (glorious) A7Vs to paint. I freaking love A7Vs. This is just getting in the base colors, two of them will be getting camouflage.  They’re going to get painted up as:

  • 503 – unnamed – a buntfarbenanstrich-ish (I’m sure there’s a correct name for it) camo.  Skull and crossbones on the front, more modern crosses
  • 506 – “Mephisto” – blotchy, soft-edge camo.  Devil on the front.
  • 561- “Nixe” –  Grey
  • 563 – “Wotan” – Grey

Need to do the camo on the two, then details, the weather them and I’m done.  Maybe I can finish that this week?

Wednesday Workbench 20160608 (2)

My Deadzone Infestation pledge showed up last week (it was delayed by a pledge manager SNAFU).  So far I’m liking what I see; probably have a longer, rambling post about it.  Got a crapton of terrain out of it; I’ve been making quick progress prepping the bits.

Wednesday Workbench 20160608 (1)

Finally, once the A7Vs are done, I’ve got a bit over a 100 1:72 Red Devils to paint up for an Arnhem game we’ve been planning for later this year. These are mostly Plastic Soldier Company, but with some Eureka minis in there, too.  I think the work will go quickly, which is good because I’m burning 2016 – I need to figure out what I’m going to work on for the Historicon and NoVA painting competitions and then get on it.  It’s already June!