Frustratingly, I haven’t had the chance to play 40K yet. It doesn’t help that I’m still getting over this cold or that the AC’s busted/not working/not working well enough at GPC.
I have been thinking about what I’m going to do with 6E, though.
To recap, I have three 40K armies:
- Tau Empire – My first army post-return to the hobby. It’s about half-painted and rough (since it consists of some of the first minis I’d painted after a ~decade long hiatus). I’m desperate for an excuse to revisit them.
- Dark Angels – I think I’ve got something like 7,000 points of painted Dark Angels and probably about as much unpainted, hanging out.
- Khornate Daemons – A fun, if gimmicky army. Still in need of some repairs from when they were dropped.
Starting a new army at this point, while probably fun, is simply not an option. I’m still neck-deep in painting Empire, and the goodies from the Kings of War Kickstarter are going to start materializing before I know it.
- Tau – Got a shot in the arm with the Rapid Fire fix. I say “fix,” because I don’t think Rapid Fire ever worked the way it was supposed to (“Hey, I’ve got this gun that shoots really fast, so obviously I can’t move and shoot it!” and the “half range” vs. “12”” thing has always infuriated me)… but I’m not sure. Their vehicles look like paper now, and everything’s costed at 4E points. Not the best start for me to learn the new game*.
- Dark Angels – Easy. I’m fully painted with this stuff, and Terminators look to be even better in the new book.
- Daemons – Daemons themselves might be able to work out okay, but my specific list feels like it’ll be a non-starter. No shooting means I still have trouble dealing with armor. Hellblades are now a bit more like Heckblades. Beasts feel less speedy now (but that might not be the base). I don’t know.
So, Dark Angels it is.
This first list is effectively the list I threw together immediately after the FAQ that fixed our cut-rate equipment issues was released:
1,750 – Deathwing
HQ
Belial – TH/SS
Interrogator Chaplain – Terminator Armour, Combi-PlasmagunTroops
Deathwing Command Squad – Apothecary, Standard Bearer, TH/SS x2, Lightning Claws x2, Heavy Flamer
Deathwing Squad – TH/SS x2, CML
Deathwing Squad – TH/SS x2, CML
Deathwing Squad – TH/SS x2, CMLHeavy Support
Whirlwind
Whirlwind
Whirlwind
This second list is one I threw together the other day: I don’t expect it’s a great list, but it’s a start:
1,850 – Deathwing & Ravenwing
HQ
Belial – TH/SS
Librarian – Terminator Armour, Combi-PlasmagunElite
Venerable Dreadnought – Heavy Flamer, Plasma CannonTroops
Deathwing Command Squad – Apothecary, Standard Bearer, TH/SS x2, Lightning Claws x1, Chainfist, CML
Deathwing Squad – TH/SS x2, Lightning Claws x1, CML
Deathwing Squad – TH/SS x2, Lightning Claws x1, CMLFast Attack
Ravenwing Squad x3 – Plasmagun x2, Meltabombs
– Attack Bike – Heavy Bolter
Ravenwing Squad x3 – Plasmagun x2, Meltabombs
– Attack Bike – Heavy Bolter
Landspeeder – Heavy Flamer, Heavy BolterHeavy Support
Whirlwind
Whirlwind
Finally, Casey’s suggested that I give something like this list a spin. I don’t think it’s great (or will be fun to play against), but it’s a goof.
1,850 – Chaos Daemons
HQ
Fateweaver
BloodthirsterTroops
Blood Horrors x8 – Changeling
Blood Horrors x8Heavy Support
Daemon Prince – Wings, Mark of Tzeentch, Daemonic Gaze, Bolt of Tzeentch
Daemon Prince – Wings, Mark of Tzeentch, Daemonic Gaze, Bolt of Tzeentch
Daemon Prince – Wings, Mark of Tzeentch, Daemonic Gaze, Bolt of TzeentchAllied HQ
Daemon Prince – Wings, Mark of Tzeetch, Sorceror, WarptimeAllied Troops
Thousand Sons x5
* Because that’s what it is: a new game. If you try to play 6E like it’s 5E, you’re not going to be very good at it. I probably have a longer kvetch about that in me at some point soon.