What I’ve Been up to Lately

Trench Crusade

Currently I’ve been big-time Trench-pilled. I bounced off the vibe of the game initially, and my take has been that some of its loudest supporters have had a not great vibe, but now that I’ve got Carcass Front in-hand I really, really like the system and scale of the game.

So I’m trying to get a starting force painted. It’s taking me forever because I bit off too large of a chunk and circumstances are conspiring against me having bandwidth to work on them.

It’s my hope that I’m able to wrap up at least my starting models by 11/15, when we’re going to have a little single-day campaign. We’ll see if I can achieve that.

This is the current state of the Heretic Naval Raiders (given that they’re literally Satanic Marines… is anyone else going to get the pun when I call them “‘Devil’ Dogs?”

WIP Heretic Naval Raiders

This is the state of the table I’m printing out. Won’t be painted any time soon but if I can get everything printed by 11/15 I’m doing great.

WIP Trench Terrain

It’s mostly Saucerman Studios, which is a designer that I like. Ive printed other kits of theirs and this is in line: a lot to like: maybe 90% as polished as it should be, and reasonably priced. This will be supplemented with kits from Dicehead Studios.

Marvel Champions

Marvel Champions!

The worst thing about this year has been an RTO order (which I won’t expand upon because it sucks and I can’t do anything about it), which has crippled my ability to hobby in the afternoon. Now, I get home with maybe an hour and a half with which to putter before dinner and family time.

This has left me with a need to find something I can use that time for, and I’ve finally made my way to LCGs I can play solo: I’ve picked up Arkham Horror (starting, conveniently, with this year’s Chapter Two reset) and Marvel Champions.

Arkham I’ve only just started to noodle with but I’ve really been activated by Champions. I’ve gone in pretty deep in this and even still I’m short two scenario boxes and maybe a dozen character packs… all of which I’ve proxied because fuck it.

I’ve been playing it several times a week and just went to MCDC, one of two(?) conventions for it up the road at Huzzah two weeks ago.

It Came from the Lightbox: More Sylvaneth

I spent a good chunk of the year painting Sylvaneth: I painted up the (now a) spearhead for them out of the contents of some issues of Stormbringer and, despite my loud complaints about how spindly and breakable the models are, I just loved how they came out so much. The bark being drybrush/wash made them low effort for the high impact of the bright yellows, oranges, and reds.

I ended up running them at Richmond Open, which is a separate post I might never get around to.

These were painted in two stretches: one where I simply expanded on my painted Sylvaneth and a second in which I worked that into a list I wanted to run at Richmond (only to have the new battletome come out and throw that plan into disarray.)

Belthanos
Drycha Hamadreth
Warsong Revenant
Revenant Seekers
Spiterider Lancers
Gossamid Archers
Arch-Revenant

Looks like I never got the 40 Dryads or two sets of Awakened Wyldwoods into the lightbox, but this is what I ran:

Sylvaneth army display board

1490 Doom!

I impulsively signed up for the 1490 Doom tournament at NOVA Open 2025 and powered through painting these sculpts from Skullforge Studios to use in it. I had an excellent time – it’s a very fun game and the Buer Games gang are very cool people. I strongly recommend checking it out.

Knight, Brute, Priest, Doom Hunter
Knight, Brute, Priest, Doom Hunter
Assassin, Scavenger, Fighter, Scout
Assassin, Scavenger, Fighter, Scout

A few months later I got a bug up my butt to paint up a little display board for them because I’m so pleased with how they came out.

Display Board!

I took the week off for NOVA Open this year, like I normally do. I didn’t go, of course, but I did spent a bit of it grinding out some terrain for it.

This is the scaffolding that comes from their tidy little Meerbridge starter:

Outpost at Meerbridge Starter terrain

And I printed off their keep over the weeks immediately following NOVA last year. Finally got it painted.

Bleak 1490 Doom Keep
Bleak 1490 Doom Keep
Bleak 1490 Doom Keep

If anyone’s curious: this was fall off a log easy to do. Moss green rattlecan primer, grey craft paints drybrushed on, GW Celestra Grey drybrushed, metal bits picked out and lightly drybrushed, then oil washes.

Back!

Wow, it looks like I haven’t posted to this sucker in over a year: yikes! (Looks like the last thing I worked on here is a half-written “NOVA Open 2025 Plans” post. Yikes!)

I’d like to blame increased activity on BlueSky (there’s nothing more dangerous too healthy blogging than social media; it’s a disease on humanity), and that’s definitely true, but also I got clever with the configuration of the site and managed to lock myself out of it every time I had just a few minutes to try to post something. I think I’m past that.

I don’t know that I’ll be typing much here but I did just upload almost every single lightbox photo I’ve taken since the Raveners I posted about back in Aug ’25, so we’ll have to see if can find my way to vomiting out some photodump posts.

It Came from the Lightbox: Raveners

I was very excited for this team as soon as it was announced. Thrilled to knock them out as soon as I could: and in about a week. Used the same technique I used on my Leviathan Tyranids, but I did punch highlights up by an extra step. I think the glowy green and wet pink parts are the most effective.

It Came from the Lightbox: Arbites Exaction Squad

I took a crack at these thinking they’d paint quickly: I was right! Something’s up with the Dullcote I have that makes it less satin than I’d like: I’m trying out some AK Ultra-matte here, and it’s definitely WAY more matte than I’d like.

It Came from the Lightbox: Imperial Special Service

The Fireteam changes to N5 made me really excited to return to ISS – a huge difference from N4, in which the rules seemed actively tuned to punish the sectorial.

So, I was delighted to grab the action pack and get it painted up. I skipped the models I already have painted (Celestial Guard, Crane Rank, etc)

The Bayara Palace Guard is a unit I don’t know I’ll ever take! But it looks so cool, I’m really glad it’s done.

I was weirdly cool on the Longwang until I assembled it. The unicool material is great… and there’s something about its relatively small size that just makes it neater to me. Very pleased with my freehand unit logo there.

I’m pretty sure “Jinyao” means “difficult to assemble” but once it was assembled: thrilled with the results. Not shown: another freehanded unit logo.

I also knocked out the Koga and Kunai Ninjas (the former’s been in my pile of shame since N4) and a printed turret for my Sophotect Shenji.

Finally, I printed off and painted a Waldo mini from Skullforge to use as an HVT because it seemed fun. And, as I’ve had to print and paint dozens and dozens of Critters for the NOVAOpen Narrative, I decided to run one off for myself and give it a bit more attention; it’s a QAZ Creature.

It Came from the Lightbox: Sand and Bone, Kill Team Equipment

Painted the Kill Team Equipment because that seemed like the thing to do. Went quickly, no complaints!

Spearhead sees some action at the game store so I was eager to hop on the new box. Very, very happy with how these game out.

It Came from the Lightbox: David Gourdon

I threw this weird, seasonal Cyberpunk Combat Zone merc on the painting table and knocked him out pretty quickly.

It Came from the Lightbox: Night Lords Nemesis Claw

I’m really satisfied with how these models came out… but something about them photographed kind of poorly. So poorly, in fact, that frustration over it kind of killed me posting here. I’m pushing through, posting them, and moving on, though.

The special characters, who aren’t just Gunners/Heavy Gunners took 3 weeks to get done… the gunners too a week. :sigh: