Monthly Archives: October 2018

Infinity – Line of Fire

The same conversation has come up on WGC Infinity at least three times in the past month.  It’s apparently a squirrelier subject than it should be.  I get it: the first time it came up, I thought, “That’s wrong and BS!” until the rule was pointed out to me and now I get it.

I don’t especially like the rule, but the rule is the rule, and it’s unambiguous.

Specifically, there are several scenarios win which Model A might be in Model B’s front arc, but Model B cannot draw LoF to Model A from their front arc due to terrain.

This boils down to positioning, but gets trickier when it comes to elevation or, more easily, Super-Jump, where a player can say, “I’m Jumping just high enough to only draw LoF to the back half of your volume.”

This really seems to drive people over a cliff.  Uncharitable character judgments are being made, posturing about how they’d never play someone again, etc… and I think it’s unreasonable: one of the great things about Infinity is there isn’t really RAI, just RAW.  That RAW might be a little tortured, but it’s rarely ambiguous.

It’s frustrating that it’s come up so many times, and people get really worked up over it, so I threw together some diagrams that might help.  It won’t, but I can hope.

The key rule to this is from the first FAQ on the Line of Fire entry: “In summary: For a miniature can ARO must be within its 180˚ front half base and be able to draw the LoF from those 180˚.”

The standard move in Infinity is to place your model facing directly at the wall in front of them, perfectly parallel to it: that way, if someone comes around either side, they’ll be in their front arc.  This means that the back half of the volume of the silhouette is exposed from above.

If the model rotate’s 90˚, they can cover one direction and be protected from above… but leave the other direction exposed. I don’t think that’s a bad thing: the idea of a perfect defense doesn’t feel right in Infinity.  You have to make choices, take risks.

NOCF Dark Age St. Isaac Raffle

My Dark Age St. Isaac models from a little while back are going up on raffle for the NOVA Open Charitable Foundation, benefiting Doctors Without Borders.

https://novaopenfoundation.org/raffle/2018-fall-army-dark-age-forsaken-st-isaac-army

Tickets are $2/ticket. Buy some!

Wednesday Workbench

My hobby feels like it stalled in September.  It didn’t, but it feels that way.  I led a big push to get stuff ready for NOVA at the tail end of August, and then spent the bulk of September painting up Adeptus Titantics (which I need to get both on the table and into the lightbox), which took me most of the month. The rest, I spent slowly making some progress on another batch of Warsenal bases and farting around on video games.

I’m excited to start playing some Combined Army/Onyx Contact Force, but with the Michigan GT coming up I haven’t wanted to start on painting any of that… I basically won’t be able to play it until after Baltimore Brawl is in the rearview.

Fortunately, Nightvault came out, with terrain pieces that Shadespire really would have benefited from (I’ve been using some prepainted Mage Knight Dungeons terrain for want of better options), so I’m working on those as a nice little break/palette cleanser.

It Came from the Lightbox – ALEPH

I painted up the better part of the OSSS starter from Operation Coldfront in the final days before NOVA so that I’d have coverage for the ALEPH support options for the Imperial Service.  Not the whole thing, just the Dakini and Garuda (which I’d had for a bit) and the Shukra to stand in as a Sophotect.

Somehow, even though I got these things in the lightbox, I never got around to posting them here.

I painted these mostly with airbrush paints brushed on.  The GW airbrush paints have great coverage with great flow.  I also tried to push up the contrast on these with the black metallic parts.  I don’t know that it was super-effective, but it’s progress.