Tag Archives: Army Lists

Where I’m at with 40K

Rogue Trader Cover

(In which your humble author posts something lengthier than a quick picture that doesn’t include railing against Big Google.)

No Wednesday Workbenches for the past couple of weeks due to a confluence work travel, an ongoing pet crisis, and hitting the eject button on Google wherever I can.  I’d say “sorry” about that, but really: even if I had done them, they’d look remarkably like the last two. 

That’s not surprising, because upkeeping the hobby blog is part of how the hobby shakes out for me.

Things haven’t been totally dead on the non-hobby-blog hobby front, though: progress on Sammael and the Ravenwing Librarian has been steady if slow.  I’ve had a couple of kits in my assembly bag for a few weeks now, though I’ve only just started getting to them.

I have to cop to feeling more than a little overwhelmed, though: Dark Angels just came out in January, and I’m only just getting around to them while Daemons dropped what feels like days ago and now it looks certain that new Tau will be shipping before my next paycheck.

Very much too much of a good thing.  All of my armies (I don’t count the assembled but generally unpainted Orks) are getting updated all at once is a good problem to have… though I’m sure that in three years, at the bottom of the update cycle, I might feel differently.

Dark Angels

Ravening Biker

I’m pushing ahead with the Dark Angels. I’ve already got the models, after all.   This is what I’m building towards:

Ravenwing – 1850 points

HQ
Sammael – Corvex
Librarian – Bike, Level 2, Force Axe

Elites
Terminators x5 – Power Fist/Stormbolter x5, Cyclone Missile Launcher
Terminators x5 – Power Fist/Stormbolter x5, Cyclone Missile Launcher

Troops
Ravenwing Bikers x3 – Veteran, Plasmagun x2
– Attack Bike – Heavy Bolter
Ravenwing Bikers x3 – Veteran, Plasmagun x2
– Attack Bike – Heavy Bolter
Ravenwing Bikers x3 – Veteran, Plasmagun x2

Fast Attack
Black Knights x5 – Huntsmaster, Grenade Launcher x1
Ravenwing Darkshroud

Heavy Support
Whirlwind
Whirlwind
Vindicator

I’m not certain about the list or anything; this is just what I’m building towards.  We’ll see how it shakes out if I ever get out to the store.

Chaos Daemons

Chaos Beastmen

I’m skipping Daemons. For now. I haven’t gotten halfway through the book, even. I think they’ll be a lot of fun, and when I do come back to updating my list to a renewed Maximum Khornination, I’ll enjoy it… but I just can’t get caught up in it now.  TOO MUCH GOING ON.

Tau Empire

Farsight

Tau, on the otherhand…

The Tau Empire was my first 40K army. I won’t claim that I ever knew what the hell I was doing with it but it’s definitely got a place in my heart.  For the past what, year? two? I’ve said that I want to come back to them and have been waiting for a new book.

Well, it’s here, so it’s go time.

No clue what I’ll do with it beyond start from scratch with a paint scheme very much like my original one (which I think had some really good choices in it) but updated. I’ve learned a lot since I returned to the hobby (was it seven?) years ago, and I’m looking forward to applying it.

Orks

Orks

The Orks aren’t going anywhere. I’d be really excited to get back to painting them, except Games Workshop seems pretty determined to drown me in new stuff I need to play around with.  

do have a list for them that I’m pretty happy with. It’s seen some play, but not nearly as much as I’d like. Since this post turned into a my-state-of-40K, I probably should vomit it out.

Orks, 1750

HQ
Warboss – Warbike, Power Klaw, Attack Squig
Big Mek – Kustom Force Field

Elites
Lootas x7
Lootas x7

Troops
Shoota Boyz x30 – Stikkbombs, Nob w/ Power Klaw, ‘Eavy Armour, Bosspole
Shoota Boyz x30 – Stikkbombs, Nob w/ Power Klaw, ‘Eavy Armour, Bosspole
Nob Bikers x5 – [Power Klaw x1], [Big Choppa, Bosspole], [Big Choppa, Waagh! Banner], [Big Choppa] x2

Fast Attack
Dakkajet – TL Supa Shoota x3
Dakkajet – TL Supa Shoota x3
Warbuggies x3 – TL Rokki Launcha x3

Heavy Support
Killa Kans x3 – Grotzooka x3

(Finally, it’s a good thing to start doing actual posts; it’s a great way to shake out how direly I need to update the CSS on this sucker.)

Building an O&G List

So, taking stock of my Mantic Kickstarter loot, I’m trying to figure out exactly what I want to do with it.

Goals, in order of priority:

  1. Maximize use of the models I have / I’m getting from Mantic.
  2. Building a good, strong list.
  3. Use Mantic models, where possible, if additional purchases are required
  4. Not have to paint a billion models

What I’ve got from Mantic, with what’s probably the best counts-as:

  • Warboss on Boar (Krudger on Gore)
  • BSB (Orc Flagger)
  • Orc Boyz x80 – Choppas [, Shields] (Axe Orcs)
  • Orc Boyz? x20 – Halberds (Greatax Orcs)
  • Black Orcs x10 (Orc Morax)
  • Orc Boar Boyz x30 – [Shields] (Orc Gore Riders)
  • Snotlings x~3 (Orclings)
  • Goblins x80 – Short Bows (Goblin Spitters)
  • Goblins x60 – [Shields] (Goblin Rabble)
  • Goblins x40 – Spears (Goblin Sharpsticks)
  • Goblin Spear Chukka? x3 (Goblin War Trombone)
  • Squigs x10 (Mawbeast Pack)
  • Nasty Skulker x1 (Goblin Sneek)
  • Mangler Squig x1 (Goblin and Mawbeast)
  • Goblin Wolf Riders x10 (Fleabag Riders)
  • Snotling Pump Wagon x2 (Mincer)

I’ve also got a couple of Orc and Goblin shamans.

So, now that I’ve defined what I want to do and what I have available to do it with… what exactly am I going to do?

Of course, I don’t really have too firm a grasp of what does and doesn’t work with O&G.  I’ve seen how other folks have run them (lots of Mangler Squigs, lots of Fanatics, lots of Night Goblins), which isn’t exactly what I’d like to do.  I very much favor Orcs over Goblins, as I already have two armies (Skaven, Empire) of substandard troops that rely on numbers rather than murtherin’.  (See #4 above.)

Here’s a first stab.  Mostly its about taking a big ass block of Boar Boyz: I’ve got a heap of them, and I’m not used to running cavalry, so it’s something new.  Plus, it saves me from painting 120 Goblins.

Lords
Grimgor Ironhide (General)
Goblin Great Shaman – Lvl 4, Channeling Staff, Talisman of Endurance

Heroes
Orc Big Boss (BSB) – War Boar, Shield, Rampager’s Standard
Black Orc Boss – Shield
Black Orc Boss – Shield
Goblin Big Boss – Light Armor, Shield, Shrieking Blade
Orc Shaman – Dispel Scroll

Core
Goblin Wolf Riders x5 – Musician
Night Goblins x39 – Full Command, Fanatics x2
Orc Boyz x24 – Musician, Standard Bearer, Shields
Orc Boyz x24 – Musician, Standard Bearer, Shields

Special 
Goblin Spear Chukka
Goblin Spear Chukka
Goblin Spear Chukka
Orc Boar Boyz x20 – Full Command, Big ‘Uns, Banner of Eternal Flame

Rare
Goblin Rock Lobber
Mangler Squig
Snotling Pump Wagon – Out-rigga
Snotling Pump Wagon – Out-rigga

The thought being that the Goblin Boss & Goblin Shaman go in the Night Goblins, a Black Orc goes in each Orc Boyz unit, one with the Orc Shaman.  Grimgor and the BSB go in the Boar Boyz.

Everything here is in the Mantic rewards, save for the BSB on boar and the Rock Lobber.

Thoughts?  Some glaring error or omission?

NoVA Open 2012 – Part 2 – Game Reports

The Fantasy GT was originally scheduled to be six games but, because some folks dropped out and no-showed (I assume), only the five games were necessary.

I ran my Skaven (which I think we all knew was happening, right?).  It was my usual list, further tweaked a little bit to (hopefully) better handle Ogres.

Lords
Warlord (General) – War-Litter, Weeping Blade, Enchanted Shield, Luckstone
Grey Seer – Talisman of Preservation

Heroes
Chieftain (BSB) – Shield, Armor of Destiny
Plague Priest – Plague Furnace, Flail, Dispel Scroll, Ironcurse Icon
Warlock Engineer – Doomrocket
Warlock Engineer – Death Globe, Ruby Ring of Ruin

Core
Clanrats x30 – Full Command, Shields
– Warpfire Thrower
Skavenslaves x44 – Champion, Musician, Shields
Stormvermin x20 – Full Command, Storm Banner
– Warpfire Thrower

Special
Gutter Runners x6 – Poison, Slings
Gutter Runners x6 – Poison, Slings
Plague Monks x31 – Full Command, Plague Banner

Rare
Hellpit Abomination
Warp Lightning Cannon
Warp Lightning Cannon

No surprises there, right?

The Weeping Blade never really came up, but it never felt like a waste.  The second cannon worked out brilliantly.  The second Engineer with the globes and ruby ring was crap.  I might have gotten more use out of the ring (maybe), but the globes were a waste.  I’d have gotten far more mileage out of a ward save on my Priest.


Anyway, as I said the other day, “Five games total, three really great games, four really fun games, and one game that wasn’t all that great (but hey, could have been a lot worse).”  With five games, you’re bound to have at least a bad game or two, my low this weekend was “Not great but not bad.”

Plus, given that the field was something like 60% Ogre Kingdoms: only one game against them is pretty shocking/fortunate.  High fives all around.

Unfortunately, while I’ve got everyone’s army lists, I failed to note VPs or even game results.  I can’t seem to find the results/standings anywhere, so I’m going from memory here on those.


Game 1 – Michael Shaefer’s Lizardmen

Lords
Slann (General, BSB) – Becalming Cogitation, Focused Rumination, Cupped Hands,

Heroes
Skink Priest – Blood Statuette of Spite, Dispel Scroll

Core
Saurus Warriors x40 – Full Command, Spears
Skink Skirmishers x10
Skink Skirmishers x10
Skink Skirmishers x10

Special
Chameleon Skinks x8
Kroxigor x5 – Champion
Temple Guard x20 – Full Command, Glittering Scales (Champion)

Rare
Razordons x2 – Skinks x8
Salamanders x2 – Skinks x8
Salamanders x2 – Skinks x7

During the pre-tournament milling about and army-gazing, I stopped by Michael’s army and chatted the longest by far.  It’s gorgeous; I wasn’t surprised at all when he won one of the painting contest awards (Best Diorama) or when he won Best in Show.  He’s an extremely talented painter.

I did remark on how many Salamanders & Razordons he had: “I hope I don’t have to play you!”  So, of course I did, first round.

Michael’s a local guy that I hadn’t really met before.

It was a great way to start the tournament.  I’ve got a high opinion of my army’s appearance, and two great lookin’ armies throwing down is our hobby at its best

The game was kind of slow paced. While it’s nice to know that I’ve gotten faster at playing (I know it’s a problem I’ve had), it does make me much more aware of when my opponent has to take a lot of time to think things through.

A couple of stand out moments:

  • Plague Monks smacking into the Temple Guard and just about obliterating them.  Man, those rats hit hard when they want to.
  • Michael getting a mite too clever in trying to pin down the Abomination (by keeping him from changing his facing), but ensuring his Salamanders overshot him with their fiery breath

It was a good, fun game against a really nice guy with a gorgeous army.  What’s not to love?

In the end, although it looked like I’d just about tabled him, between not being able to (fully) take out his Saurus Warriors and the pretty severe casualties he’d inflicted on me, it was much closer than I’d have expected.  Still,

Game 2 – Eric McKee’s Orcs & Goblins

Lords
Orc Warboss (General) – Wyvern, Charmed Shield, Dragonbane Gem, Potion of Strength, Sword of Bloodshed

Heroes
Black Orc Big Boss – Armor of Silvered Steel
Goblin Big Boss (BSB) – Gigantic Spider, Light Armour, Enchanted Shield, Sword of Striking
Night Goblin Big Boss – Great Cave Squig, Great Weapon, Light Armour, Dragonhelm
Orc Shaman – War Boar, Dispel Scroll

Core
Forest Goblin Spider Riders x5 – Musician
Forest Goblin Spider Riders x5 – Musician
Goblin Wolf Riders x5 – Musician, Shields
Goblin Wolf Riders x5 – Musician, Shields
Night Goblins x30 – Full Command, Netters
– Fanatics x3
Orc Boyz x30 – Full Command, Shields

Special 
Goblin Spear Chukka
Goblin Spear Chukka
Night Goblin Squig Herd x13 – Herders x7
Night Goblin Squig Hoppers x5
Orc Boar Chariot
Savage Orc Boar Boyz – Musician, Standard, Big ‘Uns, Spear, Shield,
Snotlings x2
Trolls x3

Rare
Giant
Mangler Squig

Eric’s a fellow CGL’er (even if he doesn’t make it out to play all that much), and we’ve played more than a few times before.  He’s got a really cool Orc & Goblin army that’s all-squig.  Dang near everything’s converted up to be squig-like.  It works really well, I think.

Unfortunately, his army’s still optimized for 7th edition with MSU units out of the wazoo.  Between an unreasonable number of failed Stupidity checks and a couple of lucky rounds of shooting on my part, and the game’s outcome was pretty clear early on.

We plugged along through the game anyway, though, and he ended up doing better than he expected.  Even though he lost, he managed to make up a lot of points and close the gap quite a bit.

It was a good, fun game and, despite the beating he took, I think Eric had an alright time, too.  If there’d been a sportsmanship vote, he’d have gotten mine.

Game 3 – Ken Stubbs’ Warriors of Chaos

Lords
Sorcerer Lord (General) – Lvl 4, Death, Chaos Steed, Crown of Command, Spellshield, Talisman of Preservation

Heroes
Chaos Sorceror – Lvl 2, Death, Chaos Steed, Charmed Shield, Dragonbane Gem, Favor of the Gods, Infernal Puppet, Third Eye of Tzeentch
Exalted Hero (BSB) – Tzeentch, Chaos Steed, Shield, Biting Blade, Bronze Armour of Zhrakk, Dawnstone, Ironcurse Icon
Exalted Hero – Tzeentch, Chaos Steed, Halberd, Book of Secrets, Power Familiar

Core
Chaos Warhounds x5
Chaos Warhounds x5
Chaos Warriors x22 – Khorne, Full Command, Halberd, Shield, Rapturous Standard
Marauder Horsemen x5 – Slaanesh, Musician, Standard Bearer, Flails, Throwing Axes
Marauder Horsemen x5 – Slaanesh, Musician, Standard Bearer, Flails, Throwing Axes

Special
Chaos Knights x8 – Tzeentch, Full Command, Standard of Discipline

Rare
Chaos Warshrine – Tzeentch
Chaos Warshrine – Tzeentch

So, that happened.  IIRC, Ken went undefeated over the weekend.

I could ramble, I think, about how he brought a dickish, unfun army meant to winwinWIN… but I actually really enjoyed my game against him.  It was a tremendously unfun army to play against, yes, but he was a great guy to have across the table and we had a great time.  That’s a lot more important, yes?

Also, the more I’ve thought about this game, the more convinced I am that if it hadn’t have been the last game of the day, I’d have done much better.  I was seriously fried by the end of the day, and made a lot of pretty bad calls.  I’m not saying I’d have won, mind you, but it’d have been a lot closer (and maybe, just maybe it’d have been possible).

Ken’d come up with several Cobra Kai folks from North Carolina. (They’re running Southern Assault in about a month, and there’s a chance I’ll make it down to to that.)

Anyway, out of the gate, he got some solid rolls from the Warshrines: giving his death star unit Stubborn and 4+ (3+ because of Tzeentch) and +1 Toughness from the get-go.

IIRC, I managed to kill everything save the death star cavalry unit and the two Warshrines.  (Warshrines make me lament Warp Lightning Cannons’ variable strength.  If I didn’t have to worry about maybe being Strength 2 or 4 or whatever, I’d just hammer away and look to an eventual failed ward save.)  He, of course, got most of my stuff.

The stand out moment, to me, was after he’d Purple Sun’d my Stormvermin down to the Warlord, Greyseer, and command.  Then, using Third Eye of Tzeentch, stole Curse of the Horned Rat and turned the unit into (his) Clanrats.  Very well played.

Anyway, I’m pretty sure this was a Major Loss for me.  He beat the crap out of me, but I still really enjoyed the game.  That says a lot about him, I think.

Game 4 – Brad Close’s Daemons of Chaos

Lords
Bloodthirster (General) – Armour of Khorne, Firestorm Blade, Immortal Fury, Spell Breaker

Heroes
Herald of Khorne (BSB) – Armour of Khorne, Banner of Unholy Victory, Firestorm Blade
Herald of Slaanesh – Siren Song
Herald of Tzeentch – Flames of Tzeentch, Master of Sorcery (Life)

Core
Bloodletters x38 – Full Command, Icon of Endless War
Daemonettes x20 – Full Command, Banner of Ecstasy
Furies x5

Special 
Flamers of Tzeentch x6

Rare
Fiends of Slaanesh x6
Fiend of Slaanesh x1

Somehow, I failed to get a picture of Brad’s army.

Brad quibbled about the rules, kind of a lot.  Unfortunately, that’s something I respond to (and I respond to it by quibbling even more) and I’m sure that’s something he responded to, resulting even more quibbling.  Quibblepocalypse.  So, there were kind of a lot of rules arguments during the game, and I hate that.

But hey, I’ve played in some bad games, and this was not one of them.  It was just argumentative and a little exhausting.  Those happen, and it was probably as much my fault as it was his.

Anyway, according to fellow club member Joey, Brad’s a local guy who shows up at local RTT’s occasionally.

The Abomination got into it with his block of fiends before the end of Turn 1 (they failed a Frenzy check) kept him safe from the Flamers (which were the old Flamers, not the new ones if you’re wondering why numbers don’t add up), which made a big difference.

Plague Monks killed the bejesus out of the horde of Bloodletters (like, for serious), which made me feel pretty good about myself.

Unfortunately, I was never able to kill the Bloodthirster.  The Herald of Tzeentch, of course, spent every turn healing him, which meant that I needed 5 wounds through his Toughness 6, 3+ Armour, 5+ Ward in a single round… and that just didn’t happen.  I did manage to shut down the spell occasionally (including a very lucky double-6 dispel roll on three dice), but never for long enough to put him down.

I think this was just a Minor Loss.  He didn’t have much on the table besides the Bloodthirster and the Daemonettes by the end, but it wasn’t enough by a long shot.

Game 5 – Wesley Cogdal’s Ogre Kingdoms

Lords
Slaughtermaster (General) – Lvl 4, Fencer’s Blades, Glittering Scales, Dispel Scroll

Heroes
Bruiser (BSB) – Heavy Armour, Ironfist, Crown of Command, Dragonhelm
Firebelly – Hellheart

Core
Ironguts x9 – Standard Bearer, Lookout Gnoblar
Ogres x9 – Standard Bearer, Musician, Ironfist, Lookout Gnoblar

Special
Leadbelchers x8 – Musician
Mournfangs x3 – Standard Bearer, Musician, Heavy Armour, Ironfist
Sabretusk x1
Sabretusk x1

Rare
Ironblaster
Stonehorn

What a great way to end the tournament, huh?  I started the tournament playing against a great guy with a gorgeous army and ended it playing against a great guy with a gorgeous army.

Wesley’s the guy behind Stiff Neck Studio, and he and his crew’d flown out from the Pacific Northwest to sponsor the NoVA.  I’m quite confident that that’s why he didn’t win best army: as a sponsor, he couldn’t.

I mean, just look at that.

We had a great game.  It was low-key, relaxed, and friendly.  There was a lot of back and forth: it was a very close game.

Yes, it was an Ogre Kingdoms list, but it was a relatively soft one.  Only three Mournfangs, for example.  A Stonehorn (which isn’t bad, but I’m not used to seeing them).  Just one Ironblaster.  No. Horde. Of. Ogres.

At the end of the game, I got very tactical and tricksy in terms of whittling him down and denying him points. For example, in my final turn, the Grey Seer went all in on a Skitterleap to get across the board and to safety: yes, he miscast, but at that point, there was no rat around him to care.

Unfortunately, during all of that over-thinking, I made a pretty big mistake.  It got down to his Stonehorn charging my Clanrats.  After a lot of deliberation, I fled with the Clanrats.  Huge mistake.  They ran farther than average, which put them through an Engineer-less Slave unit and off the table.  The Slaves panicked, and were off the table.  The Stornhorn shrugged and redirected into a Cannon, which it unsurprisingly obliterated.  So, rather than giving up 155 points from the Clanrats (which, furthermore, probably would have died, but dice are dice and you never know), I gave up those 155 points, plus 116 for the slaves and 90 for the cannon.

I lost by 196 points.  (If I’d chosen correctly, I’d have won by 10 points.)  That’s an insanely close game.

A great opponent running a gorgeous army in a win-by-the-nose game: perfect.


Even though I didn’t do nearly as well this year (2/3/0) as I did last year (4/1/0, Best Overall), I had an excellent time.  I’m pretty sure I enjoyed more of my games and more this year.

The rest of the weekend:

20120714 CGL RTT

Have I seriously not posted about the tournament last weekend? Time to fix that!

Last weekend was a CGL RTT: one of our members was going in for hip replacement a couple of days later (I had mentioned that our club is generally a somewhat older crowd, right?), so the goal was to cram in a bunch of games before he had to be off his feet for several months.

It as a 2,800 point tournament, and folks could spend up to 25% of their points on Scrolls of Binding. While I didn’t do this (the only thing I could really do with that would be to run the Fimir, and I’ve found him to be a disappointment), several folks did: I saw some stuff from both Storm of Magic and Monstrous Arcanum on tables. I reallylike this in the context of a local RTT: it gives space for folks to play with goofy, neat stuff like that and really doesn’t seem to be all that unbalancing.

This was a week ago, so details will likely be a smidge fuzzy.

I waffled about whether or not to take Empire or Skaven: I’m playing the former, but the latter is fully painted. In the end, I decided to run the Skaven: a tournament’s a tournament after all. It was, I think, the right choice.

2,800 – Skaven RTT List

Lords
Warlord (General) – War-Litter, Shield
Grey Seer – Ruin, Dispel Scroll, Talisman of Endurance
Grey Seer – Plague, Foul Pendant

Heroes
Chieftain (BSB) – Shield, Armour of Destiny
Plague Priest – Flail, Plague Furnace
Warlock Engineer – Doomrocket

Core
Clanrats x32 – Full Command, Shields
– Warpfire Thrower
Skavenslaves – Champion, Musician, Shields
Stormvermin x27 – Full Command, Stormbanner
– Warpfire Thrower

Special
Plague Monks x26 – Full Command, Plague Banner
Gutter Runners x6 – Slings, Poison
Gutter Runners x6 – Slings, Poison

Rare
Hell Pit Abomination – Warpstone Spikes
Plagueclaw Catapult
Warp Lightning Cannon
Warp Lightning Cannon

So, nothing terribly unusual for me, save for the second Grey Seer, the Catapult, and the swapping of Mortars for Warpfire Throwers (and I’ve already talked about those).

Game 1

Minor Loss vs. Phil’s Tomb Kings

Phil, as it turns out, lives nearby: on the other side of Manassas (in NoVA terms, that’s effectively next door). Given that we had a great game, I probably should try to roll dice with him more often. (This is a theme for the day).

He was running a monster-heavy list (Tombzilla? Sphinxilla?), and with so many enormously big bastards and such high Toughness scores… I just couldn’t break through it all.

2,800 – Phil’s Tomb Kings

Lords
Khatep (General)

Heroes
Liche Priest – Lvl 2, Dispel Scroll

Core
Archers x22 – Standard
Chariots x3
Chariots x7 – Standard

Special
Tomb Guard x37 – Champion, Standard, Halberds
Warsphinx – Breath Weapon
Warsphinx
Warsphinx

Rare
Caset of Souls
Hierotitan

Neither of us play very quickly, so we wrapped at Turn 3. It’s tough to say where the game would have been had we pushed on through Turn 4.

The key turning point in the game was when my Hellpit Abomination had rolled into his Tomb Guard to the front and stuck around; one of his Warsphinxes moved forward and stood on their flank… exposing its flank to the Plague Monks. The Monks charged it and, if they’d been able to beat it in combat, they’d have rolled forward into the Tomb Guard, gotten two combats in with their Plague Banner, and put Khatep in base-to-base combat with the Plague Priest. If I’d won that combat, man, I’d have gotten a very solid win.

It wasn’t to be: I don’t care how many attacks, rerolling to hit and wound… if you’re not able to successfully cast Bless with Filth on ’em, you’re going to have some trouble getting through T8. In hindsight, I should have gone for the Irresistible Force on it; that’s how key it was. Instead of blowing through the Spinx, the Plague Monks did some damage… but then took flank and rear charges from the two units of Chariots.

Game 2

Massacre vs. Bill’s High Elves

2,800 – Bill’s High Elves

Lords
Teclis

Heroes
Noble (BSB) – Great Weapon, Armour of Destiny

Core
Archers x14 – Musician
Lothern Sea Guard x40 – Full Command, Shields, Banner of Eternal Flame

Special
Phoenix Guard x30 – Full Command, Warrior Bane, Banner of Sorcery
Swordmasters of Hoeth x25 – Full Command, Ironcurse Icon, Gleaming Pennant

Rare
Great Eagle
Great Eagle

Scrolls of Binding
Great Dragon

Second game was against the Man of the Hour… and I felt pretty bad about it.

I went first and, before he had the chance to do anything, I’d Gutter Runner’d his Eagles to bits and used both Warp-Lighting Cannons to pop his Dragon. It goes without saying that this was a big deal. IIRC, due to deployment, I was actually even able to kill something like half of his Swordmasters with Warpfire Throwers, as well.

The scenario was a variant of The Watchtower, and although Bill started in control of it, I was able to (on a number of occasions), Curse of the Horned Rat the Elves occupying it… eventually converting Teclis into a loathsome ratman.

Bills only real defense was to spam Final Transmutation, which was effective in killing a lot of models (but not units) and making me really nervous about my characters (though he only managed to tag my Warlord after several tries).

In the end, I tabled him… and even though nobody likes getting tabled, I’m reasonably certain I made the process as pleasant as possible.

Game 3

Minor Win vs. Cody’s Orc’s & Goblins

I don’t have a copy of Cody’s list to post… and I was a bit preoccupied through the game, so I can’t recreate his list. It was a fairly standard O&G list: deep units of Night Goblins with Fanatics, some Mangler Squigs, a bunch of Doom Divers and Bolt Throwers; he also ran three Snotling Pump Wagons and an Ettin from Monstrous Arcanum.

Before the game started, I started to feel bad. GPC has some serious air conditioning issues over by the mini gaming tables; they have for years, and it’s persisted even after they fixed their AC system. The main source of this problem isn’t a bunch of gamers: it’s that there’s a kitchen restauant on the other side of the wall on the far side of the tables… the wall I stood next to all day long.

At first, I thought it might have been something from lunch… but in hindsight, I’m quite convinced it was heat exhaution: vertigo, nausea, headache, and a mad dash to the bathroom. Mark, who’s both a gentleman and a scholar, ran out to K-Mart to game some Pepto for me. It was not cool.

I figured I’d worked through most everything, came out and threw down.

Despite feeling pretty terrible, and worrying through the whole game about whether or not I’d have to run back to the bathroom, I didhave a good game; I’m not sure if I’ve played Cody before, and that’s a shame. There was a lot of back-and-forth but, by the end of things, I pulled out a Minor Win. Had we pushed on a bit farther, I think I was positioned to widen that lead, but there weren’t any huge, drastic events. (Like I said, I was preoccupied.)

Conclusion

Overall, despite getting sick near the end (which also knocked me out for Sunday), I had a great time! I had three fun games against folks I don’t normally get to play against, and that’s always a good thing. It’s something I really need to make of point of doing more of: it’s a big group ’round these parts, but I end up just playing against the same handful of folks… I need to broaden my horizons.

Anyway, between the VPs from tabling Bill and points from Players’ Choice votes (thanks, folks!), I ended up coming in second place overall (woot!).

Here are some other pictures of some of the really great armies I didn’t get to play against:

Empire, after several games…

So, I’ve gotten a handful of games in with the Empire at this point: 1-2 a week since the new book came out.

I’m doing okay with it.  (By “okay with it” I really mean “I’ve yet to lose with it,” but it’s not a point I’d like to swagger over, since several games have been learning-the-new-book games, and there was even a teaching game in there.  That’s very different from crawling to the top of the challenge pyramid with it.)

This is basically the list I’ve been running for the past couple of weeks:

Lords
General of the Empire (General) – Armour of Meteoric Iron, Sword of Might
Battle Wizard Lord – Heavens, Lvl 4, Talisman of Preservation

Heroes
Battle Wizard – Shadow, Dispel Scroll
Captain of the Empire (BSB) – Great Weapon, Shield, Armour of Destiny
Master Engineer – Light Armour
Warrior Priest – Heavy Armour, Enchanted Shield, Ironcurse Icon, Warrior Bane
– Warhorse, Barding

Core
Halberdiers x33 – Full Command
– Handgunners x10
Halberdiers x32 – Full Command
– Handgunners x10

Special
Demigryph Knights x4 – Full Command, Steel Standard
Great Cannon
Outriders x5 – Champion w/ Brace of Pistols, Musician
Outriders x5 – Champion w/ Brace of Pistols, Musician

Rare
Celestial Hurricanum
Luminark of Hysh
Helblaster Volley Gun

Next time I play, I plan on swapping on of the Demigryph Knights for a Witch Hunter with a Brace of Pistols. I like having an ablative Demigryph, but in combat I’ve found I don’t always get him in to swing, and he makes the unit pretty unwieldy to maneuver (225mm wide).  Conversely, I’ve yet to not yearn for that 4+ (Witch Hunter + Aura of Protection) Ward Save vs. unpleasant magic.

For the most part: the General and the Lvl 1 go in one unit of Halberdiers, the BSB and the Lvl 4 in the other.  The Warrior Priest joins the Demigryphs, and the Engineer (obviously)  hangs out by the Helblaster.  Ideally, I place the Cannon near enough to the Helblaster that the Engineer can go support it if necessary.

I vanguard the Outriders up so they have a good angle to shoot at things until they get charged, stand and shoot, and die.  Halberdiers hold back as long as they can.  The Demigryphs hang out on a flank and either push forward really aggressively or hold back to counter-charge or, at least, disincline my opponent from charging where they might be able to countercharge.

The Hurricanum and Luminark move around enough for the whole army.  I’ve had really good fortune in getting them where they need to be to support whatever needs their support just in time.  Ideally, the enemy pushes towards me: once they’re within 24″ the Handgunners and Helblaster open up.

Heavens has been magnificent.  The debuffs it offers goes a long way to helping out my otherwise mediocre dudes (the Wizard Wagons help a lot, too).  Harmonic Convergence on the Helblaster is, frankly, bullshit. So good.  I need to never not take Miasma on the Shadow Wizard.

The Cannon is a cannon.  I’d love two, but I can’t afford the points.  The Helblaster is soooo good.  In one game I rolled one misfire (that the Engineer rerolled) total.  Well before that, I rolled three 10s.  It’s amazing.

I tried Pistoliers instead of Outriders, thinking that their additional mobility would help with War Machine hunting: they’re cheaper, but for a reason.  The lower BS, the lower range, the lower number of shots really hurt.  I love Outriders, however.  Amazing BS, disgusting rate of fire.  Someone at the store (John) suggested (in the last book, but just as applicable now) taking a Champion with a Brace of Pistols: this means that, when they stand and shoot, they always do so at 12″ from the Champion.  Depending on positioning, this means that at least half of your Outriders should be firing at short range.  This has been amazing.

The two Wizard Wagons are so good, I feel like they’re auto-includes.  I don’t think I can say that one’s better than the other, though: they’re both very useful in different ways.  Halberdiers hitting on 3’s (or, if Miasma’s in effect, 2’s) is really, really nice.  The 6+ Ward save runs hot and cold: sometimes it doesn’t do much, other times, it makes the army (within 6″) invincible.  I hate them, though, because they’re going to be nightmares to paint. :(  If and when you assemble them: magnetize those suckers.  It’ll make transport a lot easier.

Demigryphs are really intimidating.  They hit pretty hard, and I’ve been pleased with them.  Hatred from the Priest is immensely helpful.  If they ever FAQ it so Hatred doesn’t affect mounts, though… I’m going to have to rethink things.

What’s Next

So, I’ve decided Necrons are a no-go.  The games I’ve played with them haven’t felt right, and what little inspiration I’ve found for painting them is wholly uninspired.  Holding out for the rumored Tau update (I’m super-pumped to revisit Tau, my first army, but I can’t bring myself to do it this side of an update) feels like the smarter move.

But, I’ve got to work on something and, more pressingly, my birthday and Christmas are coming up, so I’ve got to have something hobby-related to put on a list.
So, I’ve decided to move on the Empire thing that’s been rattling around since late August.  Pajama pants and feathered hats, here I come!
I took advantage of TheWarStore‘s Black Friday sale to load up on some battalions, and I’ve assembled another test model to fiddle with.  
The key to what I want to do is nautical-themed, “Fist of Manann” type army.  Nautical iconography and such.  The only decision point I’m hung up on is whether I should do them as a Marienburg force or a Nordland force.
Initially, I’d decided on Nordland.  I’m starting to rethink that, though.  Googling around for ideas turns up a disconcerting number of swastikas (seriously, WTF Norway?), and reading deeper into the fluff turns up that Nordlanders tend to assert Sigmar- and Ulric-worship aggressively to try to make up for their mixed-Norscan heritage… which undermines the Manann thing I’m going for.
Marienburg hits all of the points that Nordland was supposed to hit (which makes sense, given that Theoderic Gausser claims rule over it), but without the bumpkinhood that comes with Nordland.  They’ve don’t lose any of the nautical conversion potential, and their independent, mercenary nature offers room for some more creative conversion.

On the other hand, Nordland lets me paint up a Bill the Goat.

Anyway, I need to noodle on this a bit.

In the meantime, the a first cut of what I look to be running is:

Lords
Arch Lector of Manann – General, Heavy Armor, Sword of Might, Shield of the Gorgon, Van Horstman’s Speculum
Wizard Lord – Lvl 4, Shadow, Seal of Destruction, Crimson Amulet

Heroes
Battle Wizard – Lvl 1, Beasts, Dispel Scroll
Captain of the Empire – BSB, Shield, Armor of Meteoric Iron
Master Engineer
Warrior Priest – Heavy Armor, Shield, Warhorse, Barding, Biting Blade, Obsidian Amulet

Core
Halberdiers x39 – Musician, Standard Bearer
– Archers x15
– Free Company x15
Knights of the Albatross x9 – Musican, Standard Bearer, Banner of Eternal Flame
Swordsmen x30 – Full Command
– Archers 15

Special
Great Cannon
Great Cannon
Mortar
Mortar

Rare
Steam Tank

I’ve no illusions that there’s room to improve this.  What I’m starting out with looks a lot like my Skaven army… but with better troops, better, more reliable shooting, more magic options and stronger magic defense.  There’s no Plague Furnace equivalent in there, but… this is a start.

Clash for the Cure!

Today’s another breast cancer charity tournament: this time Warhammer Fantasy instead of 40K.  Should be a good time, though likely smaller than the Battle for the Cure tournaments we’ve done at Game Vault.

I won’t be fully painted, and I don’t have a unit painted pink to compete in that particular category, but I think the Rats for the Cure mini I knocked out a bit ago will do well in the single-mini category.

Games are at 2,000 instead of 2,500… which is a size I’m not really used to, but makes sense given the schedule we’ve got.  I’m trying something new to make the list I know how to play work with 500 fewer points:

Clash for the Cure

Lords
Warlord (General) – War-Litter, Enchanted Shield, Sword of Swift-Slaying
Grey Seer – Talisman of Protection

Heroes
Chieftain (BSB) – Shield, Armor of Destiny
Plague Priest – Plague Furnace, Flail
Warlock Engineer – Doomrocket

Core
Skavenslaves x42 – Musician, Shield
Stormvermin x14 – Musician, Standard Bearer, Stormbanner
– Poisoned Wind Mortar
Stormvermin x14 – Musician, Standard Bearer
– Poisoned Wind Mortar

Special
Plague Monks x30 – Full Command, Plague Banner
Gutter Runners x6 – Poison, Slings
Gutter Runners x6 – Poison, Slings

Rare
Doomwheel

I tend to keep my Core expenditures as close to minimum as possible: so, no more Clanrats.  Instead, I’m running a pair of small (tiny, really) Stormvermin units with Mortars.  I expect this will not work at all, but I’m giving it a stab.

Similarly, there’s no Hellpit.  No Warp-Lightning Cannon.  As poorly as the latter’s done for me (the last few games I’ve played, I’ve misfired something like 90% of the time), I should be more comfortable with that decision.  We’ll see.

No Power Scroll, but that’s ’cause it’s explicitly verboten.  Suppose I won’t necessarily swap out for The Dreaded Thirteenth, then.

I’m beefing the Gutter Runners up from 5 to 6 because I’m incapable of arguing with Harry’s logic about how many casualties it takes to force a Leadership test.  They don’t take them often, though, so I might go back to 5 ninja rats after a few games.

I’m planning to have a time and I hope we raise some money!  I’ll probably be taking pictures and commenting on the Twitter throughout the day… at least I hope to.

Thinking about Lists

It’s been a while since I posted any lists here.  I don’t think that’s any great loss: lists, in my opinion, make for poor content… at least without accompanying text describing how they actually performed on the table.

But, I’ve been dicking around with some different lists, and they’re on my mind.  (Also, I’ve got a pile of naked mole rat images burning a hole in my Downloads folder.)


So, the big news of last week was that they updated the Dark Angels FAQ.  This makes me extremely happy.  I’ve got about 7,000 points of painted Dark Angels and have, thus far, resisted the urge to run them as “Green Marines.”  (Running them as “Green Blood Angels,” is a bridge too far and “Green Space Wolves” is heresy that cannot be countenanced.)  That temptation’s gone.

Casey threw some ideas at me that sounded pretty solid, so I’ve spun them into a list.

HQ
Belial – TH/SS
Interrogator Chaplain – Terminator Armor

Troops
Deathwing Command Squad – Apothecary, Standard Bearer, TH/SS x5, CML
Deathwing Terminator Squad – TH/SS x2, CML
Deathwing Terminator Squad – TH/SS x2, CML
Deathwing Terminator Squad – TH/SS x2, CML

Fast Attack
Land Speeder – Multi-melta, Heavy Flamer
Land Speeder – Multi-melta, Heavy Flamer
Land Speeder – Multi-melta, Heavy Flamer

Heavy Support
Whirlwind
Whirlwind
Whirlwind

In many ways, I don’t like taking lists like this: a single unit, a billion times… but it’s inarguably more reliable, thanks to redundancy, and it’s a lot easier for me to get my head around just sitting down and spitting things together.

Delightfully, I have to do very little to put this on the table.  Paint a few more terminators (the ones with the TH/SS, of course), do another two Speeders (I have three: a dakka speeder, a Sammael speeder, and one of the above), and dig up a few Whirlwind turrets (Heavy Support’s a bit light with my first legion troops).

Anyway, if you’re a Dark Angels player like me: I’m sure you’re delighted with this development.  If you’re a Space Wolf player: keep those power blue terminators Loganwing.  I don’t think I’ll be able to restrain myself from mercilessly judging you and your troops for their fickle defection from the Wolf to the Lion.


A naked mole rat and then a Dark Angels list?  What the heck is wrong with me!?!  Some Skaven lists will, hopefully, make things right.

This is the list that I ran last week, and will likely continue to run with a few changes.

Lords
Warlord (General) – War-Litter, Sword of Swift Slaying, Enchanted Shield, Poisoned Attacks
Grey Seer – Warp-Energy Condenser, Talisman of Preservation

Heroes
Chieftain (BSB) – Shield, Armor of Destiny
Plague Priest – Lvl 2, Plague Furnace, Flail, Dispel Scroll
Warlock Engineer – Doomrocket

Core
Clanrats x30 – Full Command, Shield
– Poisoned Wind Mortar
Skavenslaves x 48 – Champion, Musician, Shield
Stormvermin x20 – Full Command, Stormbanner
– Poisoned Wind Mortar

Special
Plague Monks x34 – Full Command, Plague Banner
Gutter Runners x5 – Poisoned Attacks, Slings
Gutter Runners x5 – Poisoned Attacks, Slings

Rare
Doomwheel
Hellpit Abomination
Warp-Lightning Cannon

I’ve really started to love the Plague Furnace. It dies horribly to Skinks, sure, but everything’s going to go down to something. People don’t pack in Chaos Knights because Jezzails make them sad, you know?  It’s done really well for me: it helps me bulk out to a horde of Plague Monks easily and draws a great deal of attention.  In terms of killing the life out of things… it’s surprisingly quiet.  The Monks make enough of a ruckus that the accomplishments of the Furnace are easy to miss.  (That means I should probably try running without the Furnace to see what happens.)  A horde of Monks pukes up five attacks per file… and the Plague Banner really makes that sting.

The Warlord’s relatively cheap, has a great armor save (2+/6+) and spits out a lot of attacks: 4 Poison with likely rerolls (not many things have I7) and 4 Poison maybe with rerolls (I5).

The Seer’s about what he always looks like.  If I could find the points, I’d like to give him a Power Scroll: it can be a real drag getting Dreaded 13th off, sometimes.

The BSB gets magic armor: keeping him alive is more important than fitting in the Stormbanner.  Fortunately, the Stormvermin can take it, so I’m not losing out.

I like the horde of Slaves, but I find I play too conservatively with them.  Part of me would like to double-down on it… but I’m still working on getting the one horde fully painted.

For those following at home: this is the list I’m trying to get to 100% this year.  If I go past this, great, but this is the baseline goal.


Here’s the other list I’ve got:

Lords
Warlord (General) – Sword of Might, Enchanted Shield
Grey Seer – Power Scroll, Talisman of Preservation

Heroes
Chieftain (BSB) – Shield, Armor of Destiny
Plague Priest – Lvl 2, Flail, Plague Furnace, Dispel Scroll
Warlock Engineer – Doomrocket
Warlock Engineer – Brass Orb

Core
Stormvermin x10 – Banner, Musician, Stormbanner
– Ratling Gun
Stormvermin x10 – Musician
– Ratling Gun
Stormvermin x10 – Musician
– Ratling Gun
Stormvermin x10 – Musician
– Poisoned Wind Mortar
Stormvermin x10 – Musician
– Poisoned Wind Mortar

Special
Gutter Runners x5 – Poisoned Attacks, Slings
Plague Monks x32 – Full Command, Plague Banner

Rare
Hellpit Abomination
Warp-Lightning Cannon
Warp-Lightning Cannon

Just in typing it up, I can’t help but feel like the Furnace, if not the Monks themselves, are a mistake.  Also, it’s important to note that I don’t actually see this being all that great of a list.  It’s just different.  That could be why I want to run it: I’ve heard so much about this vaunted SAD thing, I’d like to see it for myself.

I’ve also never run the Brass Orb: it seems terrible.  As likely to scatter back onto your head as it is to land where you want it.  But, hey, it’s just an Engineer, right?

The idea here, roughly, is to shoot at you until you engage.  And, when you do that, you’ve got to deal with the Plague Monks.

I expect this will do badly, but it’s just so different from what a Skaven army should be, I’m very, very curious.

Escalation League!

As I’ve mentioned, we’re starting up an escalation league at the top of November.

I’ve been noodling about what I’ll be running through the league.  Plans will, no doubt, evolve as the league proceeds… but it’s nice to have a rough plan to have around to evolve.

Roughly, I don’t see a lot of painting work to do.  Just:

  • Heralds of Khorne w/ Chariot x2
  • Bloodletter x2
  • Bloodletter w/ Icon x1

That’ll cover pretty much everything I could potentially run in a mono-Khorne list.  Not really angling for fully-painted points or anything… it’s just I’m so close, there’s no excuse to be anything less.

It can be tricky throwing these things together: I’m sticking with Khornate units and Khornate numbers (powers of 2: 1, 2, 4, 8, 16).  That basically ensures there’s no clean progression from list to list: they can’t “grow” from one to another, which is a shame.

(At least not until Bloodthirsters start sounding reasonable: they come in convenient 250 point packages.)

I’m not entirely happy with them but, as I said, stitching these things together while such awkward numbers are involved can be tricky.  Lots of Monstrous Creatures: given that it looks like there are going to be a lot of Guard players in the league… that’s an unfortunate necessity.  Armor’s such a problem for the army.

If it looks like there’s a strong Dark Eldar presence, that’ll have to change.  I’ve yet to flip through the preview copy of the book, yet, but I’m pretty sure they’ll just tear through high T models.

Anyway, here we go:

500 Points

Elite
Bloodcrushers x4 – Fury, Icon, Instrument

Troops
Bloodletters x8 – Fury

Fast Attack
Flesh Hounds x8 – Karanak

750 Points

HQ
Herald of Khorne – Chariot
Herald of Khorne – Chariot

Troops
Bloodletters x8 – Fury
Bloodletters x8 – Fury

Fast Attack
Flesh Hounds x8 – Fury

Heavy Support
Daemon Prince – Flight, Iron Hide

1,000 Points

HQ
Bloodthirster

Troops
Bloodletters x8 – Fury
Bloodletters x8 – Fury

Fast Attack
Flesh Hounds x8 – Fury

Heavy Support
Daemon Prince – Flight, Iron Hide
Daemon Prince – Flight, Iron Hide

1,250 Points

HQ
Bloodthirster
Bloodthirster

Troops
Bloodletters x8 – Fury
Bloodletters x8 – Fury

Fast Attack
Flesh Hounds x8 – Fury

Heavy Support
Daemon Prince – Flight, Iron Hide
Daemon Prince – Flight, Iron Hide

1,500 Points

HQ
Bloodthirster
Herald of Khorne – Chariot
Herald of Khorne – Chariot

Troops
Bloodletters x8 – Fury, Icon
Bloodletters x8 – Fury

Fast Attack
Flesh Hounds x8 – Fury
Flesh Hounds x8 – Fury

Heavy Support
Daemon Prince – Flight, Iron Hide
Daemon Prince – Flight, Iron Hide
Daemon Prince – Flight, Iron Hide

1,750 Points

HQ
Bloodthirster – Unholy Might
Herald of Khorne – Chariot
Herald of Khorne – Chariot

Elite
Bloodcrushers x4 – Fury, Icon, Instrument

Troops
Bloodletters x8 – Fury
Bloodletters x8 – Fury

Fast Attack
Flesh Hounds x8 – Fury
Flesh Hounds x8 – Fury

Heavy Support
Daemon Prince – Flight, Iron Hide, Mark of Khorne
Daemon Prince – Flight, Iron Hide, Mark of Khorne

Thoughts?

What I’m Running with Skaven

For the past month or so, I’ve been running a Skaven list that looks (or at least feels) pretty different from the list s I’ve been running since 8th came out.  I like to think that it’s inspired by what Rhellion‘s been rocking… but given that Rhellion wins, and I generally don’t, that might not be entirely accurate. :)

Lords
Warlord – General, Biting Blade, Enchanted Shield, Foul Pendant
Grey Seer – Dispel Scroll, Talisman of Preservation

Heroes
Chieftain – BSB, Shield, Armor of Destiny
Plague Priest – Lvl 1, Flail, Talisman of Endurance
– Plague Furnace
Warlock Engineer – Lvl 1, Doomrocket, Warp-Energy Condenser

Core
Clanrats x29 – Full Command, Shields
– Poisoned Wind Mortar
Skavenslaves x41 – Musician, Shields
Stormvermin x29 – Full Command, Storm Banner
– Poisoned Wind Mortar

Special
Plague Monks x35 – Full Command, Plague Banner
Gutter Runners x5 – Poison, Slings
Gutter Runners x5 – Poison, Slings

Rare
Doomwheel
Doomwheel
Warp-Lightning Cannon

More than anything, I wish I had another 85 points so I could shift one of the Doomwheels to Abomination-dom.

The Warlord goes into the Stormvermin, the Engineer with the Clanrats, the Seer with the Slaves, the Priest with the Monks (obviously) and the BSB in whatever unit seems most appropriate. This is, generally, the Stormvermin. The Seer goes with the Slaves because he spams The 13th as much as possible; if he miscasts in the Slave unit… I don’t really mind. The rest, I think, is pretty straightforward.

The Stormvermin remain a reliable unit, as do the Clanrats.

I’ve been relatively happy with the horde of Slaves… though I think I’d like to see them beefed out to 50. 40 cuts it closer than I’d like. Overall, though, they’re resilient and are, surprisingly enough, more dangerous than they appear. If I had the points, I’d double-down on them.

If I didn’t have concerns about Fortitude, and if the thought of painting more slaves didn’t make me want to saw at my wrists with a dull hobby saw, I’d consider swapping out one of them for more slaves. That’ll never happen, though.

The Plague Monks are… well, they’re in a horde because there’s no reason for them not to be with the Furnace. They kill the living crap out of whatever they catch (that Plague Banner, especially, makes them ridiculous; thanks to whoever tipped me off to that)… but the Furnace and their size makes them intimidating enough that that’s kind of hard.

The Furnace itself is a bit of a letdown. It’s neat, but I’ve yet to walk away from the table feeling like I’ve gotten 150 points’ use out of it. Having a 760 point unit is also something that skeeves me out. It’s gone when I actually get around to updating my list.

Gutter Runners, as we know, are good. Same with the ‘Wheel and Cannon.

It’s all a bit moot: once November hits (maybe before), I’ll be switching back to 40K for some months.