Monthly Archives: October 2015

Cars, Trucks

 

Infinity Table

I set up a table for Infinity in the basement over the weekend: this is all the Deadzone stuff I have (until Infestation materializes, which should be this twice again), plus some other stuff because even with all of this, it feels sparse.

I’d given it some thought and finally realized what the problem is: roads.  The roads look nice and all, but they’re a lot of empty space.  You can’t just plop buildings on roads; that’d be weird and defeat the purpose.

Then, the answer came to me: cars.  There need to be vehicles of some sort.  This solves the problem of the roads being empty, but will also add some realism.

So, that’s what I’m looking into at the moment: trying to source some vehicles that I can scatter.

I’d been planning on posting about it some time this week, but TMP just threw a post about Antenociti’s Workshop doing Infinity vehicles up, which might be great (perfect for Infinity, maybe, but I’d prefer something a little more generic and industrial-leaning) so I might as well do it now.  I’m also looking at some 1:43 trucks & tankers on eBay (the scale might be a little large, but any truck I used should be large enough to cart around those AT-43 cargo crates).

Any other thoughts for inexpensive vehicles that’ll work for 28mm as sci-fi industrial?

Faces

Had something of a breakthrough yesterday, implementing a takeaway from one of the Massive Voodoo seminars at NOVA.  Specifically Painting Faces.

Short version is that, when painting (male) faces, glaze the top third yellow, the middle red, and the bottom third blue.  This was my practice model from the class:

Painting Faces Practice Model

I finally took a swing at it on my own minis today, while painting some partisans. I’m less than thrilled with the overall paintjobs (and one’s still WiP), so don’t worry the total package here.  Focus on the faces:

Glazed Faces

The one on the right is from an earlier batch; my usual Anglo skin technique. The one on the left is the exact, same technique… but with a single, very thin glaze of GW Pink Horror (a rose) on the nose and cheeks and one of GW Dark Reaper (a grey-blue) on the cheeks and chin.

That’s it. The result is an incredibly more vibrant and interesting face with next to no additional effort.  And it’s really driven home for me to see it on one of my models, next to another without it.