Starting to feel like a slog, but the end is in sight.

Starting to feel like a slog, but the end is in sight.

Almost there with this batch. Metal highlights, decals, basing and varnish.

Either have a mega batch of 12 to go or 2 batches of 6. Since this felt too large, it’ll probably be the latter.
Even though I’m hyped as heck about these guys I’m ready to move on.
I’m too hyped about these guys to wait for them to be painted: these are my Wyrmblade Cult Agents.

The Sanctus Sniper is the most impressive I think

I also think the Kellermorph is rad. Hard to see but he and his pauldron have forehead ridges.

This guy is supposed to be a Locus but I don’t know if he works as it. Still cool. He’s got a monocle.

The Sanctus Talon feels like the laziest of the bunch, but probably isn’t.


Not quite the last of the Neophytes: one guy broke while priming and has to wait.
First of the metamorphs, though.
Current batch is 8 Acolyte/Metamorphs: once I power through them, it’ll be a downhill coast of a half-dozen more + cult agents.







Progress meter:








These guys have taken forever; waiting several eternities for glue to dry, etc. Still need to do some green stuff on about half of them and I’m waiting on a head for one of the models.
These are supposed to be Genestealer Cultists that have corrupted hive governance. Guardrails on the project is to do them up for Kill Team.
Everything is basically just head and arm swaps but I think they work. Cult Agents are Necromunda hired guns with same.





Elsewhere, I was lamenting a general, pervasive lack of effective technical writing. It’s something I deal with professionally and, uh, it’s frequently an issue encountered with rules writing. It is vital to be able to communicate complex concepts clearly and effectively. I know folks who have Masters degrees in it (I am not one of them).
Anyway, that Kill Team Balance update came out, and I complained about it, because I think it’s an example of this. It could be less clear, but it’s not perfect. And really, maybe that’s OK: when you design a game where ▲ = 1 and ■ = 3 you’ve made an active, conscious decision to reject clarity.
I’ve been converting up Genestealer Cults Enforcers while we watch Inventing Anna, and doing it with the idea of running them in Kill Team has given me some guardrails. Unfortunately, although I think Kill Team list construction is Really Good the way it’s expressed is Really Not. Some of the rules read like they’re an eight year old telling you about Minecraft: just a stream of consciousness ramble modifying everything that’s already been stated.
Which is how I ended up reformatting the GSC KT list construction rules, which I figured I’d reshare here:
(7) A NEOPHYTE HYBRID fire team includes 7 NEOPHYTE HYBRID operatives selected from the following list:
… and so on. There are Acolyte Hybrid and Hybrid Metamorph Fire Teams that follow the same pattern… but I think the Neophyte rules are the hairiest and prove the point.
This doesn’t change anything from the actual creation rules, and it’s probably not perfect… but I think it’s an improvement.
I’m not a technical writer or a game designer… but I think this is a significant improvement over the readability of the as-published text.
New Horizon Zero Dawn game has finished downloading, so this will likely be my last WIP for a few weeks.
