Yearly Archives: 2023

Things I Enjoyed: Jan 2023

Have I done nothing but post terrain workbench shots since December?

White Noise

I read White Noise back as an undergrad close to 30 years ago, and it had a pretty big impact on me then, but I haven’t returned to it since. I enjoyed the Netflix adaptation quite a bit. Unfortunately The Airborne Toxic Event, having been placed in my forebrain by Baumbach, looms large every time I see coverage of the tragedy in East Palestine.

The Northman

I don’t know why it took me so long to get around to The Northman. Eggers has only delivered bangers so far, and The Northman was no exception. I remember seeing some criticisms of it that ran along the lines of “It’s just Hamlet :eyeroll:” and you know what? Fuck off with that! It was an excellent adaption of it, and there are much, much worse works to adapt than Hamlet.

Wednesday

I should have hated Wednesday. I expected to hate Wednesday. I didn’t hate Wednesday; I really enjoyed it.

Painted Models – 2023 02

(None)

I’ve been jammed up with this Into the Dark terrain literally all month. Haven’t gone a month without finishing at least something since December 2018. This is the fifth time this has happened since I’ve started tracking this stuff in Jan 2010.

Painted Models – 2023 01

Meant to do this a month ago! Only painted a single model in January, a test Black Templar.

Workbench

Everything on the cardboard and to the left: done and ready for varnish. To the right: today/tomorrow to wrap up.

Workbench

Finally starting to see the light at the end of the tunnel here. More than a third, less than halfway through washing stuff. Need to get more mineral spirits before I press on.

Deeply sick of this project. Ready for something, anything else.

Workbench

No progress in the last few days (thanks work), but I’m getting there!

Almost there: once the lower right corner is done, gloss varnish and oils next!

Workbench

Touchups and labeling, then on to the second, smaller batch before varnishing, oils, and lights.

Heckin’ finally.

Online Game #1

I ran my first game since Feb 2020 this past weekend. Did it online, just to try it on and see and how it felt and

I had some friends who’ve been at my table regularly over the years on, mostly because they’re used to me screwing stuff up at a rapid pace and have displayed an admirable amount of tolerance.

Going in I printed up little DM screen braces to set the DM screen over my monitors and a little brace to set my webcam on (my work laptop has a built-in camera, but my personal desktop; not so much).

I used Discord for voice, video, and screensharing and owlbear.rodeo* for maps.

As I’ve noted: I more than a little live in web conferences, and it’s funny how different teams rapidly developed different customs around video on them. Some teams: cameras are usually on. Some teams: cameras are always on. (I’ve got a specific person up the chain who insists on seeing people’s faces, so you even though you’re working from home you know there’s a baseline level of how you need to dress.**) My teams: cameras are always off. So, it was nice to have cameras on during the whole thing and see people’s faces.

Despite my love of minis and the fact that I cut my teeth on D&D 4E: I find I don’t prefer particularly tactical combat when running RPGs… but I needed some way to show the maps because I’d rather just show “Here’s the space” than try to dictate room directions and bungle it. Being able to just have the map on the screen and shave back fog of war seemed like the least-effort, lowest-risk way to communicate space. Owlbear.rodeo was perfect for this: I just uploaded the maps that came with the electronic version of the adventure, fog of war’d everything, and erased as we went. I don’t have experience with other VTTs, but the fact that there are purchases involved with them signals that they bring a larger breadth of features than I want to engage with. This bowl of porridge was just right.

I used Old School Essentials Classic Fantasy, and ran The Incandescent Grottoes. I cannot emphasize how much I love the Necrotic Gnome house style for laying out dungeons: it’s so incredibly clean and usable at the table. All modules should follow this approach (and all megadungeons should synthesize it with the approach of Stonehell and/or Maze of the Blue Medusa).

We were rolling at 7PM and it was past midnight before we knew it: I think that’s a great sign! Unfortunately, I’d been up at 6 that morning (and really tossing since 4:30 thanks to the dogs), so to say that was past my bedtime was an understatement… I spent the next day feeling like roadkill.

I think everyone had a good time, though there was some expectations friction: I can see getting a little whiplash going from a 5E-style game to an OSR one. That’s why I insist so much on 3D6-in-order: it feels like its one of the clearest indications available of how expectations should be calibrated.

They got through maybe about a third of the space. Lost a party member early when they didn’t check the ceilings before entering a space, and two more near the end when they decided to engage a Gibbering Mouther in melee (the surprise there was that it was only two!).

All in all – definitely a success. I had a great time (and it was wonderful seeing those friends again; it’s been a minute!), and will definitely be doing it again.

I’m noodling up a manifesto to make more clear what I’m trying to get out of it and what players should expect, but my hope is to kick off Stonehell run that can accommodate a larger set of folks with a more flexible quorum. It’ll also have to be a school night because my butt is too damn old to game until midnight.

* I used the free, 1.0(?) version; I think I’d be happy to pay for the 2.0 version if I could figure out how to find the grid alignment tools (specifically the Manual Alignment rulers) they describe in this video.

** I don’t normally dress down unless I’m going to be painting, so “work appropriate” for me is pretty much “don’t wear a 40K t-shirt, just in case someone gets The Wrong Idea about what’s going on that.”

Workbench

This Kill Team / Boarding Actions table is, as noted, taking forever… but now that I’m done with the metallics, everything else has started to roll out pretty quickly. Total process is:

  • Prime white
  • Airbrush GW Sons of Horus Green basecoat – this took way more than I expected! SoH Green has terrible coverage!
  • Airbrush Magos Purple along bottom / from below
  • Airbrush Sybarite Green along top / from above
  • Drybrush VMC Neutral Grey – if I could go back in time I’d probably use GW Gauss Blaster Green
  • GW Wraithbone on door panels – this took forever
  • GW Leadbelcher on metal parts – two coats sometimes needed
  • GW Runelord Brass on brass parts – two coats probably needed
  • GW Wraithbone on skulls – two coats definitely needed here
  • GW Leadbelcher cleanup on skull eyepieces
  • GW Wraithbone + GW Sons of Horus Green arrows over the doorways
  • GW Corvus Black on batteries
  • GW Kabalite Green highlights on black batteries
  • Black on bottom of terrain
  • VMC Neutral Grey on wires
  • Gloss varnish
  • Ivory Black + Burnt Umber oil washes everywhere
  • Burnt Sienna + Orange oil washes in some places
  • Dullcote
  • Titanium White on unbroken lights
  • VMC Neutral Grey on broken lights
  • Contrast (TBD) on lights
  • Aibrush Contrast above over lights

Workbench

This is taking FOREVER. The end result had better be worth the LOE. I’m through getting the steel down (likely the longest step) on everything; far table has copper, near table is getting it. Left to do: skulls, wires, battery covers, base for lights. Then oils, then lights.

Also, all the scatter and small 1-wall pieces are unprimed as of yet.