Fimir Balefiend – WIP

So, in my Storm of Magic list, I’m taking a Fimir Balefiend: Shadow’s a pretty happy lore.

I’d considered just cracking open my copy of HeroQuest; there are a handful of Fimir Warriors in there. But Casey pointed out that they’re a little small.  According to Wikipedia, initially (and when HQ was published, Fimir were man-sized… but then an ogre-sized sculpt was done at some point and it’s clearly had an impact: in Storm of Magic, they’re Monstrous Infantry.

So, I converted one.

 

 

 

The base, as is probably clear, is a River Troll.  There’s a Chaos Spawn tail on there, which was kind of a no-brainer.

I rolled the dice and bitz-ordered the Troll: unfortunately, it didn’t come with arms that would work at all.  I was lucky enough to trade them to a club member for better arms, though.  I thought they needed a bit more, so I stuck on an old Skaven banner bit to (hopefully) breakup the shape and make it look less like River Troll arms.  Same thing with the ring.  The sculpting there to make that banner bit fit?  The hardest part of the dang conversion.

The head is from a Krootox; the eyes and brow were drilled out and resculpted into a single eye.  The balefiend has horns, so I used some Gor horns I had left over from a Daemon conversion.  To make them fit, and to sculpted him a bigger head (since I’d list the three most distinguishing features of the HQ Fimir as single eye, club tail,  and big head).  It’s not huge, but it’s a lot bigger than it was, and it should be the right size for the model now.

And, just as I thought I was done with it, I realized that it needed a gutplate.  From day one, the lack of clothing had bothered me: Fimir are civilized (under certain definitions for the word) and wear clothes and armor, but I couldn’t figure out how to sculpt something on that would work.  Then I realized that Fimir have always had gutplates: that’s easy enough to do.  I sculpted a stylized Fimir face on it: I don’t think it’s photographed well, but it should paint up okay.

I’m leery of the chain: I don’t think it works well… but I think getting it to hide under the Troll’s rolls (which is what it really needs) is beyond my skill.

Anyway, I hope to have it done and painted before tournament in case I end up ringing.

Of course, I was 90% done with this (just tracking down an appropriate set of arms) when ForgeWorld posted theirs:

C’est la vie.

It’s just occurred to me that a stacked chart communicates hobby points better a lot than a layered multi-series line chart.

Much easier to read, and conveys as much information as, like, three other charts.

Also, man: Excel charts are way prettier than Google Spreadsheet charts.

2011 Year in Review

This’ll be the the third one of these I’ve done (madness!)

Year in Review

  • January saw me dropping my Hobby Status Spreadsheet into the wild for public consumption.  (There’s no way for me to know how many folks are actually using it, but I still get the occasional ping for input and help with it, so someone out there’s getting use out of it.)  I painted up a Gremlin crew (that, after not touching for nearly a year, sold off) and recommitted myself to finishing my Skaven army.  This was really a year ago?
  • February I painted Skaven.  This was a theme for the year.  Plus, I went back and added some to my Daemon army.
  • March saw me focusing on adding shooting elements to my Khornate Daemon army in hopes of making them a bit more table-viable for our annual Battle for the Cure tournament.
  • April was back to the Skaven: setting a clear painting project plan.  And I picked up a lightbox!  It’s had such a marked improvement on the quality of my (still far-from perfect photography) and was so (relatively) inexpensive, I think everyone who put effort into painting their miniatures should get one so they can better share their work.
  • May was Skaven, Skaven, Skaven.  Plus, we had our first annual Clash for the Cure (which was just like the 40K Battle for the Cure, but for Fantasy).
  • June was Skaven… plus I finally (with some help) picked up the gumption to start selling off unused stuff on eBay, which was quite a success.
  • July – You guessed it: Skaven.  Also, I ran a tournament, partly as NoVA Open prep and mostly because hadn’t had a local tournament in a while.
  • August was a busy month.  We picked up a display case to store minis in, I painted a bunch of Skaven, and played in (and did quite well at, winning Best Overall and Best Army Appearance) the NoVA Open Fantasy GT.
  • September saw, again more Skaven… and I played in the Blob’s Park Fantasy GT.  Started off the month playing in a 40K tournament where I had a really unfortunate math mistake (and won Best Appearance).
  • October saw the last Skaven model I’ve painted in 2011: the Ratwyrm (winning Best Appearance with him). I also started messing around with HDR photos, something I’m likely to continue playing with.  Despite all of that, I spent most of the month too sick to accomplish much.
  • November saw my first true commission painting job.  Although I’d done some before for charity, this was my first “I will give you money to paint these minis for me” job, and it wasn’t too unpleasant.  I’m probably going to look into doing this again in the future, since it solves my problem with enjoying painting for skirmish games (while being unable to enjoy playing them).  I also briefly looked into playing Necrons (an idea abandoned after a few weeks).
  • December was a sweatshop month.  I ground through assembling an unbelievable number of models: over 90.  I was an unstoppable building machine.  Unfortunately, when my hobby waxes my gaming waned, and I didn’t really play many games at all.  

A key takeaway here is that, when I say it takes me three and a half forevers to paint an army, I’m not exaggerating.  I started actively painting my Skaven in January (which seems to be when I commit myself to an army for a year: 2009 was Daemons, 2010 was Skaven, 2011 will be Empire) and then had to actively worked on them almost constantly for eight months before they were ready: and many of those models (particularly the ones that helped me win Best Appearance) were actually converted quite some time before, in late 2009.

Additionally, early in the year, the Iron Fist League, the local gaming club I was a member of, schismed (for lack of a better word).  The two main subgroups went their separate ways: the subgroup that plays at my FLGS (Game Parlor) renamed itself the Chantilly Gaming Legion (CGL, pronounced “seagull”).  Although it wasn’t a clean break (a few folks, in both groups, seemed to go out of their way to make it acrimonious), it appears to have been an extremely healthy one.  There’s almost zero drama around our parts and, from the few times I’ve checked in on the IFL Forums, it looks like there’s precious little drama there, too.  I think both groups are the better for the split.  Furthermore, while I can’t speak for parts South, the break really invigorated things for our local group: more people turn up to the store to play and more events get run.  The club just seems healthier.

Hobby Activity

Here’s a breakdown of what the year looked like:

Some Daemons through the year, a ton of focus on Skaven from March through September, and a huge Empire rampup at the end of the year.  But, hey, we knew that.

Again, zero surprises here.

Or here.

And, because I’ve been doing this for two years, now, I can compare 2011 to 2010:

Gaming Activity

I find this really surprising: I played that many more games with my Daemons this year than with my Skaven? Crazy.

This doesn’t surprise me much, honestly.

Site Activity

I posted considerably less this year (nearly 40 fewer posts).  I’m not sure I can objectively evaluate how the quality compares between the two years: am I posting less frequently, but with higher quality?  Or am I just posting less frequently?

I clearly ad a few traffic spikes, with a good number of peaks in between.

And then, because I can, I’ll compare this year’s site activity to last year’s.  Traffic’s definitely up, overall.

My top two most viewed posts in 2011… were from 2009 and 2010.  Huh.  What’s interesting is that, back in May, I joined the BoLS Network (I’ve been in the FTW Network pretty much since I started the blog) and, although it consistently shows up as a significant referrer… it doesn’t look like it’s had that much of an overall impact.  I’m guessing that’s because it’s simply offsetting a reduction in traffic due to fewer posts.

The five most viewed posts actually written in 2011 were:

  • Necron Test Model – This… is one of the more pointless posts of the year.  “Hey, I tried a thing, and it looks terrible.”  Someone took offense at an aside I made in the post, though, and reposted it to YTTH.  That’s the big spike over there in late October.  So, one of the most useless posts of the year was one of the most viewed.  Blech.
  • Uniforms & Heraldry of the Skaven – Followup – I posted this hot on the heels of the book coming out.  I’m pretty sure that’s where this traffic came from.  Also, Clan Skurvy has a rat-parrot.
  • Dreadstone BlightThis is the sort of post I like seeing getting traffic.  Pure hobby, and something I’m quite pleased with.
  • Uniforms & Heraldry of the Skaven – See my comments above: new release = high traffic.
  • Warlord on a War-Litter – Again: hobby posts are what I’d like to see do well.  And, man, I love how this model came out.
2011 Goals

Last year, I continued with some broad goals while setting some very specific ones as well.  (Here’s a reminder of why.)

  • Finish Success!  I got a lot of stuff done.  A Gremlin crew.  (Broadly) A Skaven army.  (Specifically) three separate Skaven painting goals for three different tournaments.  Boo-ya.
  • Paint Success! Man, I painted a lot. Just shy of 200 models.
  • Compete Success!  I played in a lot of tournaments.  Two RTT-level 40K events, one RTT-level Fantasy event, and two GT-level events.  Even better, I performed fairly well in most of them.
  • Have a Fully Painted Skaven ArmySuccess!  I started painting loathsome ratmen back in ’92-’93.  It took me 18 years to have a fully painted Skaven army.  You can’t imagine how proud I am of this army.
  • Avoid ForumsSuccess!  Though I might not want to claim it as such.  I actually made an active effort to get spun up on Dakka… but couldn’t.  Traffic is… overwhelming over there.  Locally, avoiding the IFL Forum and its tendency to generate drama was made very easy by the club splitting.  (Never mind that the club splitting probably greatly reduced the forum’s ability to generate drama.)  I didn’t work for success here, but I feel like I achieved it.
2012 Goals
  • Finish
  • Paint
  • Compete
Those first three goals are never going to be inappropriate:  get stuff done, focus on the part of the hobby I get the most pleasure from, and put its out there for people to see.
  • Make Significant Progress on an Empire Army – I think I know better than to commit to having one done.  I know how long it takes me to paint and, at my current rate, it’ll be 2028 before I’m done with it.  Significant progress will be sufficient.
  • Avoid Drama – Avoiding forums to avoid drama went a long way but, as noted above I wasn’t able to escape it entirely.  I need to focus on the aspects of the hobby that bring me happiness and vigorously avoid those that don’t.
  • Step It Up – I own WarpstonePile.com: it’s time to switch the blog over to that (dropping the .blogspot portion).  An ad or two isn’t going to kill the site, might maybe offset the cost of my hobby a bit and, when I’m unable to avoid drama, will ensure that at least something positive comes out of it.  I have clever ideas of using things like my army display sign on business cards.
  • Dump Stuff – This year, I started selling my unwanted, unloved stuff on eBay, with a great deal of success.  I’ve still got a lot of things I need to get out of the house (especially because one of my wider-scope, life resolutions is to declutter), so I’d better keep this up.  If I don’t need it, don’t want it, and aren’t going to use it: it’s gotta go.

The Doldrums of Magic

As a follow-on to yesterday’s post about Storm of Magic:

We’ve got one local player, Arromanche (who maintains the Army Builder 2.2 WHFB files), who doesn’t normally play in tournaments any more, but he always stops by to help out and play ringer if one’s needed.  He really hates magic in 8th edition… and Storm of Magic is a bridge too far.

Early in the planning, he offered “I’ll help out but I am NOT playing. The very word MAGIC means no way.”

Totally reasonable, and the help’s always appreciated (he knows the rules and books better than I do, better than you do, and better than both of us combined)… but I thought this was funny, so:

The Very Word MAGIC Mans ‘No Way’

Practitioners of the Arcane Arts are well familiar with a phenomenon known as the “Arromanchic Doldrums,” when furious Winds of Magic inexplicably and unexpectedly (inexplectably!) ebb– even during the most tempestuous of magical storms.

During any Magic Phase Arromanche observes the beginning of, instead of using the Wild Magic rules, use the following rules:

  • Roll 3D6 to determine Winds of Magic
  • The dispelling player receives the sum of the two highest rolls as dispel dice, treating the second highest roll as a d3 rather than a d6. If the two highest rolls are doubles, treat both as d6s.
  • The limit of power and dispel die pools is 18.

I’m proposing using this rule at the tournament. So far one participant and one non-particpant have said they think it should be used… nobody’s said it shouldn’t. I’m still debating whether I should use it or not.

Storm of Magic Test Game

I might have mentioned that I’m running a Storm of Magic tournament in January: more to motivate folks to give the dang format a try.  The book came out, folks (myself included) bought the book, the cards, Arcane Fulcrum kits… and then never did anything with them.

So, between that, my actually painting some Fulcra, and Eric McK making the call to let folks spend 25% of their points on random Forgeworld & Storm of Magic choices at the (very successful, non-Storm of Magic) Toys for Tots tournament earlier this month: I decided to go ahead and get something on the schedule.

Key is trying to make accessible to folks who felt like paying who weren’t chumps who’d bought the book or felt like playing with the Scrolls of Binding and such.  I’m a fan of inclusive.  So, the format’s 2,500 points: percentages are based off of that (so, 625 minimum Core, 625 maximum rare, etc), and lists can spend up to 500 points on SoM choices (because in SoM you get an extra 25% to spend on those things, we can pretend you’re running a 2,000 point army).  Those SoM choices are totally optional: if someone wanted to show up with their usual 2,500 point army… they’d be fine.

I finally got the chance to get a game in last night: when SoM first came out, I pushed miniatures around the table with Sean for a few hours while we had the book open nearby, but I don’t think that counts.  So, my game with Casey was my first serious attempt at a SoM game.

I ran my usual Skaven list (the Empire’s still being assembled), with two Grey Seers instead of the Seer and the Warlord, and with two Warp-Lightning Cannons as my Rare choices (no Doomwheel, no Hellpit) and just one unit of Gutter Runners.  I spent my M&M budget on a Lvl 3 Fimir Banelord and a Chimera.

Casey ran a normal 2,500 point list: two units of Mournfangs, a horde of Bulls, a Slaughtermaster and a Firebelly.

I won’t do a turn-by-turn battle report, but I will do a braindump of impressions from the game… and that’s actually why I’m writing this post:

  • We didn’t finish.  We didn’t really come close to finishing.  In just over three hours, we got in three full turns.  Now, a lot of that is because we chatted: with each other, with other folks… but decision paralysis from having a bajillion magic dice and an extra 8 (him) to 18 (me, if you count Lore of Shadow) spells to spend them on.
  • The Scrolls of Binding didn’t seem to break anything.  They offered me a lot more choices (a flying monster, a Shadow caster), but I don’t think they turned the tide of anything, really.
  • Did I mention the decision paralysis?  With so many dice and so many spells, it was kind of a lot of work to get through a Magic phase.  That shouldn’t be a surprise, but it is something to keep in mind when approaching the tournament.  Know your spells, try to have a plan.
  • We did not have a single dang miscast.  Not one.  Several double-sixes for dispelling, but never for casting.  Huge bummer.
  • We didn’t do anything with Cantrips.  My heart tells me that that means we were doing it wrong.
  • On paper, it looks like the only thing that matters are the casters on the fulcra, and that everything else is just getting pushed around for the heck of it.  That wasn’t my experience at all: the units on the ground are how you supplement your caster’s attempts to push guys off of Fulcra.  
  • Feast of the Fallen makes me sad.  Wow.

I’d definitely like to see us (locally, at the very least) adopt Eric’s 25% “random stuff” budget.  Cataclysm spells and Fulcrums aside, it’ll breathe some new life into armies that are starting to feel stale to their owners, open the door to clever and interesting conversions… and not be too bad, really.

The Big Build Progresses

Things have been quiet ’round here, but I’ve been extremely busy over the past two weeks.

That’s right!  That’s:

  • Halberdiers x49
  • Cannon x2
  • Mortar
  • Weapon Crew x9 (not pictured)
  • Steam Tank
So, yeah.  Lots more to do before I can start fielding the army without proxies, but this is a solid start.
What’s interesting is how different assembling these guys is from the Skaven.  There aren’t many pieces (which is great), but I’ve got to put a lot more effort into assembly and gap-filling.
The halberd/spear design’s quite clever… but as often as not there’s a clear seam (or worse, a gap) between the halberd head and the haft.  So, I’ve been doing two passes of liquid green stuff (apply, dry, clean, repeat) and then some superglue over it.  The results are just fine, but it feels like a lot of work.
Also, I need a lot more practice getting the arms to fit against the torso.
Sometimes, it’s a non-issue.  Other times, there’s mad gap-filling to do.
Anyway, mostly, I’m just getting used to assembling new miniatures, trying to get it out of the way, and trying to do it without it feeling like a chore.  I really do like these models: they’re characterful, floofy, and in desperate need of good orthodonture.

Nordland Test Model

It’s done.  I’m very happy with it.  Color notes can be found here and here.  I’m definitely going to roll this.

Now, I just need to commence The Big Build.

FwoshfwoshfwoshweeeeeeeBOOMBOOMBOOM

I knocked out a Helstorm Rocket Battery back on Monday.

I hadn’t planned (and, still don’t exactly) on fielding on of the Rare artillery choices, but I ended up with one and I figured that, because I hadn’t planned on fielding one, it’d be a good place to start.  (Less severe consequences  if I screwed up, see.)

It came together pretty quickly.  I’ve yet to knock out the crew: I figure I’ll do all the war machine crews together at once… also, they’ll wait for me to figure out how I’m going to base them and work them into a scene.

Not much painting difference here: I highlighted the yellow different and I used a slightly different metal wash.

Instead of Golden Yellow, I tried a Iyanden Darksun / Menoth White Base mix on the Marienburger (the results of which I, like a doofus, forgot to photograph)… then I snagged a bottle of VMC Sand Yellow and tried that here.  It’s lighter, maybe too light, but I’m lazy enough / obsessed with easily replicable results enough that “bottle color not perfect” > “mixed color.”  We’ll see how it works on an infantryman: I’m doing up a Nordlander halberdier test model now..

The metal wash was sort of what I used on my Skaven (3:2:2 – Water : Asurmen Blue : Badab Black): instead I stuck with the glaze ratio I’ve had a lot of luck with, plus some of the amazing P3 Armor Wash: 6:3:3:4:1 Water : Asurmen Blue : Badab Black : Matte Medium : Armor Wash.  It’s a great tone, but the flow was waaaay too thin for my tastes.  I’d like to thicken it up a bit.

Anyway, here are the pictures:

Empire Test Game

I got in a game with the Empire last night, running pretty much what I listed here (save that I dropped the Obsidian Amulet and an Archer and upgraded one Mortar to a Helstorm Rocket Battery), and went up a not-particularly hard Chaos Warriors list that looked something like:

Lvl 4 Sorcerer of Slaanesh
Lvl 2 Sorcerer, Fire
Lvl 2 Sorcerer, Death

Warriors x50 – Full Command, Mark of Khorne, Extra Hand Weapon,
Marauders x50 – Full Command, Mark of Khorne
Knights x6 – Full Command, Mark of Khorne

Warhounds x6
Warhounds x6

Giant of Slaanesh

A horde of 50 Chaos Warriors can be a tough nut to crack, but I didn’t have to worry about Gateway or anything, so I wasn’t complaining.

I was proxying damn near everything, so I got a lot of comments about how my troops looked like rats.

Overall it was a good, close game that I completely lost.  Some assorted, unordered thoughts to follow.

  • What cost me the game was forgetting about the Prayers of Sigmar every round.  The ability to make a unit Unbreakable was, quite literally, what cost me the game.
  • I misfired once, and the Engineer was around to catch that.  I don’t expect that to happen most games.
  • But the Cannons were great.  Having a flat Strengh 10 feels so much better than the random-Strength shot the Warp-Lightning Cannon gave me.  I miss the template at the end… but I’m happy to be able to shoot things in the face and know they’re in trouble.
  • The Helstorm actually did okay.  I need to work out the ideal distance to drop it from my target, but it hit some dudes more often than not…
  • … which is more than I can say about the Mortar, which was generally disappointing.  That’s a little strange.
  • Halberdiers didn’t feel like they were delivering… but they went toe-to-toe with a Horde of Chaos Warriors for three rounds of combat, so I probably shouldn’t complain.
  • Swordsmen were okay: they performed about as well as I could have asked.
  • The Lvl 1 Beasts caster accomplished precious little. I should consider bumping him to a Lvl 2 (or giving him a new Lore) so he can get more done.
  • Knights were a disappointment, but I don’t know if I’m expecting too much from them.  I lost only 2 of them to 24 attacks from the Warriors, and then the remaining 7 of them killed 5 Warriors.  That’s not bad, but… they just didn’t hit as hard as I thought they should have.  I also completely forgot to do the mounts’ attacks (not used to having cavalry), but I doubt they would have made much of a differece.
  • I miscast twice.  Each time I rolled a 9, which meant that all of my Priests and Wizards took hits.  Blech.  In the last turn, I managed to kill off my little Priest and Battle Wizard with it.  In fact, I think my opponent did 1 wound, total, to any of my characters, while I was able to five.
  • The Shadow Wizard Lord didn’t pull much off, but that’s because he understandably kept getting dispelled.  I really liked having his options, though: he’s not likely to go anywhere.
  • I need to read, learn, and internalize the FAQ.  I lost my Steam Tank to Purple Sun.
  • Archers were the dang MVP of the game: they did better than I could have expected shooting things (mostly because my opponent’s dice were bullshit and kept failing his 1+ saves), but really because they were champs at redirecting chargers and getting in the way.

I’m going to fiddle with dropping the knights (though I should give them another chance) and seeing what else I can do with the points.

I’ve painted up the Helstorm (the weapon, at least, not the team): I’ll try to have some pics up soon.

Marienburg Test Model

I knocked out a test model in no time last night.  There are some things I’m extremely pleased with, and some things that make me glad this is a test model.

First off: here’s the finished model:

So, clearly: this guy’s painted up in Marienburg and not Nordland colors.  I thought I’d give it a shot.

He looks pretty good and came together in no time at all.

Ultimately, though, I think I’m going go with Nordland instead of Marienburg.

I don’t think this scheme works very well.  The red and blue are bright enough to make the yellow look pretty dingy.  I don’t want dingy: as a rule, my style runs towards bright and away from grungy… and particularly with The Empire, I’m looking to embrace the pajama-pants, floppy hat dandy brightness.

There are a couple of reasons for this:

  • I think the yellow will look okay against the blue (I’m going to try it on another model when I can get my hands on one); it’s the red and the blue that brings it down.
  • My yellow paint is dead. My Iyanden Darksun and especially my Golden Yellow.  Better quality paint will help a lot.
  • I don’t think I can do brighter yellow.  It just tends to look weird.  So hopefully removing the red will make this less dire.

I’m super-stoked about how his face came out.  Given that I haven’t painted a person face in a long time, I think this looks great.

The base is so-so.  Forgettable.  That’s okay, though: there’s still time for me to see if I can come up with something more inspired.

The model didn’t go together as well as I’d have liked: it was from a bitz-order and I’m not sure the head I got was meant to go on the body: there’s some dodgy glue and greenstuff at work in the neck (which is why the head got painted separately).

Overall, it looks pretty good and came together very, very quickly.  Faster, even, than my clanrats (almost certainly because of my regrettable decision to use GW Bronzed Flesh / VMC Dark Flesh as my primary skin tone as well as picking out the rings on every little tail).

I can totally do this!

What do the rest of you think?

Painting notes behind the cut…


Yellow
GW Iyanden Darksun
GW Gryphonne Sepia
GW Iyanden Darksun
GW Golden Yellow

Blue
GW Regal Blue
GW Enchanted Blue
Reaper True Blue
3:3:2 – GW Asurmen Blue : Water : Matte Medium wash

Red
GW Red Gore
P3 Skorne Red
P3 Khador Red Base
3:2:2:1 – Water : GW Baal Red : Matte Medium : Gryphonne Sepia wash

Skin
GW Tallarn Flesh
GW Elf Flesh
3:3:2 – GW Ogryn Flesh : Water : Matte Medium wash
GW Elf Flesh

Brown Hair
GW Calthan Brown
P3 Hammerfall Khaki
3:2:2:1 – Water : GW Devlan Mud : Matte Medium : Gryphonne Sepia wash

Skull
P3 Hammerfall Khaki
P3 Menoth White Base
P3 Morrow White
GW Devlan Mud wash

Leather
GW Scorched Brown
GW Bestial Brown
GW Snakebite Leather
GW Devlan Mud wash

Wood
GW Khemri Brown
P3 Hammerfall Khaki
GW Devlan Mud wash

Feather
GW Astonomican Grey
P3 Menoth White Highlight drybrush
P3 Morrow White drybrush

Metal
GW Boltgun Metal
GW Mithril Silve
6:3:3:4 – Water : GW Asurmen Blue : GW Badab Black : Matte Medium

Brass
GW Bestial Brown
GW Shining Gold
GW Burnished Gold
GW Devlan Mud Wash

Ground
GW Calthan Brown
P3 Hammerfall Khaki
P3 Menoth White Highlight
6:3:3 – Water : GW Devlan Mud : GW Gryphonne Sepia