Tag Archives: Empire

Empire Test Game

I got in a game with the Empire last night, running pretty much what I listed here (save that I dropped the Obsidian Amulet and an Archer and upgraded one Mortar to a Helstorm Rocket Battery), and went up a not-particularly hard Chaos Warriors list that looked something like:

Lvl 4 Sorcerer of Slaanesh
Lvl 2 Sorcerer, Fire
Lvl 2 Sorcerer, Death

Warriors x50 – Full Command, Mark of Khorne, Extra Hand Weapon,
Marauders x50 – Full Command, Mark of Khorne
Knights x6 – Full Command, Mark of Khorne

Warhounds x6
Warhounds x6

Giant of Slaanesh

A horde of 50 Chaos Warriors can be a tough nut to crack, but I didn’t have to worry about Gateway or anything, so I wasn’t complaining.

I was proxying damn near everything, so I got a lot of comments about how my troops looked like rats.

Overall it was a good, close game that I completely lost.  Some assorted, unordered thoughts to follow.

  • What cost me the game was forgetting about the Prayers of Sigmar every round.  The ability to make a unit Unbreakable was, quite literally, what cost me the game.
  • I misfired once, and the Engineer was around to catch that.  I don’t expect that to happen most games.
  • But the Cannons were great.  Having a flat Strengh 10 feels so much better than the random-Strength shot the Warp-Lightning Cannon gave me.  I miss the template at the end… but I’m happy to be able to shoot things in the face and know they’re in trouble.
  • The Helstorm actually did okay.  I need to work out the ideal distance to drop it from my target, but it hit some dudes more often than not…
  • … which is more than I can say about the Mortar, which was generally disappointing.  That’s a little strange.
  • Halberdiers didn’t feel like they were delivering… but they went toe-to-toe with a Horde of Chaos Warriors for three rounds of combat, so I probably shouldn’t complain.
  • Swordsmen were okay: they performed about as well as I could have asked.
  • The Lvl 1 Beasts caster accomplished precious little. I should consider bumping him to a Lvl 2 (or giving him a new Lore) so he can get more done.
  • Knights were a disappointment, but I don’t know if I’m expecting too much from them.  I lost only 2 of them to 24 attacks from the Warriors, and then the remaining 7 of them killed 5 Warriors.  That’s not bad, but… they just didn’t hit as hard as I thought they should have.  I also completely forgot to do the mounts’ attacks (not used to having cavalry), but I doubt they would have made much of a differece.
  • I miscast twice.  Each time I rolled a 9, which meant that all of my Priests and Wizards took hits.  Blech.  In the last turn, I managed to kill off my little Priest and Battle Wizard with it.  In fact, I think my opponent did 1 wound, total, to any of my characters, while I was able to five.
  • The Shadow Wizard Lord didn’t pull much off, but that’s because he understandably kept getting dispelled.  I really liked having his options, though: he’s not likely to go anywhere.
  • I need to read, learn, and internalize the FAQ.  I lost my Steam Tank to Purple Sun.
  • Archers were the dang MVP of the game: they did better than I could have expected shooting things (mostly because my opponent’s dice were bullshit and kept failing his 1+ saves), but really because they were champs at redirecting chargers and getting in the way.

I’m going to fiddle with dropping the knights (though I should give them another chance) and seeing what else I can do with the points.

I’ve painted up the Helstorm (the weapon, at least, not the team): I’ll try to have some pics up soon.

Marienburg Test Model

I knocked out a test model in no time last night.  There are some things I’m extremely pleased with, and some things that make me glad this is a test model.

First off: here’s the finished model:

So, clearly: this guy’s painted up in Marienburg and not Nordland colors.  I thought I’d give it a shot.

He looks pretty good and came together in no time at all.

Ultimately, though, I think I’m going go with Nordland instead of Marienburg.

I don’t think this scheme works very well.  The red and blue are bright enough to make the yellow look pretty dingy.  I don’t want dingy: as a rule, my style runs towards bright and away from grungy… and particularly with The Empire, I’m looking to embrace the pajama-pants, floppy hat dandy brightness.

There are a couple of reasons for this:

  • I think the yellow will look okay against the blue (I’m going to try it on another model when I can get my hands on one); it’s the red and the blue that brings it down.
  • My yellow paint is dead. My Iyanden Darksun and especially my Golden Yellow.  Better quality paint will help a lot.
  • I don’t think I can do brighter yellow.  It just tends to look weird.  So hopefully removing the red will make this less dire.

I’m super-stoked about how his face came out.  Given that I haven’t painted a person face in a long time, I think this looks great.

The base is so-so.  Forgettable.  That’s okay, though: there’s still time for me to see if I can come up with something more inspired.

The model didn’t go together as well as I’d have liked: it was from a bitz-order and I’m not sure the head I got was meant to go on the body: there’s some dodgy glue and greenstuff at work in the neck (which is why the head got painted separately).

Overall, it looks pretty good and came together very, very quickly.  Faster, even, than my clanrats (almost certainly because of my regrettable decision to use GW Bronzed Flesh / VMC Dark Flesh as my primary skin tone as well as picking out the rings on every little tail).

I can totally do this!

What do the rest of you think?

Painting notes behind the cut…


Yellow
GW Iyanden Darksun
GW Gryphonne Sepia
GW Iyanden Darksun
GW Golden Yellow

Blue
GW Regal Blue
GW Enchanted Blue
Reaper True Blue
3:3:2 – GW Asurmen Blue : Water : Matte Medium wash

Red
GW Red Gore
P3 Skorne Red
P3 Khador Red Base
3:2:2:1 – Water : GW Baal Red : Matte Medium : Gryphonne Sepia wash

Skin
GW Tallarn Flesh
GW Elf Flesh
3:3:2 – GW Ogryn Flesh : Water : Matte Medium wash
GW Elf Flesh

Brown Hair
GW Calthan Brown
P3 Hammerfall Khaki
3:2:2:1 – Water : GW Devlan Mud : Matte Medium : Gryphonne Sepia wash

Skull
P3 Hammerfall Khaki
P3 Menoth White Base
P3 Morrow White
GW Devlan Mud wash

Leather
GW Scorched Brown
GW Bestial Brown
GW Snakebite Leather
GW Devlan Mud wash

Wood
GW Khemri Brown
P3 Hammerfall Khaki
GW Devlan Mud wash

Feather
GW Astonomican Grey
P3 Menoth White Highlight drybrush
P3 Morrow White drybrush

Metal
GW Boltgun Metal
GW Mithril Silve
6:3:3:4 – Water : GW Asurmen Blue : GW Badab Black : Matte Medium

Brass
GW Bestial Brown
GW Shining Gold
GW Burnished Gold
GW Devlan Mud Wash

Ground
GW Calthan Brown
P3 Hammerfall Khaki
P3 Menoth White Highlight
6:3:3 – Water : GW Devlan Mud : GW Gryphonne Sepia

What’s Next

So, I’ve decided Necrons are a no-go.  The games I’ve played with them haven’t felt right, and what little inspiration I’ve found for painting them is wholly uninspired.  Holding out for the rumored Tau update (I’m super-pumped to revisit Tau, my first army, but I can’t bring myself to do it this side of an update) feels like the smarter move.

But, I’ve got to work on something and, more pressingly, my birthday and Christmas are coming up, so I’ve got to have something hobby-related to put on a list.
So, I’ve decided to move on the Empire thing that’s been rattling around since late August.  Pajama pants and feathered hats, here I come!
I took advantage of TheWarStore‘s Black Friday sale to load up on some battalions, and I’ve assembled another test model to fiddle with.  
The key to what I want to do is nautical-themed, “Fist of Manann” type army.  Nautical iconography and such.  The only decision point I’m hung up on is whether I should do them as a Marienburg force or a Nordland force.
Initially, I’d decided on Nordland.  I’m starting to rethink that, though.  Googling around for ideas turns up a disconcerting number of swastikas (seriously, WTF Norway?), and reading deeper into the fluff turns up that Nordlanders tend to assert Sigmar- and Ulric-worship aggressively to try to make up for their mixed-Norscan heritage… which undermines the Manann thing I’m going for.
Marienburg hits all of the points that Nordland was supposed to hit (which makes sense, given that Theoderic Gausser claims rule over it), but without the bumpkinhood that comes with Nordland.  They’ve don’t lose any of the nautical conversion potential, and their independent, mercenary nature offers room for some more creative conversion.

On the other hand, Nordland lets me paint up a Bill the Goat.

Anyway, I need to noodle on this a bit.

In the meantime, the a first cut of what I look to be running is:

Lords
Arch Lector of Manann – General, Heavy Armor, Sword of Might, Shield of the Gorgon, Van Horstman’s Speculum
Wizard Lord – Lvl 4, Shadow, Seal of Destruction, Crimson Amulet

Heroes
Battle Wizard – Lvl 1, Beasts, Dispel Scroll
Captain of the Empire – BSB, Shield, Armor of Meteoric Iron
Master Engineer
Warrior Priest – Heavy Armor, Shield, Warhorse, Barding, Biting Blade, Obsidian Amulet

Core
Halberdiers x39 – Musician, Standard Bearer
– Archers x15
– Free Company x15
Knights of the Albatross x9 – Musican, Standard Bearer, Banner of Eternal Flame
Swordsmen x30 – Full Command
– Archers 15

Special
Great Cannon
Great Cannon
Mortar
Mortar

Rare
Steam Tank

I’ve no illusions that there’s room to improve this.  What I’m starting out with looks a lot like my Skaven army… but with better troops, better, more reliable shooting, more magic options and stronger magic defense.  There’s no Plague Furnace equivalent in there, but… this is a start.

W: Empire Advice

I’ve got the percolation of an idea for a new army, directly inspired by this guy:

I painted him up a couple of years ago because 1) that’s one badass model and 2) I was working through how to achieve the bloodless skin tone I use on my Daemons.

I’ve got some work to do making the fluff make sense, but the short version is Sylvania-as-Empire / Stirland.  Basically, an Empire army themed to the tone and style of Sylvania.

The idea would be that I could play around with models I really like the look of (Vampire Counts), without having to play Vampire Counts (I don’t want to paint a billion Skeletons).  An upshot would be that I could, if the spirit moved use the same models in a VC army if I decided I want to.  It’d be fun to play around with conversions with Empire, VC, and Mantic parts.

I’d also like to be able to run a more varied, flexible army: with real shooting, access to cavalry and monsters (as mounts, I guess) and book lores.

The problem is: I know nothing about how the Empire plays.  I’ve played against them once, and that was editions ago when I was learning Fantasy.  I’m not sure I even begin to understand how to play Fantasy outside of a very specific loathsome, verminous context.

Scanning the internet for “Tournament Empire Lists” isn’t terribly helpful just yet; never mind that they all seem to involve a lot of Priests, which is something I’m not opposed to, but don’t want to use as a foundation for the army (since it’s all Castlevania’d up).  Also, though I’d like to play an effective list, I don’t want to play a dickbag list (we’re not talking High Elves, here! :D ).

So: rap at me.  What do I need to know about what works and doesn’t work with The Empire?  Where’s a good place to get more info about it.  Any thoughts?  Advice?

This might not go anywhere… but if it does, I’d like it to go in an informed, considered fashion.