A reminder that Rapid Fire is this Saturday at the most excellent Game Vault in Fredericksburg, VA.
If you’re in the area, you should come! It’ll be fun!
A reminder that Rapid Fire is this Saturday at the most excellent Game Vault in Fredericksburg, VA.
If you’re in the area, you should come! It’ll be fun!
In March, Matt Hoell and I pulled off a 40K tournament idea I’d had bouncing around in my head for the better part of the year. It was very, very successful: everyone had a good time (which is all that truly matters).
Not only that, the IFL went on to adapt it to Fantasy and run both the 40K and Fantasy version at Games Day Baltimore (where it was very well received) and the GW Sugarland store ran their own version just last month.
Well, we’re going to run it again, in January. I’m really hoping to make it an annual thing. So, if you’re within driving distance of The Game Vault in Fredericksburg, VA, you should come! It’ll be fun! (You can sign up here.)
Rapid Fire 40k Tournament
When: 1/23/10
Where: The Game Vault, Fredericksburg, VA
Schedule:
Set up and registration: 10am-11am
Start time session 1: 11am
Lunch break: 1:30pm
Start time session 2: 2:30pm
All games end at 6pm
Awards: 6:30pm
Entry fee: $10 (100% of entry fees will go for awards.)
35 spots available.
Format:
The goal is to try to play quickly.
There will be an odd number of players for this tournament. Players pair off, in order of sign-in, for the first game, with the extra, last-to-sign-in player “on deck.”
As soon as a game finishes, the player on deck challenges the Defender and the loser goes on deck. If the Defender’s won three games in a row, the Challenger remains on the table, and the Defender goes on deck. In case of a tie, the Challenger remains on the table.
Fully painted armies will receive one re-roll on any single die roll per game(this includes everything from the roll for mission, who deploys first all the way to extra turns). Any single die roll.
Army Composition:
No unit is mandatory, save the single Troops choice. This means, for example, Kroot Mercs do not have to take shapers. If it says “1+” ignore it!
Game Structure:
Games are played on a 4″x4″ mat.
Missions:
Each player rolls once on the following table.
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D6
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Mission
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1-2
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Seize Ground
As the standard Seize Ground mission, except players place d3 objectives on the table. Challenger places first.
If your opponent rolls King of the Hill, one objective must go in the center of the table; one of your opponent’s if possible.
If you control more objectives than your opponent, you’ve succeeded in your mission.
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3-4
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King of the Hill
As the standard Capture and Control mission, except there is only one objective, placed in the center of the table.
If you control the center objective, you’ve succeeded in your mission.
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5-6
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Annihilation
At the end of the game each player calculates the value of every model in their opponent’s army killed or removed from the game for any reason (Deep Strike Mishap, Gets Hot, etc).
For simplicity’s sake, each member of a unit is worth an equal portion of that unit’s cost. Discard any fractions, please.
If you have more VP’s than your opponent, you’ve succeeded in your mission.
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Deployment:
Roll for Deployment as per 40K Rulebook.
Results:
If one player has succeeded, and the other has failed, that player has won the game.
If both players have succeeded or failed in their mission, the game is a draw.
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You
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Opponent
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Your Score
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Opponent’s Score
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Succeed
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Fail
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15
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5
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Succeed
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Succeed
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10
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10
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Fail
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Fail
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5
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5
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The person who plays the most games will be given 15 bonus battle points.
Winning streaks are calculated based on the players succeeding in their mission, not games at the table.
Awards:
Ties will broken by Number of Games, then Winning Streak length. If ties cannot be broken, the prize will be split.
I worked up a Clan Moulder list a little while ago. It’s not a great list, and I didn’t really think it was at the time. Since then, I’ve tweaked it a good bit, and I’m pretty excited about trying it out.
Rats! RAAAATS!
Skaven – 2250 pointsLords & Heroes
Throt the Unclean
Plague Priest – Lvl 1, Flail, Great Pox Rat
Plague Priest – Lvl 2, Flail, Poisoned Attacks, Great Pox Rat, Dispel Scroll
Plague Priest – Lvl 2, Flail, Poisoned Attacks, Great Pox Rat, Dispel ScrollCore
Giant Rats x25 – Skweel Gnawtooth, Packmasters x4
Giant Rats x25 – Master Moulder, Shock Prod, Packmasters x4
Giant Rats x26 – Master Moulder, Packmasters x4
Giant Rats x25 – Master Moulder, Packmasters x4
Giant Rats x5 – Packmaster
Giant Rats x5 – Packmaster
Giant Rats x5 – Packmaster
Giant Rats x5 – Packmaster
Rat Ogres x2 – Master Moulder
Rat Ogres x2 – Master MoulderRare
Hellpit Abomination – Warpstone Spikes
Hellpit Abomination – Warpstone Spikes
The Priests are there to add punch to the army. Static 4 combat resolution is nice, but I think I need to make the units a bit more dangerous. Plus, I need some amount of magic; with these guys I’ve got 5 Dispel Dice and two Scrolls, which isn’t bad. I’m also spitting out 7 Casting Dice a turn. They’re each on Pox Rats so they can keep up; I don’t think it’d be smart to drop the Movement on the bulk of the army down to 5 when one of the advantages of the rats is their speed.
I could accomplish the same thing with Warlock Engineers, but I feel like Plague is a more thematically relevant lore than Ruin. Plus Engineers don’t contribute much to the punchiness of a unit and none of these units are going to be static, hang-back and shoot units.
Plague Censers are nice, but 1) they’re wholly inappropriate to the theme of the list and 2) are a dumb thing to put in a unit of Toughness 3, non-Pestilens models.
Frenzy could be a problem, but I think I can handle it with the small rat blocks.
I’ve got two Abominations. Although I don’t think they’re exactly the win button some construe them to be, taking two of them isn’t the sort of thing polite people do. I think I get a pass because of the theme, however. They’ll take some fire off of the blocks of troops (or be spared fire because of the blocks of troops).
I’ve got 13 drops across over 150 models. 4 blocks of troops, 4 trash-droppy little units, 2 rank breakers and 2 big nasty mothers.
There’s a lot of room for tweaking here:
Since there’s been some discussion about it here and other places, I thought I’d share what we came up with re: the Bonebreaker Rat Ogre and Look Out Sir!
I guess the notion that the BRO removed LOS! stems from absence of a note about it in the unit description, while the War Litter has such a note. This, coupled with its 4 wounds implying that it gets up to Unit Strength 5 (+1 from the rider), would lead one to think LOS! doesn’t apply.
The trick is, however: the BRO isn’t US 5. Here are the relevant bits from the Unit Strength chart on pg 71 of the BRB:
Now, there’s some debate over the correct base size for the BRO; whether or not it should be 40x40mm or 50x50mm. I’ve based mine 40×40, since it’ll rank up (and that’s why I think they put the Pox Rat on a 40×40), but I don’t think it’s crazy talk to think it goes on a 50×50.
But I hope we can all agree that, although the BRO is “a prodigiously proportioned Rat Ogre,” it’s not going to be larger than a Dragon Ogre and it’s not going to live in the same size category as a Stegadon or a Giant. That, by definition, an Ogre is going to be “Ogre-sized.” (Because if it were larger than Ogre-sized, it’d probably be called a “Bonebreaker Rat Giant,” right?)
That means it belongs in the first quoted category rather than the second quoted category. This means the BRO is US 3, +1 for the rider, giving us US 4. (As opposed to the second category, which would make the BRO US 4, +1 for the rider for US 5.)
As the model is merely US 4, it still gets to benefit from Look Out Sir!
3/8 UPDATE – From the new Skaven FAQ (dated 3/8/10):
Q. What are the Unit Strengths and base size of a War-litter? And what about a Bonebreaker?
A. For both models, we suggest using a Unit Strength of 3 (plus 1 for the Warlord), and a base size of 40mm square. However, do keep in mind that, as for all conversions, there are no strict rules about base size (other than: ‘Be reasonable!’), and that any forthcoming Citadel miniature might be different from this suggested size.
So, that settles it! (Until they change it.) I’m glad; it was an unworkably terrible choice at US 5.
Had an awesome game against Sean on Saturday. He’d just recently lost one of his final challenges on the Challenge Pyramid, so he was happy to take a list that was full of stuff he’d never take in a Pyramid game.
I used the list I mentioned here (the sane list, not the Pestilens or Moulder one).
He took something like:
Highborn – Dragon, Stone of Crystal Mere
Branchwraith – Lvl 1
Spellsinger – Lvl 1, UnicornGlade Guard ~x12
Glade Guard ~x12
Dryads ~x12Tree Kin x3
Wardancers ~x12
Wild Riders ~x12Treeman
I did very well. In fact, I think I had an extremely solid chance of winning the game. One roll decided it, though: his dragon-borne Highborn smacked into my block of Clanrats including the Warlord on Rat Ogre. The Warlord was able to pop the elf-thing, but nothing in the unit was able to injure the Dragon; the Dragon rolled on Monstrous Reaction: Unbreakable! It had to fail a Ld test and then pull off the 1/3 chance of rolling Unbreakable. So, despite having a full block of clanrats with a Warlord on Rat Ogre with Weeping Blade and three Rat Ogres in the flank… that dragon went nowhere for five rounds of combat. Easily long enough for him to get the remnants of his Wild Riders and his block of Dryads all up in the backside of my ‘rats.
It was a great, close game.
Some observations:
– The Hellpit Abomination was nasty. I don’t think taking two of them would have done much more for me, but one was definitely something he had to deal with. He munched his way through the Tree Kin and, in pursuing, flew across the table. I wish I’d bought Warpstone Spikes, however; he’d have been 3-4 times deadlier.
– Rat Ogres didn’t have the chance to do much except catch the Dragon in the flank, throw a lot of high-strength attacks at it, and fail to wound it. I need to give them some more table time. Sean suggested going for the Master Moulder, especially with the Rat Ogres. 2 is too small, 4 is too large, and 3 just doesn’t have enough Packmasters; Buying the Master Moulder and his extra wound will offset that a bit.
– Bonebreaker Rat Ogre: I’m officially terrified of being picked out of the unit. It wasn’t quite as bad against Sean as it could be against other, Bolt Thrower-including armies. So, I’m going to try the War Litter; need to wait on the bits, but I’m definitely stealing the crap out of Rhellion’s War-Litter (though I’ll likely not use Queek).
– Re-jiggering equipment. Replacing the Warpforged Blade on the Assassin with the Weeping Blade, giving him an Enchanted Shield (because, why not?). That means the Warlord needs to change weapons: probably to the Blade of Corruption. I’m going to try giving the Engineer just one scroll, which will free up points for Warp Energy Condenser. On the advice of others, I’m giving everyone who has points left for it (the BSB and the Engineer, because he doesn’t have to pay for it from his Magic Items points) Pistols.
– That the Plague Mortar is move and fire is ridiculous. That the Plague Mortar is move and fire while other Weapons Teams are not is even more ridiculous. Three is far too many; I’m dropping two of them back down to Ratling Guns. Curious to see how they perform: they got 3″ of range, but 50% of their shots will miss. More significantly, the Misfire table’s changed: now any double causes the same roll on the misfire. Rolling a 6 is no more dangerous than rolling 1. I expect that will mean I’ll probably always roll 3 dice.
– Jezzails losing Skirmish huuuuurts.
Dragon Wars was last Saturday; I had a good time and three good games.
It was also my last go-round with the old Skaven book. From now on, I’ll be playing with the new armybook.
The list I ultimately ran:
Dragon Wars2,000 Points – SkavenLords & HeroesWarlord – General, Dragon, Heavy Armor, Cautious Shield, Ring of Darkness, SkavenbrewWarlock Engineer – Accumulator, Condenser, Warp-Blades, Dispel Scroll, Storm DaemonWarlock Engineer – Accumulator, Condenser, Warp-Blades, Dispel ScrollCoreClanrats x24 – Full Command, Ratling GunClanrats x24 – Full Command, Ratling GunSlaves x20 – MusicianSlaves x20 – MusicianNight Runners x5 – SlingsNight Runners x5 – SlingsGiant Rats x24 – Packmasters x4Giant Rats x24 – Packmasters x4Poisoned Wind Globadiers x2Poisoned Wind Globadiers x2SpecialGutter Runners x5 – SlingsJezzails x9RareWarp-Lightning Cannon
Vampire with Ghoulkin on Zombie Dragon
Vampire on Hellsteed
Necromancer
Ghouls x~20
Ghouls x~20
Ghouls x~20
Ghouls x~20
Corpse Cart
Varghulf
Black Coach
Prince on a Moon Dragon
Mage
Spearmen x30
Archers x15
Dragon Princes x6
White Lions x20
Swordmasters x20
Repeater Bolt Thrower
The scenario involved placing a large blast template beneath the path of a dragon’s flight, scattering it, and then scattering any units touched by the template. It never came up.
This game was over as soon as it began. I went first, did my usual thing. He smacked his Dragon Princes into a block of Giant Rats that should have fled but, because they were so badass in the previous game, decided to stick around. It’s even entirely possible that they’d have fled through the Warlord who was perilously close to them. Point is: the Dragon Princes wrecked the rats, who fled, kicking off a test in the Ld 7 Warlord who, as close as he was to the edge of the table, didn’t need 3d6 to be off the table.
At that point, we put aside the Dragon Wars special rules and continued with the game because our game had lasted 30 minutes and we didn’t have anything better to do. Despite losing it nearly as soon as I’d started it, it was still a good game.
Game 3
Was on the bottom table, against Bill Donovan, who was running the ringer army. I think he was running two dragons to deliberately give up twice as many dragon points as everyone else. It’s not an accident that Jay‘s second game was on the bottom table and that his third was on the first table.
At this point, I’ve forgotten most of what he ran. He had two casters (a hero and a lord) on dragons (sun and moon), spearmen and a chariot… but past that, I can’t remember.
The scenario involved rolling a d3 on the top of each player’s turn. If the roll corresponded to the relative facing between the two dragons on the table (facing, not facing, one facing and the other not), then an effect would happen (dragons would shoot a breath weapon out of their backside, dragons would immediately charge each other and dragons would charge the nearest unit, respectively).
Through the game I did pretty well, plinking away at his weaker Sun Dragon with shooting and Warp-Lightning, eventually dropping it.
Then, I rolled the effect that forced our two dragons to charge each other. At this point, I’d wounded his Lord and had an uninjured Warlord atop my dragon. More significantly, where we met was perfectly positioned to have a full unit of Clanrats charge his dragon in the flank, getting in on the action. Combat was pretty brutal; my Skaven did quite well against the dragon, killing it in two turns.
At the end of the game (which happened immediately after my killing his Lord’s dragon), I’d killed or run everything he had off the table, save for 4-5 archers.
I’m thinking a lot about Dragon Wars; a lot because I’m excited about showing off my Dragon, but mostly because I haven’t really played in any tournaments this year: there was the Baltimore Grand Tournament last November and the Fantasy Escalation League tournament in March(?) but that’s it.
I’m trying to figure out what I should take. What you can take seems to be pretty lax: Dogs of War, Regiments of Renown and alternate lists seem to be okay. The only requirement is that you have to take a dragon (with a generic option for those who can’t normally take dragons) and that a Lord has to ride on the dragon.
I’ve never played in a Dragon Wars before, but I understand the scenarios to be nutty, goofy and not what one expects. Victory is entirely dependent on wounding/killing your opponent’s dragon.
Do I play it safe, and run a list very much like the list I normally run except with the Dragon? Or do I go all in and put something crazy on the dragon? For some reason, I’m not altogether interested in sticking a Grey Seer on the Dragon. The Dragon needs to be stuck in combat, and that’s really not where a Grey Seer wants to be.
Dragon Wars #1
2,000 Points – SkavenLords & Heroes
Warlord – General, Dragon, Heavy Armor, Cautious Shield, The Gouger
Warlock Engineer – Accumulator, Condenser, Warp-Blades, Dispel Scroll, Storm Daemon
Warlock Engineer – Accumulator, Condenser, Warp-Blades, Dispel Scroll x2Core
Clanrats x24 – Full Command, Ratling Gun
Clanrats x24 – Full Command, Ratling Gun
Slaves x20 – Musician
Slaves x20 – Musician
Night Runners x5 – Throwing Stars
Night Runners x5 – Throwing Stars
Giant Rats x24 – Packmasters x4
Giant Rats x24 – Packmasters x4
Poisoned Wind Globadiers x2
Poisoned Wind Globadiers x2Special
Gutter Runners x6 – Throwing Stars
Jezzails x5
Jezzails x5Rare
Warp-Lightning Cannon
This is my “safe” list. It’s the most like the list I currently run.
In fact, it’s pretty much my regular list, trading my Chieftan BSB with Storm Banner for the Dragon and a few other tweaks to make the numbers add up. I could easily swap the second Engineer for the BSB (though not with Storm Banner, which I expect won’t be quite as useful, but maybe something like Banner of the Four Black Winds which costs a lot less and could be nearly as annoying with Dragons running around). I could also swap out The Gouger for Skavenbrew, which could make things more fun: a Frenzied or Hateful (or Frenzied and Hateful) Dragon could be rad.
Dragon Wars #22,000 Points – SkavenLords & HeroesChieftain – General, Great Weapon, Heavy Armor, Cautious ShieldDeathmaster Snikch – DragonCoreClanrats x24 – Full Command, Ratling GunClanrats x24 – Full Command, Ratling GunSlaves x20 – MusicianSlaves x20 – MusicianNight Runners x5 – Throwing StarsGiant Rats x24 – Packmasters x4Poisoned Wind Globadiers x2Poisoned Wind Globadiers x2SpecialGutter Runners x6 – Throwing StarsJezzails x5Jezzails x5RareWarp-Lightning Cannon
Dragon Wars #32,000 Points – SkavenLords & HeroesThrot the Unclean – GeneralWarlock Engineer – Accumulator, Condenser, Warp-Blades, Dispel Scroll, Storm DaemonCoreClanrats x24 – Full Command, Ratling GunClanrats x23 – Full Command, Ratling GunSlaves x20 – MusicianSlaves x20 – MusicianNight Runners x5 – Throwing StarsNight Runners x5 – Throwing StarsGiant Rats x24 – Packmasters x4Giant Rats x24 – Packmasters x4Poisoned Wind Globadiers x2Poisoned Wind Globadiers x2SpecialGutter Runners x6 – Throwing StarsJezzails x6Jezzails x6RareWarp-Lightning Cannon
I think I’m probably going to run with that first list, since it gives me three characters. Dumping three slots into a single model is painful.
I sat down to work up my Dragon Wars list for later this month. The only catch: Skaven don’t get a dragon, normally. Armies that don’t have dragons can (and must) take a generic dragon as a mount for a Lord at 320 points.
At first, I set the roster size to 2,000 points (the size of the tournament) with the plan of just, you know, building to 1,680 (leaving 320 for the dragon). But that’s inelegant and kinda crappy.
Then, I set the roster size to 1,680. Well, that screws everything up because there are things you can take at 2,000 points that you can’t at 1,999 or less. Sure, I can ignore the warnings and errors but if I’m doing that what’s the point of using Army Builder?
Maneaters are 80 points each. So, I built the list with four Maneaters in it; 80×4 = 320 = 1 Generic Dragon. Ugh, but that’s sloppy. I mean, sure, it’s clear that I don’t have any Maneaters in my army and that they’re a placeholder but… sloppy.
So, I tried messing around with the ArmyBuilder files (after backing them up, of course). The ABCreator is… nearly impenetrable.
Screw it: I’m a smart guy, and I can rock the XML. So, I opened up the file, poked around, and got it working. Working with the XML directly is, I think, 1,000 times clearer than using the utility (though now that I have a better of idea of what the moving parts are, I think I’ll be more comfortable with ABCreator.
I’d post the markup I inserted, but Blogger seems to be totally against my attempts to display XML in a post. Ugh. Very annoying.
The point of the story is, editing the XML wasn’t hard at all. Now that I know how to do it (and now that I think I can probably scoot around in ABCreator with more confidence), a tiny part of me wants to build a Dragon Wars AB file, where each army that didn’t previously have access to a dragon has the Generic Dragon entry for every appropriately sized Lord choice. That part of me will probably be smothered by the part of me that’s extremely lazy, however.
The “Get Picture” function seems to be busted, but it’s easy enough to take a screencap. Also, it’s a shame there’s no 40K support.
The game on Saturday happened, as planned. As cramped as my schedule’s been, lately, I consider that a victory.
Lords & Heroes
- Noble – General, Great Eagle, Reaver Bow
- Noble – BSB, Elven Steed, Battle Banner
- Mage – Dispel Scroll, Dispel Scroll (Lore of Fire)
- Mage – Elven Steed, Silver Wand, Starwood Staff (Lore of Death)
Core
- Archers x10
- Archers x10
Special
- Dragon Princes x5 – Full Command
- Dragon Princes x5 – Full Command
- Ellyrian Reavers x5 – Full Command
- Lion Chariot of Chrace
- Phoenix Guard x12 – Full Command
Rare
- Great Eagle
- Repeater Bolt Thrower
- Repeater Bolt Thrower
I had: