Been banging out progress on Necromunda gangers all weekend.
I’m using the GW style. Hazard stripes for the LOS arc.
Pretty close on the rest of the lot.
I was wrapping up progress on Lo Pan’s Noodle Hut (photos for all of the completed-ish Xi Guan stuff will follow at some point soonish) and realized I didn’t have many posters I wanted to slap on it, but that it’d be neat to take the little menu that came with the Fat Yuan Yuan, resize it and fiddle with it, and use that.
Sharing is caring, so here’s a PDF that uses the Lo Pan’s Menu as a base to spin up some Lo Pan’s posters, so menus that would be posted to the sides of buildings, and then some tiny little menus to fold and use as counter scatter.
(“I don’t have to tell you that 2016 was, as years go, a murderous sack of crap.” was how I started last year’s review. Oh, you sweet summer child.)
Hobbywise, I actually got a fair amount done this past year, so this should actually be a fairly positive YiR.










I got a lot done: less than in 2015 or 2016, but more than any other year. I actually painted more models in 2017 than in any year other than 2016, and I started gaming a lot more than I remember doing, which is fantastic.
Early high productivity, and then somewhat consistent productivity past that.
Again, maybe not a record number of models painted, but this is pretty amazing, especially considering there were no 15mm/1:72 models painted this year, and a solid month’s been spent painting “8” models (buildings).
I was able to track all of my purchases vs. painted models vs. sold stuff for a second year in a row. (I had to do this chart in Excel, as Google seems to be rolling back the flexibility of its Sheets’ Charts.)
I sold some Forgeworld early in the year; in fact, I did a great job of clearing out deadend projects, including finally clearing out the Tau I knew I was never to return to. That means that, without even factoring in the painted models, I sold about $700 in models more than I bought, which is great.
Most of the stuff I don’t want anymore’s been moved, though, so I can’t rely on that to keep my numbers good next year.
As always. Beyond that, it’s hard to say: my two big events are changing… Historicon’s moved away, and I might not make it out to it. NOVA’s not going anywhere, but the painting event’s changed so much, I’m not sure if I’m even going to try to keep up. Anything I can see on the horizon is either so immediate in term or narrowly focused, it’s a copout to list as a goal. The best I think I can do at this moment is supplement the standard with:
Almost forgot to post about this: I helped organize a quick Shadespire tournament last week at Huzzah Hobbies.
We figured/hoped that the speedy play of the game made it well-suited to a weeknight activity and it’d be an easy way to ensure that a few folks got in a couple of games… and were totally right.
It was hugely successful: on a Thursday night, we got twelve people. We got three games in, and were done at a pretty reasonable time.
I found this Winter 2017 Organized Play packet somewhere (the Shadespire FB group?), and we worked with that. Some key points therein:
Things went very smoothly except pairings. According to the packet, you effectively group players into brackets based on their number of Wins, Losses, Draws (3, 0, 1 points each, summed; simple enough) and then pair within brackets, matching the highest net Glory Points player in the bracket against the lowest net Glory Points in the bracket (okay) shifting the lowest & highest within a bracket up and down a bracket to account for any odd number of players (this was just too hard to do).
I worked up a spreadsheet to track the event, ’cause that’s how I’m wired. Came away from the evening with a few revisions to make, but for the most part it worked well. You can access (and copy) an updated version of the Google Sheet to use for your events here: Shadespire Tournament Tracking Spreadsheet.
In terms of warband distribution:
Wade took 1st with Ironskull’s Boyz, Thel took 2nd with Steelheart’s Champions.
I ran Garrek’s Reavers and got the teeth knocked out of me: two losses and a draw. I’d have come in dead last, but that draw was in the last round vs. Casey and across all of the games, I had one (1) less Glory Point loss than he had (-9 Δ vs. -10 Δ).
My games went:
So far as I can tell, everyone had a really good time. I think the plan is to do it again in January.
Pretty much done with the two Xi Guan Shops, which means I’m halfway done! The final stretch isn’t going to be easy, since the Office Buildings are more complex, and while I’m not sure about the Tower, I have no illusions about Lo Pan’s Noodle Hut.
Also, “done” is relative. I’m working to get these things assembled, which means painting, varnishing, and assembly. I’ll varnish them again before I play with them, and once everything’s “done,” I’ll come back with some oils to dirty everything up.
This second batch of buildings went much more smoothly than the first. Some lessons learned, for sure.
I haven’t been able to spend nearly as much time working on my Xi Guan terrain as I’d like. It’s frustrating, but I’m starting to find a groove and hopefully I can build up some momentum so I’m not sinking months into it.
The two clinics are 90% assembled at this point. Once they’re all built, they’ll get varnished and grimed. I’ve got another six to paint and build (advice to do it in that order: extremely good advice), and then two Top Down Terrain buildings to get through.
Also got, and built, Necromunda this weekend. Debating trying to paint up a gang now, before everyone’s moved on from the game, but I don’t want to lose momentum on the terrain. (They’re on square bases, because I plan to paint the bases separately. But, really, if you’re going to have a 90° sight arc, you should probably be on a square base.)