Tag Archives: hobby

Workbench Wednesday – Hobby Room

Near the top of my list of wants for our new home was a space I could dedicate to hobby stuff.  For the past decade, my hobby space was my work space, which made clocking out very difficult.  (It’s why I started doing ‘Workbench Wednesday’ posts: I work from home on most Wednesdays, so I’d turn 90% to the left, take a picture, and then get back to work.) It’s tough to focus on nerd work with work work hanging out in my peripheral vision, so I wanted to segregate the two spaces.

Old Workspace

The old space

The new home is perfect, and has accommodated this: there’s a bedroom in the basement just waiting to be used as hobby space.

The space, before.  I’ve got a lot (too much) hobby crap, have someone else’s hobby crap that I’m getting to A Good Home, and the movers just started dumping stuff in there.

Hobby Room - Before

Before

So, it was a bit of work over the past month or so to get it shaped up.  Furniture to buy & build, unpacking and organizing to do.

The last, big step this past weekend was painting and lighting the display case.  I’m pretty pumped about that: we got the case from a closing Borders years ago, and I’ve never been satisfied with it.  It’s simply too dark; the lights solve that.  (I’d prefer a less yellow light, and that might come later.  For now, any light in there is a huge improvement.)

It’s not 100% done, of course: at some point I’d like to replace the folding tables with something constructed (which will buy me a little space and, hopefully, give me some place to store terrain) and I’ve got a pile of stuff that needs to go on the walls (posters and there’ll be an I-Love-Me area somewhere). All of that’ll wait, though; the short-term stuff is done.

Hobby Room - After

After

This is the new space:

Hobby Room - Desk

Space to do airbrushing (which will hopefully help me get some sort of facility with it).  A clock (which was really helpful with working on those Maquisards; every time I’d look up, the time was right in my face… back to work!).  No computer with which to distract myself.  Space for the iPad, if I feel like watching something while I work, but the space is fiddly enough that if I set it up to do that, that’s pretty much all I’m doing with it.

So far, it’s been pretty successful.  If I’m down there, I’m painting. End of story.

(Plus, there’s a catbed in the window for Diesel and two dogbeds for Cricket to bounce between: one beneath the desk and one on the other side of the room.)

Infinity Nomads

Nomads

The great showing at Historicon reminded me that I had a stack of photos I’d taken a while back hadn’t had the chance to get around to sorting and posting.

So, here are my painted Operation: Icestorm Nomads (+ the recommended expansion units). I’ve since painted a handful more units, but the lightbox is packed up so who knows when I’ll photograph (or post) the rest.

Also: last Christmas’ big gift from Mrs. Rushputin were some Hangar 18 backdrops.  These were my first test run with them.  I’m pleased with how they came out.

Photodump!

Alguacile 1

Alguacile 2

Alguacile 3

Alguacile Group

Fast Panda 1

Fast Panda 2

Interventor 1

Interventor 2

Interventor Group

Mobile Brigada

Spektr

Salamander Pilot

Salamander

Salamander Group

Grenzer

Reverend Healer

Tauran Space Marine

(I meant to throw this up the other day, then got distracted.)

Mrs. Rushputin and I hit the GW Pender opening the other week. There was a pretty good turnout (really, it was super-crowded), which isn’t a bad thing.

The new location’s somewhat less convenient: I used to be able to pop in to Fair Oaks on the way home (just a quick detour off and then back onto 66), now I’ve got to push down a bit further down the Fairfax County Parkway.  It’s not enormously out of the way, mind you, but it is a ~600% increase in out-of-the-way and a jump from 0 lights to 3.  And, since an extra five minutes at that end of the commute turns into ten by the end… it’s less convenient.

Anyway, among everything else, they were doing a grab-bag thing: take a grab-bag, paint the tactical marine in it like a pre-chosen chapter on the Chapters of the Adeptus Astartes Poster to bring in the next day.  I figured “why not,” saw all the low-hanging fruit was already taken, and ended up settling on the Taurans.

Chapters of the Adeptus Astartes - Taurans

I figured the I could do the black and bone and do something interesting with it.

Tauran

I’m pleased with it.  The black is 1:1 Black and Cryx Bane Base base, 1:3 Black and Cryx Bane Base layer, Cryx Bane Base highlight.  The bone is Cryx Bane Highlight base, Khaki layer, Menoth White Base highlight. So, the black’s not that black and the white/bone is more khaki than anything.   The freehand on the pauldrons is so-so, but it was a quick turnaround, so who cares?

Not in any danger of starting a new Space Marine army or anything, but I enjoyed knocking it out.  I think it took, like, four episodes of The Americans, to get it from on sprue to varnished (not counting time spent letting glue, primer, or paint dry).

I’d forgotten there was a contest component to it, which (as it turns out), I won.  So that was cool.

To Infinity… almost

Wednesday Workbench 20141217

It’s been a bit over three weeks since I got all of these guys assembled, and I’ve made excellent progress on painting them.

They’re pretty close to being all done: I need to do a couple of finishing touches on the Healer (though I’m not happy with her and am half-inclined to strip the paint and start over), and I’ve got to wrap up the Iguana(s).  That’s it!

I got the chance to muddle through some how-to-play games with Chris S last week.  It’s not the full rules or anything (yes, the Mobile Brigada will have a flamethrower and a techno-rifle, but for this: he just has a gun), but enough to convey how the game plays, how the dice mechanic works, etc.

I like what I see so far… but I’m utterly boggled how anyone would or could play this in a tournament environment.  Given that A – my experience with “competitive” 40K and Fantasy is that you cannot assume your opponent will play his rules correctly (deliberately or accidentally) and B – (to make a wholly unfair generalization that I’m going to try to make as least awful as I can) competitive skirmish game players skew towards taking full advantage of every advantage than can wring out of a situation: Infinity’s expectation that you don’t even know what models your opponent has taken until they turn up just makes me tense up.

Like: there’s a whole “optical camo” thing where a model is invisible until they do something.  That’s facilitated by just not putting the model on the table and, when you decide to do something with them, put them down and say, “This guy’s been here, all along.”  In a vacuum, casually, that’s cool.  Hella cool, even.  With prizes or money on the line, though… We used to have a guy around for Fantasy who’d have Magic Standards on his units… that magically changed what they were from game to game to whatever was more appropriate against their opponent and situation.   There is no way that that guy’s list wouldn’t end up shifting from game to game, and no way his dudes wouldn’t uncloak in the most advantageous place, always.

What I’m saying is: I’m looking forward to actually playing Infinity (grown-up, all the rules Infinity, whenever it decides to come out), but I don’t think it’ll be what I play at NoVA this year. (Which is a shame, ’cause I’m still trying to figure out what that’s going to be.)

Khorne-versions

Heralds

As you might know from reading this blog: my Chaos Daemon army’s full-on Khorne.  That’s gotten less and less effective since the 4E codex, though, so I’ve been progressively mixing it up more and more.  That’s okay: it’s an excuse to convert stuff.

I finished these up what feels like ages ago (though it was probably last month), but just finally got around to sticking them in the lightbox.

Well

Even though this guy is the stupidest conversion (deliberately so) I’ve done in a while, I’m happy with him.  He’s a BLOOD SCRIBE (counts as Blue Scribes).  They’re supposed to be two Horrors on a Disc of Tzeentch, so I did a goofy-looking beastly pterodactyl that feels, just a little bit, Blanche-ian.

Blood Scribe 2

He’s also a total midget.  Apparently, nobody’s actually supposed to sit in that throne; just stand menacingly over it, so the only model I could fit into it was a Plague Monk.

Blood Scribe 5

Blood Scribe 3

Blood Scribe 4

Herald of Desolation

You might remember the Herald of Devastation (counts-as Herald of Tzeentch) I knocked together for last year’s NoVA; I took pretty much the same approach for my Herald of Nurgle counts-as (Desolation), just with a Necromancer model instead of a Chaos Sorcerer.  Nothing fancy: just a headswap and an icon.

Herald of Mayhem

I did something a little different for the Herald of Slaanesh (Mayhem).  No headswap, just armswaps.  Not the most inventive conversion, but it’s hard to go wrong with buzzsaw arms.

Blood Fury

Speaking of lazy conversions: these are my Daemonettes: Blood Furies. Dryads with a bit of greenstuff.

Blood Furies

They painted up super fast, at least.

Soul Grinder WIP

Soul Grinder WIP 1

I finished building my third Soul Grinder last night.

Even though I have, like, no time to hobby between now and NoVA, the Imp of the Perverse made me want to do a headswap on it. I’d originally wanted to use a Ghorgon head, but couldn’t bits order the horns anywhere.  A Carnosaur head was my fall-back… and I think it’s worked out for the best.

Soul Grinder WIP 2

The original plan was to smooth out the join as skin and then bulk it out with hair, so he’d fit in with these guys:

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Flesh Hound on the left, Blood Render on the right

But the more I look at the model as it is, the more satisfied I am with it.

Soul Grinder WIP 4

The other big thing was the right hand.  The sword hand is boring (I’ve already got two of those), and the claw hand… not right.  I cast around for a bit that would work (the Carnosaur’s hand would be perfect, obviously) but couldn’t find anything that worked well and I could do without buying a pricey model, only intending to saw it’s right hand off.

Finally, I settled on Nethyrmaul, from my mostly-unused Bones tub.  He’s a great model, too, so I’d like to think I’ll paint him, so I ended up casting his hand with Instant Mold and making a couple of casts of it.

The casts turned out rotten, so between cleaning it up and adding the thumb I don’t feel bad at all.  Sadly, where the detail cast best isn’t visible: it’s the back of the hand and wrist shoved into the space of the arm.

Soul Grinder WIP 3

Also, I don’t use my GSI Tentacle Maker enough.  So, there’s a bit of that, too.

Workbench Tuesday

Build mode for NoVA.

Built a Khornate Herald of Slaanesh (“Herald of Mayhem”):

2014-06-30 20.32.12

I’m also working on a third Soul Grinder that’s getting some conversion because why not.  It’s actually coming together pretty well, though:

2014-06-30 20.31.38.1

2014-06-30 20.31.15

Saga Ghost Romans

Ghost Warlord 4

I finally dragged out the lightbox (the great thing about having a lightbox is the vast improvement in quality it brings to your pictures, the terrible thing about having a lightbox is that taking pictures becomes a bit of a production), so I probably should get around to posting the results.  Might as well start with the GHOST ROMANS.

As I’ve said before, one of the goals with these guys was, “Get them done fast,” so even though they’re a lot rougher than what I normally paint, I’m satisfied with them.  Not counting the Warlord, the whole lot took me about 3-4 days to do, which is something of a record.

The specific inspiration comes from Cornwell’s Saxon Stories; one of the novels’ leitmotifs is the idea of England as a post-apocalyptic world.  Artifacts and architecture of the Roman world that came before are scattered throughout the land: dilapidated Roman forts are frequently used for shelter, Uhtred makes his home in London in a Roman villa the fyrd believes to be haunted.  This is also something the most recent season of Vikings touched on, too.

So, I got a bug to get some cheap, plastic Warlord kits, paint them quickly, and run them as the restless, wrathful spirits of Roman legionnaires, bestirred to wreak vengeance and death on the barbari who’ve inherited and wasted their legacy.

Here’s the whole mess:

Ghost Romans

  • Warlord
  • Hearthguard x12
  • Warriors x16
  • Levies x12

That 3/2/1 Hearthguard/Warriors/Levies is how I always initially think about Saga lists (for good or for ill).

Ghost Roman Warlord WIP

I’m extremely pleased with the Warlord.  He’s a Warlord Imperial Prætorian Guard and a Gripping Beast Dark Age Warrior with some cutting, sculpting, and pinning.

Ghost Warlord 1 Ghost Warlord 2 Ghost Warlord 3

All of the unfortunate Viking dude is held up with that arm, so there was a lot of reinforcement going on.  The sculpting isn’t quite what I’d like it to be, but it holds up okay… especially with the quick and dirty paint job on them.

Ghost Praetorian

The Hearthguard are Warlord’s Imperial Roman Prætorian Guard; the idea is that the helmet crests would make them stand out.  In play, that hasn’t worked as well as I’d like: I got them mixed up with the Warriors more than I’d have liked.

Ghost Legionary

The Warriors are Warlord Imperial Roman Legionaries.  Initially, I’d planned to do them with the Early Imperial Roman Auxiliaries, but thought they looked insufficiently “Roman,” which is kind of stupid, but what kind of hobby is this if one can’t be stupid about it?

Ghost Velite

Finally, the Levies are Agema’s Republican Roman Velites.  I wanted to do a bunch of guys with the wolfskin, because it’s really distinct, but it turns out that it’s 1 wolfskin per 2 models, so I decided not too.  If I ever do another unit, I’ll do them all with wolfskins, so I’ll have one with and one without them.

It’s interesting to note that the Agema guys are way out of scale with the Warlord guys.  I came up painting Citadel minis, so I like the squat, broad, distorted, heroic minis that Warlord does… the Agema guys feel like they’re more realistically proportioned and in a larger scale.

Ghost Roman Comparison

All of these are nominally 28mm.  The Velite is half a head taller than the Legionary and the Prætorian, and he’s hunched over.


 

Here’s how I painted them:

GHOST
GW Celestra Grey basecoat
1:1 wash
– GW Drakenhof Nightshade
– GW Biel-Tan Green
GW Celestra Grey heavy drybrush
5:3:1:1 wash
– GW Waywatcher Green
– GW Guilliman Blue
– Water
– Matte Medium
GW Celestra Grey drybrush
P3 Morrow White light drybrush

GROUND
GW Steel Legion Drab basecoat
GW Tallarn Sand overbrush
GW Ushabti Bone drybrush
Wash 2:2:1:1
– GW Agrax Earthshade
– GW Seraphim Sepia
– Water
– Matte Medium

So, it’s a little more complicated than a quick drybrush, but fundamentally, that’s what’s going on.


 

I decided to do the warband before knowing what to run them as: Casey suggested I run them as either Irish or Pagan Rus, since both of their boards looked like they played in a way that could be articulated as “spookily.”  Since I’ve already got a bunch of Celtic Warriors, I went with the Pagan Rus.

Pagan Rus are, apparently, very good.  Possibly too good, which means I might need to rethink that, but we’ll see.

Deadzone – Plague

01-2014-01-11 12.11.54

Deadzone showed up last month; on-time for a Kickstarter, which I think entitles them to a medal.  A gold-star, at least.  (Let’s not beat the dead horse about how I’d have been happy to wait a few more weeks to let them do some QC.)

I probably should wrap some words around how feel about the game.  Short version is: so far, I like it.  Kind of a lot.

Anyway, out the gate, I decided to paint up the Plague starter first.  At the time of the KS, I wasn’t interested in them at all: they’re the one starting faction for which I didn’t get the booster.  Also, I figured they’d paint up the easiest; I expect that’s held up.

I speed-painted them over two weeks (hey, for me, that’s speed-painting; and those two weeks had Christmas and New Years squatting in the middle of them).  They’re far, far from perfect but, let’s face it, these are not amazing miniatures. I don’t know that they deserve a better paint job.

02-2014-01-11 13.03.21

07-2014-01-11 13.05.57

The Gen 1 is actually a pretty great mini.  It’s one of the standouts, I think. There are some weird casting issues with it, but they’re minor.  Nothing a little green stuff couldn’t fix without the tiniest amount of effort.

05-2014-01-11 13.04.39

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The Gen 2s, on the other hand, are godawful.  Creepy baby heads. Weird poses. Kinda sketchy detail.  These are bad.  But they’re done.

08-2014-01-11 13.07.37

Gen 3s are okay. They’re not great… but not bad, and they get a bit of a pass because they’re mutant zombies.

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12-2014-01-11 13.08.46

09-2014-01-11 13.07.50

10-2014-01-11 13.08.19

13-2014-01-11 13.09.15

Plague Hounds look like the worst minis of the bunch unpainted, but I guess they turned out okay.

Like I said: with the exception of the Gen 1, none of these are good minis… but they’re better than the Mantic Kings of War Orcs I’ve saddled myself with, and they paint up easily.  That I like the game a lot helps, too.

Dragon Bones

Clockwork Dragon Face

I’ve been very quiet around here, but not inactive.  We had Dragon Wars a month ago, and prep for that occupied a good week’s worth of hobby time.

Fundamentally, the tournament’s about dragons.  Every army can (and must) take one and scenario rules are always built around them.  This is the tournament I built the Ratwyrm for four years ago (and painted two years ago).  This has shifted from folks taking dragons if their army allows it and taking a generic dragon if their army doesn’t… to everyone getting a Storm of Magic Dragon for free and then being able to spend some portion of their points on Storm of Magic Scrolls of Binding (which is a thing we do with other tournaments that I love).

Anyway, this year the rules encouraged taking as many dragons as you possibly could, which is great.  Except I only have the one painted dragon.  Fortunately, this is a problem for which my poor judgement and tub of Reaper Bones has me well-prepared. I figured I’d definitely knock out a second dragon and, if time permitted, see if I could squeeze in a third.

So, I started painting some Bones.

I tried painting them unprimed.  This was a disaster. I’ve read that you’re not supposed to use primer on them… fine, but unthinned Citadel base paints on them were a runny, ugly, tacky mess.  Days after getting a basecoat on, the paint was still tacky.  Gross, and not acceptable.  This led to me learning two things:

  • STRIPPING – Yes, you can strip Bones with Dawn Power Dissolver… for the most part.  It got most most of the paint off, but no amount of soaking and scrubbing could get paint out of the deepest cracks. Vexing, but better than nothing.
  • PRIMING – The key to Bones not sucking is priming them with acrylic gesso.  Gesso is a parchment primer; you slop it on (no, really, goop that junk on there) and it dries with hardly any loss of detail… while leaving you with an excellent surface to apply paint to.  As a bonus, the acrylic gesso I picked up way back when is black; I vastly prefer painting over a darker surface than a white one.

So, I ended up stripping a dragon and, while that was soaking, prepping and gooping gesso all over another.

Really, the way the figures paint with gesso is so different I want to say that painting Bones without it is probably doing it wrong.

(We’re getting a bit long here, so I’ll throw up the actual painted dragons in another post later this week.)

Casey‘s noted he’s had some issues with model integrity and temperature: specifically that his Fateweaver went all weak-in-the-knees after a hot Virginian afternoon.

This tracks very closely with my experiences: the legs on one of the dragons I painted were all over the damned place: yes, you can use hot water to reshape things, but 1) that doesn’t work as well as it could and 2) that’s easier said than done when working with four separate things you need to get to line up.

So, I said screw it and used Apoxie Sculpt to make the ground meet the feet instead of the other way around.  Needless to say, I was nonplussed to learn that the legs shifted/bent/whatever between that sculpting and actually gluing the bastard down.

Jakeyleg

Salty language was used.