Inspiration

Zak S‘s image dump posts always look like fun to make.  Since I’ve got some inspiration for the game I’m eyeballing at running next, I feel like doing one of my own:


Books feeding in to what I’m thinking of doing (at the moment):

Reavers of Harkenwold

As the sidebar indicates, I’m currently in the process of running Reavers of Harkenwold (from the 4E Essentials Dungeons Master’s Kit) for a group of six (that hovers around four to five per session due to real life).

I’m running it because 1) I wanted to play some 4E and nobody else was running it and 2) I wanted to see how running a game based on a module would work.  My previous 4E effort felt like it required more active preparation than I really have bandwidth to perform said active preparation, and module does all the work, right?

Also, I’m functionally a new GM.  I’ve stabbed at running games infrequently over the years, but nothing truly extended.  It’s something I want to do, partly because it’s something I want to do and partly because there are games I want to play and if I don’t run ’em nobody will.  The only way to go from being an inexperienced, poor GM is practice.  (Well, maybe not the only way, but you take my meaning.)

Reavers is wrapping up, approaching its climax.  I have some thoughts on the game.

People who think 4E is not deadly are NUTS.  I’m running a published scenario, one that is judged to be “good.”  Without ever intending to, I kill a player almost every game.

I don’t go out of my way to make fights difficult. Encounters always have “Tactics” sections; I never get to them. I fumble around, pushing NPCs across the grid and rolling dice for them and making quiet “derp” noises.  And, in doing so, I’m butchering PCs left and right like I hate my goddamn players, heaping their mangled corpses like firewood by the dungeon entrance.

That “Death Saving Throw” thing neckbeards like to complain about?  :shudder: According to Untimately (though I don’t think he realizes it), that sucker makes 4E more deadly than AD&D, 3E, and a heap of retroclones. In most of these games, you have a range between -X and 0 in which you’re down but not dead.  4E has the the same… but with a timer: fail three Death Saving Throws and you’re gone. On average, it should take 7 DSTs (I think?) to kill a character.  At my table, with my players and with their dice, it runs more towards the 4-5.

Heck, I even had one character go from “standing” to “greasy, scorched stain on the cavern wall” in a single hit, with damage that blew past zero and then moved on to negative bloodied.

Worse: because encounters in 4E are intended to be difficult, having a PC drop at the wrong moment makes everything harder for everyone still standing… and makes it that much more likely that someone is about to go down.

Of six starting characters (and a dog) , two of them might see the end of the module.  (Not the dog.)

We decided, from the beginning, that we were going to let the dice do their thing, but I don’t actually want my games to be quite as deadly as this 4E game has been.  I’d like the threat of character death to be real and present, but I’d like to have players have the chance to get a little invested in their characters before their ripped apart by bullywugs.

Fights, fights, fights. Nobody will argue that 4E module design leaves something to be desired.  They focus on encounters and not much else (which, frankly, isn’t terribly different from the OSR modules I’ve read, but still).  Since I’m approaching the module from a “save me time” perspective, this inevitably meant that the game was about getting from Fight 1 to Fight 2 to Fight 3… lamentable.

This is as much my fault as the module’s though.  I’m confident that, if I were running something where I had more room to improvise, less direction about fight this then that then this other thing, and room for my players to become attached to their characters, I’d have been more satisfied with the game.



The Module saved me time? I’m not sure it did.  Yes, it saved me from having to plan out encounters (:cough:), but I had to review half the dang module before every session to make sure I (relatively unsuccessfully) kept the details and facts about what was going down straight.

Where I improvised and inserted details that worked well (“The Iron Circle are a bunch of anti-demihuman racists!”) were, inevitably, contradicted by the module (“Except for all the Tieflings and Dragonborn running around the final fortress!”), which made (at least a bit) more work for me.


I like 4E.  A lot.  I don’t think there’s any game out there that does combat as tactical and interesting as it does.  (That I like it is a good thing; the shelf full of 4E books proves I’m invested in the system.)  As I spent the bulk of my free time fiddling with miniatures, I very much value systems that use them.  I don’t think the problems I’ve had with this game are endemic to 4E, either.

I do think that the module experiment has run its course, though.  Hopefully we’ll wrap things up with the next session (and, the way things are going, it likely will, with a TPK :/ ) so I can move on to the next thing.

On Battlefoam’s Customer Service

Battlefoam has excellent customer service.

My first order with them went something along the lines of, “I’m boarding a plane to California in X weeks, and I’d like to take my Skaven with me.  Can you have Y at my door by at least the day before?” and, of course, they were able to manage it.

Although my most recent order with them was a little rocky, every other order’s gone smoothly and has seen great customer service.

Because the custom trays are Not Cheap… and because I keep running into a need for custom trays, I tend to overthink their composition.  For example, the Handgunner tray from my last order:

Those shapes have worked out fabulously for Handgunners, FYI.  The layout, on the other hand was close but not exactly viable (despite what I thought were careful measurements), so they had to make some changes. The final product has totally worked out, but deviates a smidge from the above.

This time, I had a bunch of stuff that needed to go into 2.5″ trays.  Rather than overthink the layout (because it didn’t really pay off last time, and because all that careful fiddling just delays my ordering), I said, “Screw it,” traced my shapes, typed up some notes, and e-mailed them away.

Those notes got longer, and longer, though, until I decided that I just had to share them here.

Where I’m going with all of this is 1) I’m aware that I can be a pain in the ass and 2) Battlefoam has excellent customer service.  If they didn’t, I wouldn’t have placed this order;  I have a pretty reasonable expectation that they’ll pull this thing together.  That’s significant, and merits noting.

Anyway, here’s the order:


Re: Order #XXXXXXX

First off, I need to apologize: I can’t help but overthink these orders, and this isn’t an exception. Sorry.

Overview of the shapes:

Shape Description Flippable? Quantity Depth Tray? Notes
A Warrior Priest FALSE 1 1.25″(1.5″) 1
B Standard Bearer FALSE 1 1.25″(1.5″) 1
C Outrider(A) FALSE 7 1.25″(1.5″) 1
D Outrider(B) FALSE 3 1.25″(1.5″) 1
E Hurricanum Top N/A 1 2.5″ 2 Reusable.4″ diameter Circle. Ignore the trace.
F Hurricanum Cart TRUE 1 2.5″ 2 Reusable?
G Luminark Cart TRUE 1 2.5″ 2 Reusable?
H Luminark Top TRUE 1 2.5″ 2 Reusable?
I TRUE 1 2.5″ ? Complication #1
J Helblaster TRUE 1-2 2.5″ ? Resuable.  Complication #1
K Helstorm TRUE 1-2 2.5″ ? Resuable.  Complication #1
L Demigryph1 FALSE 1 2.5″ 3 Complication #2
M Demigryph2 FALSE 1 2.5″ 3 Complication #2
N Demigryph3 FALSE 1 2.5″ 3 Complication #2
O Demigryph4 FALSE 1 2.5″ 3 Complication #2
P Cannon N/A 1-2 2.5″ ? Resuable.Complication #1
Q Mortar N/A 1-2 2.5″ ? Resuable.  Complication #1

Tray 1 – 1.25″ deep. Since I think that’s not an option (‘sokay), 1.5″ deep.
– A x1
– B x1
– C x7
– D x3

Fill the rest of the space with 1″ x 2 3/4″ shapes. Heck, if you can make ~half the tray look like your BF-BF-DHE tray, that’d be fabulous.

Tray 2 – 2.5″ deep
– E x1 – (I don’t know why I traced this. Just use a 4″ diameter circle, please.)
– F x1
– G x1
– H x1

Tray 3 – 2.5″ deep
– L x1
– M x1
– N x1
– O x1

Some of these shapes (F, G, H, I, J, K) are flippable. If flipping them makes things fit better: great.

Complication #1
Please add Shapes I, J, K, P, and Q to either Tray 2 or Tray 3 as possible. I’m not picky.

On the off chance there’s not enough room for everything across the two trays, that’s okay. The order in which I’d like these added, just in case: I, J, P, P, K, J, K, Q, Q

In the unlikely chance there’s room left on Tray 2 or Tray 3, just fill any remaining space with rectangles. I’m sure I can find something to use them for.

Finally, if for some extremely unlikely case you’d be able to fit E, F, G, H, I, L, M, N, O onto a single tray (which I doubt, but just in case), forget J, K, P, Q: I’ll just take the two trays (Tray 1 & the hypothetical Uber Tray 2/3).

Complication #2
I don’t even know if this is possible, but it can’t hurt to ask, right?

You’ll note that Shapes L, M, N, O are drawn in both red and blue. In a perfect world, the red shapes are 2.25″ deep, and the blue shapes 2.5″ deep. Since I’m quite confident that’s not an option, I’d love to get the material that fills those red shapes (or, failing that, the material that fills the entire shape) and I can saw away to make it work. I know I’ve gotten filler material for shapes before (in the BF-BF-1SB1PF tray) so I don’t think I’m taking crazy pills.

These Demigryphs come on an annoyingly wide base for the model.

Finally: several of these shapes are, I think, generic enough to be reusable by other folks and aren’t currently in your Custom Tray Generator. I know I’d have loved for them to be there, and if they make your lives easier and make up for the hassle that is this order: great! Shapes J, K, P, and Q are all Empire War Machine shapes; totally usable. Shapes E, F, G, H are all Empire Hurricanum and Luminark parts. They should be reusable by anyone, assuming they’re smart and magnetize the weapon components instead of fixing them in place. So, maybe reusable, maybe not.

Again, big apologies for the fussiness of this order! Let me know if you have any questions or need any clarification!

Thanks!

Rush


See what I mean?

Like I said: this was involved enough that I felt I needed to share it… and point out how it’s a testament to Battlefoam that I actually expect them to make it work.

Grognards

As I might’ve mentioned, I’ve been ramping up on the OSR thing.  There’s some interesting stuff going on there, and I’m a sucker for random tables (and, now, drop tables).

That means that my Google Reader account’s bloated the heck up with a ton of OSR blogs (looks like my RPG folder’s got 60+ feeds in it at the moment).  That’s where the thinking’s going on, right?  And, unlike any other RPG phenomena, it really seems to be driven by individuals rocking out on blogs.

Related: I suggest that @SlyFlourish’s definition of “Grognard” is off; there’s nothing wrong with liking old stuff. The transition from “fan of something old” to “grognard” happens when someone hates something new, because it is new and they like something old.

Nobody has to like 4E. As with “Tastes great!” vs. “Less filling!” or Breaking Bad vs. Mad Men: different strokes for different folks.  It’s cool; whatevs!

What drives me up a dang wall, though, is uninformed bitching about it. You don’t have to like it, but if you’re going to complain about it… please don’t be talking out of your ass when you do it. Comparing 4E to an MMO, for example, flags you as someone who just doesn’t know what they’re talking about.

And that’s the problem I’m running into with OSR blogs: these are folks who keep getting derailed from talking about things they love by a need to complain about things they believe they hate. (I say “believe they hate” because, if they’re demonstrably ignorant about something, can they really hate it? Or just their imperfect understanding of it?)

I want to read these folks because, when they’re talking about something they love: they’re interesting and informative.  I come away with new ideas and perspectives; at the very least about what the game was like. When they sidetrack themselves, not only does it sidetrack me (because someone’s wrong on the internet), but their peevish ignorance undercuts their authority.

On Warpstone Pile, I try very hard to be positive. There’s a lot of miniature hobby stuff out there that I don’t like / kinda hate (Warmachine, the current state of 40K, comp systems for Fantasy), but bitching about it isn’t going to change anything except possibly alienate a reader. Going off about how little I care for Colossals isn’t going to motivate anyone to look at my painted toy soldiers. (I don’t always succeed, but I very much actively avoid negativity there.)

I probably shouldn’t let it bug me that much… it’s hardly a new phenomena, and there are better places to vent about it. But, as my RSS reader’s filling up with this stuff (particularly with the D&D 5E stuff rattling around lately), it’s starting to get unbearable.

tl;dr – Positivity good! Negativity (particularly uninformed negativity) bad!

Zweihänder Update Feed

I’m super-excited about Zweihänder the Warhammerless revision/rewrite of the WFRP system. It’s been on my radar for a bit, but because I’m terrible about checking in on Strike-to-Stun… it’s not easy for me to keep up with it.  And I’d like to keep up with it, ’cause I want to be able to order it when it drops.

So, I set up an RSS Pipe that reports whenever Moniker (the developer) posts to the Zweihänder subforum. It catches every post, not just “Order Zweihänder now!”, but it’s in my (RSS reader’s) face without drowning me in notices every time anyone posts there.

If this is something you’d find useful: here’s the feed. (And, if the pipe itself is useful to you, here’s the pipe.)

Moving from Tumblr

This blog was originally started as a Tumblr; a place to dump interesting tidbits I stumbled on.  Since then, as OneNote’s stepped up as a much better tool for that sort of thing, and I’d like to support more of a conversation than I’m able to get Tumblr to support.

Rather than manually moving posts from the Tumblr to here, I’m just going to link to it.  It’s just as well; do I really need to repost that a Masters of the Universe 4E game “It’s gonna happen” at Madicon 21 (~3 months ago)?  ‘Cause it didn’t.

I’ll repost significant, useful posts, but that’s about it.

Anyway, if you’re curious, the Tumblr can be found here: http://OwlbearStabbings.Tumblr.com

Blog Lists

In goofing around and moving my RPG Tumblr to Blogger, I finally got around to changing the old/obsolete Who I’m Following gadget (or whatever the heck that thing was called) with a Blog List gadget.

The upshot of this is that it’s no longer tied to the on-the-way-out Follower structure (which is being replaced by G+, grrrr) and, more significantly, it’ll do WordPress blogs as well.

The downside is that I’ve got over 80 blogs in that feed, which would eat up more vertical real estate than I’d like. So, I’ve set it at the 25 most recently updated.

Thoughts?  Comments?  It’s important to me that I link out to other blogs I follow: I know I’ve gotten a lot of traffic from folks linking to me, so I need to make sure I’m doing a decent job of returning the favor.

(Now I just need to figure out how to fit links to the Kickstarter/IndieGoGo campaigns I’m supporting in the sidebar without it looking like ass.)

GW Goes Digital

Just spotted that Games Workshop is rolling out digital book releases on iTunes.

This should be a Big Deal.

I know that, as soon as I picked up an iPad, I loaded it up with FAQ PDFs and, as tablets have caught on, other folks at the club have started doing the same.  Doug McN rolls to tournaments with bins of codices for reference, which is a lot of hassle. GW providing electronic reference copies is huge; they turn a 20 lb box that he’s got to wrestle around into a tablet..  And I want those reference copies, legit.

Who am I kidding?  It is a Big Deal.

I’m unhappy with the reality of it, though:

For starters, this is all tightly bound to the Apple ecosystem.  I’ve decided I’m happy living in it, but not everyone is.  If you’re in the Android sphere, at the moment, this does you no good.

Also, it’s tough to find what GW’s actually offering.  I followed the link in the article, which of course runs into iTunes, and I get one Scroll of Binding by Mat Ward and a couple of books that maybe he contributed to?  Clicking through on the Scroll of Binding shows “More by Mat Ward” which turns up the above results.  So, I’m not even sure how I’m supposed to find what GW’s offering digital.  That makes things difficult.  This is probably Apple’s fault, though, since it’s not like iTunes provides all that great a digital shopping experience.

I’m not happy with GW shilling Scrolls of Binding for $1, since I’m pretty sure that’s the sort of content I have a White Dwarf subscription for.  $1 is totally doable (it’s less than a trip to the vending machine at work), but if they’re going to start putting new rules supplements up here, it’s tough to justify the magazine.  (White Dwarf’s value, or lack thereof, as well as its general lack of timeliness has been discussed to death elsewhere.  At least my copy of June’s issue showed up before the product it’s shilling for.)

Most significantly, this:

I get that pricing products digitally vs. physically is not a straightforward, simple equation.  I get that the bulk of the costs in generating a book have little to do with the physicality of the book.  But damn, I’m just not comfortable with paying the same amount for a digital book I don’t exactly-completely own as I would for a physical print book I unambiguously own that I can resell.  (Plus, this is priced at the post-price increase cost, so it currently costs ~$10 more than the print book, which is a particular button for me… but I get that it won’t last, so I can’t let it set me off.  Again: the annual price-increase thing’s been talked to death elsewhere; I have nothing to add.)

eBook pricing is a complicated, nuanced thing.  I get that.  But an eBook priced at 100% of the print book cost, particularly at a >$40 price tag is not something I’m willing to invest in.  This is making me feel pretty bitter.

(Two negative posts effectively in a row?  Crap.  I need to start posting painted mini pics so I can turn things around!)

Capitalism!

Just a quick note: Casey over at The Hammer Dialectic is helping me facilitate a major RPG book purge.

If’n you’re the sort who might be interested in profiting from my need for shelf space, you should definitely check out his listings!

Rushputin vs. The New Citadel Paints

That might sound overly confrontational.  I dunno.  It certainly turned out more of a battle than I anticipated.

I started these six Halberdiers I don’t know how long ago.  More than a month ago, at least.  Early April.

The new Citadel Paints had just dropped and, because I’m just starting this army, “buy up as many old paints as you can,” isn’t sustainable enough for me.  So, since I’m going to have to start using them anyway, I did just that.

Yeesh.

I can’t blame the fact that it took me ~six weeks to paint six dudes entirely on the paints: a lot of real-life excitement popped off in late April and early May (though most of it lent itself to painting more and not less)… but option paralysis and result disappointment really annihilated any momentum I managed to develop.

So, here are the dudes.  They’re painted mostly with new GW paints in place of the old GW paints.  P3 paints weren’t changed.  Notes on the original color scheme can be found here.

Significant color changes are:

Was Now
Blue Basecoat – GW Regal Blue
Layer – GW Enchanted Blue
Highlight – Reaper True Blue
Wash – 3:3:2
   GW Asurmen Blue
   Water
   Matte Medium wash
Basecoat – GW Kantor Blue
Layer – GW Caledor Sky
Highlight – GW Hoeth Blue
Glaze – Guilliman Blue
Yellow Basecoat – GW Iyanden Darksun
Wash – GW Gryphonne Sepia
Layer – GW Iyanden Darksun
Highlight – GW Golden Yellow
Basecoat – GW XV-88
Basecoat – GW Balor Brown
Wash – 1:1
   GW Cassandora Yellow
   GW Seraphim Sepia
Layer – GW Balor Brown
Layer – GW Zamesi Desert
Highlight – GW Ushabti Bone
Glaze – GW Lamenters Yellow
Skin Basecoat- GW Tallarn Flesh
Layer – GW Elf Flesh
Wash – 3:3:2
   GW Ogryn Flesh
   Water
   Matte Medium wash
Highlight – GW Elf Flesh
Basecoat – GW Bugman’s Glow
Basecoat – GW Cadian Fleshtone
Layer – Kislev Flesh
Wash – 3:3:2
   GW Reikland Flesh
   Water
   Matte Medium wash
Highlight – GW Kislev Flesh

So, let’s compare the two paint sets.  In each picture, the hapless Halberdier on the left is the old scheme, the one on the right is the new.

The yellow is more vibrant.  We can attribute that, I think, to Lamenters Yellow.  Unfortunately, it’s a hair brighter than I’d like.  Conversely, the blue is more drab…  in the old scheme the blue was matched well with the yellow.  In the new, the blue’s too dark and the yellow’s too bright.

The skin is particularly bothersome: I just cracked caucasian flesh.  The new scheme just isn’t nearly as good.

The bases are edged differently: Calthan Brown on the left, Mournfang Brown on the right.

(Also, what’s up with the red on the blue feather? Sloppy, Rush!)

The new paints are good, mind you.  I like the way they handle.  I like the additional selection.  I’m extremely disappointed in how they compare to the old paints, however.  I know that they (GW, GW employees) have to say they’re equivalent, but they just aren’t.  To suggest that Mournfang Brown is comparable to Bestial Brown (nevermind Calthan Brown, too) is insulting.

(It looks like my standby killer Scorched Brown -> Bestial Brown -> Snakebite Leather -> Devlan Mud combo’s been broken.)

So, anyway, I’m not happy about it.