Tag Archives: OSR

Converting D&D Stat Blocks to WFRP 2E

D&D stat blocks run along these lines:

OrcHD 1; AC 6 [13]; Atk 1 by weapon, usually spear (1d6) or scimitar (1d8); Move 9; Save 17; AL C;CL/XP 1/15; Special: None.

and I need them to look more like:

Ork Stat Block - WFRP 2E

Well; sorta.  A lot of the stuff in that target (WFRP) statblock just doesn’t matter; if it did, it’s significant enough that we wouldn’t be using a quick conversion to get it, or it’d be inferrable from the context the source (OSR) statline is presented in.

Do we really care that Orcs have Ride or Swim, Scale Sheer Surface, etc.?  Maybe… but if we did, we’d probably already know that.


WS, BS, S, T, Ag, Int, WP, Fel – Is this NPC poor/average/above average?  If their HD is < 5, use 20/25/30, set one stat to 40.  If their HD is >= 5, use 20/30/40, set one stat to 50.

A – Calculate W, divide by 10, rounding down.

W – If their is HD < 5, use ((HD-1) *4) + 12 If their HD is >=5, use ((HD-5)*6) + 30.

SB, TB – Derived from S, T.

M – Divide the listed Move by 3, rounding up.

Mag – 0 if not a spellcaster.  Fruity spell-like abilities or whatever don’t count for this; just let that stuff go off.  If they’re an honest-to-Chaos spellcaster: divide their HD by 3, rounding up, capped at 4.

IP, FP – Not relevant.

Skills – Most will be irrelevant or inferrable.  If they’re sneaky, they should have Concealment & Silent Move, for example.  If they’re fighty, they should probably have Dodge Blow (every WFRP NPC certainly seems to).  I wouldn’t even bother writing it down.

Talents – These are all irrelevant or inferable.

Armor Points – (AC-12)/2 for LotFP, rounding up.  (10-AC)/2 for S&W descending, rounding down.  Use your instincts about locations; some locations might have fewer Armor Points than this.

Weapons – Melee , Thrown Weapons: damage is SB + (# dice rolled -1).  Other Ranged Weapons: damage is # dice rolled + (die type/3), rounding down.  Infer whether or not the attack should be Impact (and maybe Tiring or Slow), Fast (and maybe Precise), Shrapnel, or Snare.

This is fuzziest, sloppiest part, honestly.  Use your gut.


Obviously, this isn’t perfect.

Comparing the results of the WFRP 2E Orc statblock to what I get when I convert the S&W statblock gets me:

     WS  BS  S   T   Ag  Int WP  Fel
WFRP 35  35  35  45  25  25  30  20  
S&W  30  20  30  40  20  20  30  20 
     A   W   SB  TB  M   Mag IP  FP
WFRP 1   12  3   4   4   0   0   0
S&W  1   12  3   3   3   0   -   -

Armor
WFRP Head 1, Arms 1, Body 3, Legs 0
S&W  All 2

Weapons
WFRP Choppa (+4 Round 1, +3 after)
S&W  Scimitar (+3, Impact)

The Orc is dumber, slower, weaker, clumsier, less tough and a lot worse at shooting (because, come on, Warhammer Orcs & Orks are bad shots).  The converted Choppa probably does a smidge more damage in the first round.  But that’s okay; If I cared that much about it, I’d build the NPC from the ground up.  All I’m trying to do here is convert one set of stats to another with a minimum amount of effort.

Not perfect, but good enough.

Another example:

Hill GiantHD 8+2; AC 4 [15]; Atk 1 weapon (2d8); Move 12; Save 8; AL C; CL/XP 9/1100; Special: Throw boulders.

     WS  BS  S   T   Ag  Int WP  Fel
WFRP 33  25  69  59  18  14  24  14  
S&W  40  30  50  40  20  20  30  20 
     A   W   SB  TB  M   Mag IP  FP
WFRP 5   48  6   5   6   0   0   0
S&W  4   48  5   4   4   0   -   -

Armor
WFRP Head 0, Arms 0, Body 1, Legs 1
S&W  All 3

Weapons
WFRP Hand Weapon (+6, Impact)
S&W  Hand Weapon (+6, Impact), Throw Boulders (SB+4, Impact, Shrapnel)

I’m comparing a Warhammmer Giant to a Hill Giant.  The differences here are somewhat greater: but not by too much.  The only real problematic (>10%) differences here are in Strength and Toughness… but even then, they’re mitigated by damage and armor; the numbers work out the same.


Also, although I’m primarily coming at this from an OSR-y point of view (I’ve got some Lamentations & Swords & Wizardry modules I’d like to run and maybe I’d like to run them with WFRP 2E), I think it’d hold well enough for other versions of D&D.  Things probably get a little wobbly with the 3.x stack, but I think it’d hold up okay enough (using Level instead of HD, etc).


I don’t have the time on hand to do this properly, but I feel like I have to at least post a half-assed JsFiddle link that does the calculations for you: here’s the page and here’s the fiddle.

Thoughts?  Comments?

Free RPG Day Hexcrawl Entries

About a month ago, James Raggi posted about the now-underway LotFP Free RPG Day Kickstarter.  The module (“Better than Any Man”) is a hexcrawl around Karlstadt during the Thirty Years War, and he put out a call for “‘random’ and placed wilderness encounters that aren’t connected to the main ideas of the adventure but that support the atmosphere.”

Since I’m theoretically running a game that takes place in Germany during the Thirty Years War, I’ve got a notebook full of Stuff To Do… so I pinged him and offered to throw together a few.

The Kickstarter’s closed out (successfully! yay!), and it looks like they’re not getting used (and, to be honest, I didn’t really expect them to), so I figured I’d post ’em here.  Silly to let content go to waste when I’ve got a blog that’s starved for attention.


Foul Fruit

A village sits near the edge of a field. It’s unnervingly quiet: no voices are heard, no sound of livestock, no smoke rising form chimneys.  In the field, certainly a place for local celebrations and fairs years ago, stands large tree.  Dozens of nude corpses are hanged from it, like foul fruit.

The village is thoroughly looted. All of the bodies are adult and male, but there are no other people to be found.  Similarly, all of the livestock is missing.

(Mostly this is just an excuse to reference Callot’s Les Grandes Misères de la guerre: #11 – The Hanging which is, to me, one of the most evocative pieces about the period.)

The Patrol

A few miles away, there’s a group riders in the colors of [Karlstadt], armed dangerously.  They’ve noticed you and are galloping your way, readying their weapons!

These riders are looking for trouble: they’re searching for scouts from the Swedish army to capture or kill. They’ll likely assume that’s what the party is.  If they’re not traitorous, heretical troops, what are they doing wandering the German countryside when they should be in Karlstadt, preparing to fight off the same.

(I’m saying [Karlstadt] because I’ve forgotten who’s supposed to be in control of it.  Someone Hapsburg, I expect, but Tilly? Wallenstein?)

Atra Mors

A lone farmhouse quietly sits on the edge of a ragged, poorly tended field. No smoke rises from the chimney, but there are faint sounds of movement coming from within.  

The house is wreathed in a strong, foul odor which. The sounds are from rats, feasting on a family’s worth of corpses arrayed throughout the house.  The corpses are but a few days old: an ill-advised examination of the bodies will reveal large, tumescent buboes in the armpits and groins of the bodies.   The Plague!

(I have no idea if you think it’s a good idea for the PCs to catch the plague. I’m assuming not. Besides, it’s been my experience that PCs run, fast and hard and immediately, from anything that looks like it might be the plague… so it doesn’t really matter if I want them to be able to catch it or not.)

Looking for Pic-a-nic Baskets

While camping for the night, a large snuffling shape wobbles and shuffles in from the darkness: a mangy, gaunt bear begins pawing at one of your packs!

People aren’t the only things starving in the Palatinate. This animal is hungry enough to brave a group of people to rummage for anything to eat.  It will certainly attack anyone who attempts to stop it from tearing through packs and eating anything it smells and, depending on how much food it’s able to rummage out of those packs, it might attack the party anyway.

(Sorry; I’ve got to throw this one out here. This encounter killed nearly half of the party in my game; nothing fancy, just bears and death. :) )

“The war will feed itself.”

Screams and cries can be heard coming from a village: soldiers in Swedish colors are butchering its residents.  They’re too preoccupied in visiting misery upon their victims to notice you… yet.

These are scouts for the Swedish army, riding ahead of the main force.  They’re taking food because they’re hungry, shelter because they plan to camp here for the evening, and lives because of the horror of Magdeburg.  They’ll be wary of any interlopers, but will quickly become friendly to the party if they can prove themselves to be Protestant.  They will attack if they believe the party to be Catholic, however, fighting with an unusual ferocity and offering no quarter… just “Magdeburg Justice.”


It was a fun exercise to try to take what’s in the notebook (which tends to not be much more than Plague Village or Bear-baiting gone horribly wrong) and expand it out into more detail.

Also, regardless of not contributing in terms of words, I’m still very much excited about the campaign.  I’m in for more print copies than is probably advisable, but even at the lowest it was a great freaking deal and should turn up a lot of great stuff.

Grognards

As I might’ve mentioned, I’ve been ramping up on the OSR thing.  There’s some interesting stuff going on there, and I’m a sucker for random tables (and, now, drop tables).

That means that my Google Reader account’s bloated the heck up with a ton of OSR blogs (looks like my RPG folder’s got 60+ feeds in it at the moment).  That’s where the thinking’s going on, right?  And, unlike any other RPG phenomena, it really seems to be driven by individuals rocking out on blogs.

Related: I suggest that @SlyFlourish’s definition of “Grognard” is off; there’s nothing wrong with liking old stuff. The transition from “fan of something old” to “grognard” happens when someone hates something new, because it is new and they like something old.

Nobody has to like 4E. As with “Tastes great!” vs. “Less filling!” or Breaking Bad vs. Mad Men: different strokes for different folks.  It’s cool; whatevs!

What drives me up a dang wall, though, is uninformed bitching about it. You don’t have to like it, but if you’re going to complain about it… please don’t be talking out of your ass when you do it. Comparing 4E to an MMO, for example, flags you as someone who just doesn’t know what they’re talking about.

And that’s the problem I’m running into with OSR blogs: these are folks who keep getting derailed from talking about things they love by a need to complain about things they believe they hate. (I say “believe they hate” because, if they’re demonstrably ignorant about something, can they really hate it? Or just their imperfect understanding of it?)

I want to read these folks because, when they’re talking about something they love: they’re interesting and informative.  I come away with new ideas and perspectives; at the very least about what the game was like. When they sidetrack themselves, not only does it sidetrack me (because someone’s wrong on the internet), but their peevish ignorance undercuts their authority.

On Warpstone Pile, I try very hard to be positive. There’s a lot of miniature hobby stuff out there that I don’t like / kinda hate (Warmachine, the current state of 40K, comp systems for Fantasy), but bitching about it isn’t going to change anything except possibly alienate a reader. Going off about how little I care for Colossals isn’t going to motivate anyone to look at my painted toy soldiers. (I don’t always succeed, but I very much actively avoid negativity there.)

I probably shouldn’t let it bug me that much… it’s hardly a new phenomena, and there are better places to vent about it. But, as my RSS reader’s filling up with this stuff (particularly with the D&D 5E stuff rattling around lately), it’s starting to get unbearable.

tl;dr – Positivity good! Negativity (particularly uninformed negativity) bad!