Author Archives: Rushputin

About Rushputin

I've been painting minis for 30 years, and this is my hobby blog!

Huzzah Hobbies Flames of War Great War Tournament

Two weekends ago, Chris at Huzzah Hobbies ran a Flames of War – Great War tournament.  (I’ve mentioned it before.)  In addition to being glad for the motivation to just paint the living hell out of my stuff, it motivated me to get out and play a bunch of games (to figure out how to play the dang game): five might not seem like much (objectively, it probably isn’t), but I think it’s more games than anyone else at the store played in the ramp up.

Of course, I started out not-very-good about taking pictures, and got progressively worse as the day went on.  So, I’ll pretty much just Photodump:

Game 1 was the Big Push, vs Scott.  I’d built my list to Defend, but I think my unbelievably bullshit good rolling had a bigger hand in the game than anything else. That one squad repulsed something like 5 or 6 Assaults.

FoW-GW 2016 Tournament Game 1 (2)

FoW-GW 2016 Tournament Game 1 (3)

FoW-GW 2016 Tournament Game 1 (4)

FoW-GW 2016 Tournament Game 1 (5)

FoW-GW 2016 Tournament Game 1 (6)

FoW-GW 2016 Tournament Game 1 (1)

Game 2 was Dust Up, against Chris.  I feel like I screwed up in a couple of major places during this game, but the combination of my totally BS good luck and Chris’ notoriously bad luck kept things swinging my way.  In the end, though, it was a draw.

FoW-GW 2016 Tournament Game 2 (2)

FoW-GW 2016 Tournament Game 2 (3)

FoW-GW 2016 Tournament Game 2 (4)

Game 3 was Encounter, against Josh (?).  This was the most interesting of the three games, I think.  We both ended up only fighting along one half of the board, but there was a lot of maneuver, which made for a really fun game.

FoW-GW 2016 Tournament Game 3 (1)

FoW-GW 2016 Tournament Game 3 (6)

In the end, I came in second, which is pretty good. I came very close to winning all three games, but I don’t feel bad about that being ‘very close’ and not ‘actually’ because so much of that was due to an unreasonably strong hot streak with the dice.

I really like the Great War version of the game (a good thing, since I now have so much of it, and painted), and I definitely feel good about the decision to start picking up stuff to play FoW in WWII (which I know is going to be Different).

1/72 Red Devil Test Model

I’ve got ~100 1:72 scaled British paratroopers to paint up for our Arnhem game.  Now that FoW WWI is in the can, it’s time to start spinning up on them.

What I’ll be working with is probably 1/3 Eureka AB and the rest Plastic Soldier Company: the AB stuff is vastly nicer than the PSC stuff, but when one’s $1.50 a model and the other $.30… I’ll have the AB for photographs and leaven them out with PSC for gameplay.

Also, it means I can experiment with paint schemes pretty much guilt-free.

Hadn’t realized until it was pointed out that the British infantry helmet != British paratrooper helmet, but at this scale clipping and scraping the brim off works out just fine.

This is pretty much what I’ve settled on:

2016-06-20 21.44.43

We’ve had some debate about how light or dark the Denison smock should be: I think this hits the right spot between the extremes, and I think will be even better once I get the correct pattern down.  I’m happier with the pants than with earlier experiments, which universally just came out brown.

I’m shooting for something very easy, specifically the traditional (this’ll be my first time with it) base color + highlight then hit everything with AP Soft Tone.  For the LOE, I’m more than satisfied.  Pleased, even.  I’ve done better looking minis, for sure, but this is no effort at all.

Bolt Action – Alternate Indirect Fire Rules

Inserting_mortar_sight

(again)

At one point last year, I rattled off a stupidly overly complicated set of alternate rules to “fix” Indirect Fire in Bolt Action.  The confirmation that templates are going into BA 2E has prompted me to reevaluate that problem.

Templates work OK.  In a lot of ways, they’re kind of elegant in how they handle hits against a unit and missed fire scattering into other things.  But they’re also not great: they force you to think too much about how you position your models from a mechanical perspective and not a scenario perspective. The way they work in 40K, for example, they push out models to the edge of coherency… if you’ve got a bunch of Ork Boys, you’re penalized for not carefully spreading out and positioning them.  And, frankly, that’s a waste of time.

One of the things about Bolt Action I immediately cottoned to in Bolt Action was the lack of templates.  It took the weird concern about how many models are within in a 3″ bubble out of the game.  That said: existing Indirect Fire rules suck, for reasons I enumerate in the above link.

Here’s another, better (simpler) cut at addressing them:

Revised Indirect Fire

  • The roll to hit remains unchanged (6+ the first time, then 5+, etc).
  • If this roll is failed, it may be rerolled a number of times based on the experience level of the shooter: Inexperienced-0, Regular-1, Veteran-2.
  • For each reroll, reduce the HE level by one for the initial hit.
  • Once a shooter is zeroed in, rolls may not be rerolled and further shots are not reduced.

Examples:

A Veteran Unit firing a Medium Mortar on the first round gets three chances to hit on a 6+. If they roll that 6 on the second roll, it hits as a D3, on the third it’d hit as a D2. If they don’t hit at all, the next round they’d have three chances at a 5+ and so on.  Once they’re zeroed in, the unit would get a single chance to roll a 2+ and those mortar shells would hit as D6.

An Inexperienced Unit firing the same Medium Mortar would get the one chance at a 6+. then the one chance at a 5+ and so on.

I’m feeling pretty confident about the rule.  It removes the swinginess of the existing rule and replaces it with something that rewards the experience level of the unit by putting it on a bit more of a curve. The reduction in HE is key, though, because otherwise veterans are hitting with mortars 42% of the time, which is insanely too good.  This steps it down the hypothetical Veteran Medium Mortar to 17% @ D6, 13% @ D3, and 12% @D2.

(Worth noting that this is pretty much just cribbed from Flames of War.)

On that note, one comment I got in the TGS group was a desire to share fire control.  I’m less confident about this, but I might as well share it here:

An Officer given a Fire order to order any and all Indirect Fire units within command range to fire together that have not already received an order. Pull an order die from the bag for each unit and give them a Fire order.

Make a single To Hit roll (as above) using the highest HE value and experience level in the salve.  For each additional HE weapon, increase the HE by a single step.

Like I said: less confident of that one, but might as well pass it along.

Thoughts?

Flames of War – Great War – German Empire

FoW-GW-GE - A7V - All

Got this stuff into the lightbox yesterday.  I’d been putting off photographing the team bases, because, as we know, 15mm figures are not attractive on their own… only en masse.

Anyway, should be the last you hear about it for a bit, I promise.

Here’s the CiC, 2iC, and various weapons:

FoW-GW-GE - Weapons

 

The 7.7cm FK96 n.A. battery & limbers:

FoW-GW-GE - Artillery Battery

The Maxim HMG platoons, as well as the bunkers and gun nests they can deploy into.

FoW-GW-GE - Machine Guns

Some objective markers:

FoW-GW-GE - Objectives

One of the three Stoss platoons. The exercise of setting all of these up in the lightbox began to feel like a Soviet military parade, so I decided to just photograph one platoon each of the Stoss and Infanterie.

FoW-GW-GE - Stoss PlatoonFoW-GW-GE - Stoss Team

The Infanterie Platoon:

FoW-GW-GE - Infanterie PlatoonFoW-GW-GE - Infanterie team

And, finally, a photodump of the final, weathered, A7Vs.

FoW-GW-GE - A7V - 63 RightFoW-GW-GE - A7V - 63 LeftFoW-GW-GE - A7V - 63 FrontFoW-GW-GE - A7V - 63 Rear

FoW-GW-GE - A7V - 61 RightFoW-GW-GE - A7V - 61 Left FoW-GW-GE - A7V - 61 FrontFoW-GW-GE - A7V - 61 Rear

FoW-GW-GE - A7V - 06 RightFoW-GW-GE - A7V - 06 LeftFoW-GW-GE - A7V - 06 FrontFoW-GW-GE - A7V - 06 Rear

FoW-GW-GE - A7V - 03 RightFoW-GW-GE - A7V - 03 LeftFoW-GW-GE - A7V - 03 FrontFoW-GW-GE - A7V - 03 Rear

A7Vs Just About Finished

Got to spend some time over the weekend wrapping up some A7Vs: more than could ever practically be run at once.  They’re not quite done – after taking and assembling these photos, I decided to take some weathering powders to them, loved the result, varnished them, and therefore need to weather them again. But they’re close.

This is my first spin with oil washes.  I think they worked quite well; I’ll have to play around with them some more at a larger scale, but this is definitely going in the toolbox.

Also, these weren’t taken in the lightbox; just in front of some paper under the arch. When I take their final photos, I probably should throw in a penny or something for reference for my family members who don’t know what (“Flames of War” or “1:100” actually means in terms of scale).

503 “Faust”(?) and 506 “Mephisto”

503-506 Before

503-506 Before

503-506 After

503-506 After

563 “Wotan” and 561 “Nixe”

563-561 Before

563-561 Before

563-561 After

563-561 After

The rough freehand on 503 is a big part of why I decided to go ahead and do transfers wherever possible. There are also some shoddy Vs on the front of 561 – the decals provided were too large and would have run afoul of rivets (certainly more afoul than my brush did).

Not perfect, not by a long shot, but pretty good for a small scale tank.  I’ll have to grab one of the 28mm ones from Trenchworx at Historicon.

Wednesday Workbench

When Chris announced a Flames of War Great War tournament back at the end of April, that was the motivation I needed to (finally) start making progress on painting all the stuff I’d picked up for it over the back half of last year. Well, just over a month later, I’m almost done painting all of it.

Wednesday Workbench 20160608 (4)

Progress really flew, as I’ve mentioned.  It’s been pretty empowering, really. Between making super fast progress on these (all told, it was just a hair over a month, which is less time than I’d expected) and the release of the Flames of War – Pacific (the theater I find more interesting), I’ve started picking up some USMC models.

Wednesday Workbench 20160608 (3)

I’m not all the way done, though: I still have some (glorious) A7Vs to paint. I freaking love A7Vs. This is just getting in the base colors, two of them will be getting camouflage.  They’re going to get painted up as:

  • 503 – unnamed – a buntfarbenanstrich-ish (I’m sure there’s a correct name for it) camo.  Skull and crossbones on the front, more modern crosses
  • 506 – “Mephisto” – blotchy, soft-edge camo.  Devil on the front.
  • 561- “Nixe” –  Grey
  • 563 – “Wotan” – Grey

Need to do the camo on the two, then details, the weather them and I’m done.  Maybe I can finish that this week?

Wednesday Workbench 20160608 (2)

My Deadzone Infestation pledge showed up last week (it was delayed by a pledge manager SNAFU).  So far I’m liking what I see; probably have a longer, rambling post about it.  Got a crapton of terrain out of it; I’ve been making quick progress prepping the bits.

Wednesday Workbench 20160608 (1)

Finally, once the A7Vs are done, I’ve got a bit over a 100 1:72 Red Devils to paint up for an Arnhem game we’ve been planning for later this year. These are mostly Plastic Soldier Company, but with some Eureka minis in there, too.  I think the work will go quickly, which is good because I’m burning 2016 – I need to figure out what I’m going to work on for the Historicon and NoVA painting competitions and then get on it.  It’s already June!

Flames of War – Great War Progress

Fow-GW-Status

On my way out the door to a conference, I snapped a quick status shot of the Great War Germans I’ve been working on.

I’d gotten stopped up a little bit, as I took on too large of a batch at once (and not helped by including the 7.62cm Krupp IGs in the batch), but finally managed to squeeze it out. Now, I’m back on track painting up infantry platoons, which move along very, very quickly. Especially given that I’ve gotten pretty good about moving on to the next step on the next batch while wash is drying on my current batch means that when [Current Batch] is just about done, [Current Batch+1] is halfway done.

Anyway: wrapping up my third Infanterie platoon, making tracks on my first Stoss platoon. Those’ll be a little different, since I’ll be painting their helments with buntfarbenanstrich to help distinguish them from the regular infantry bases. We’ll see how much of a pain in the ass that’ll be, but overall: the Stosstruppen should paint up very, very quickly. Then it’s some A7Vs and horse-drawn limbers and I’m 100% painted with all of them.

It’s been hugely inspiring to just bang these out: inspiring enough to motivate me to pick up some of the new FoW Pacific USMC. Not a lot, but a non-zero amount.

Workbench Snapshot(s)

I’ve been quiet around these parts, but not inactive.

2016-05-03 07.13.16

I’m still a little high on painting vehicles.  That LVTA(1) has been hanging around since Historicon, and the M3 since the Historicon before that one (the final unpainted model in my USMC starter).  The Sherman’s more recent. They’re ready for weathering, in need of some touch-up thanks to sloppy stenciling, and in need of painting respectively.

2016-05-03 07.12.26

2016-05-03 07.12.59

There’s a Flames of War – Great War tournament at Huzzah in July, which I’m using as motivation to finally get around to painting all of the Germans I have for it. They’re trucking along: the first platoon was done back in December, as a palate cleanser while grinding out slightly larger figures for Amiens, but the second platoon was knocked out over the weekend along with substantial progress on a bunch of weapon teams.

If I can keep this pace up, I might have everything done by early June (and not just the bases I need for July)… but that might just be me getting cocky: painting 10 bases in a day and a half doesn’t mean the next 60 will fly by in no time.

2016-05-03 07.11.46

Finally, I’m almost done getting a company of Red Devils assembled for the Market Garden game we’re eyeballing in September.  I’m 7 Riflemen short, plus whatever I need to do for an Engineer squad.  These should get painted quickly, I think.

Stuarts – Completed

I finished* the four Stuarts (3 Rubicon M5A1s and 1 Company B M3 Satan)  I’d been working on yesterday.  They are a far, far, far cry from perfect (or even good), but I’m done with them and they’re easily the best vehicles I’ve painted yet.

Definitely came away with a bunch of things I need to work on.  I have miles and miles to go with weathering powders, but I feel like maybe they’re starting to make sense to me. Ditto the airbrush: I need a lot of practice with it, but it really clicked for me during this process.  Rather than focus on what’s wrong with these, I’m going to choose to simply be pleased with them. (Unlike the looted Italian vehicles I painted for my Partisans, which I’m so disgusted with I won’t photograph them.)

Stuart 1 RStuart 1 L Stuart 2 RStuart 2 L Stuart 3 RStuart 3 L Stuart 4 RStuart 4 L

And, even though there’s a ton of stuff to work on, there are definitely a couple of notes here where I think things Worked.

Stuart Detail (3)  Stuart Detail (5)  Stuart Detail (4)  Stuart Detail (2)  Stuart Detail (1)

 

* As I took the pictures, I realized I’d neglected headlights. Sigh

Stuart WIPs

M5 Stuart WIP (4)

I got a few hours in with the airbrush over the weekend and started working on some of the backlog of vehicles for my WWII USMC.  This M5 Stuart is one of them.

A long, long, long way from perfect, but I feel like I’m starting to get my head around the edge highlighting/constrasting (whatever it’s called) so I’m pleased.  I clearly need to work on where to use it (the LVT(A)1 I worked on is an embarrassment), but the mechanics are starting to lock in.

Anyway, progress is progress, and this feels like progress.

M5 Stuart WIP (1)

M5 Stuart WIP (2)

M5 Stuart WIP (3)